Config: Add folder initializers

This commit is contained in:
Connor McLaughlin 2021-12-19 01:08:12 +10:00 committed by refractionpcsx2
parent af2b9e3a4c
commit 042c23a545
2 changed files with 94 additions and 1 deletions

View File

@ -695,6 +695,8 @@ extern Pcsx2Config EmuConfig;
namespace EmuFolders
{
extern wxDirName AppRoot;
extern wxDirName DataRoot;
extern wxDirName Settings;
extern wxDirName Bios;
extern wxDirName Snapshots;
@ -706,6 +708,14 @@ namespace EmuFolders
extern wxDirName CheatsWS;
extern wxDirName Resources;
extern wxDirName Cache;
extern wxDirName Covers;
extern wxDirName GameSettings;
// Assumes that AppRoot and DataRoot have been initialized.
void SetDefaults();
bool EnsureFoldersExist();
void LoadConfig(SettingsInterface& si);
void Save(SettingsInterface& si);
} // namespace EmuFolders
/////////////////////////////////////////////////////////////////////////////////////////

View File

@ -31,6 +31,8 @@
namespace EmuFolders
{
wxDirName AppRoot;
wxDirName DataRoot;
wxDirName Settings;
wxDirName Bios;
wxDirName Snapshots;
@ -42,6 +44,8 @@ namespace EmuFolders
wxDirName CheatsWS;
wxDirName Resources;
wxDirName Cache;
wxDirName Covers;
wxDirName GameSettings;
} // namespace EmuFolders
void TraceLogFilters::LoadSave(SettingsWrapper& wrap)
@ -339,7 +343,7 @@ void Pcsx2Config::SPU2Options::LoadSave(SettingsWrapper& wrap)
}
}
const char* const tbl_GamefixNames[] =
static const char* const tbl_GamefixNames[] =
{
"FpuMul",
"FpuNegDiv",
@ -762,3 +766,82 @@ void Pcsx2Config::CopyConfig(const Pcsx2Config& cfg)
McdCompressNTFS = cfg.McdCompressNTFS;
#endif
}
void EmuFolders::SetDefaults()
{
Bios = DataRoot.Combine(wxDirName("bios"));
Snapshots = DataRoot.Combine(wxDirName("snaps"));
Savestates = DataRoot.Combine(wxDirName("sstates"));
MemoryCards = DataRoot.Combine(wxDirName("memcards"));
Logs = DataRoot.Combine(wxDirName("logs"));
Cheats = DataRoot.Combine(wxDirName("cheats"));
CheatsWS = DataRoot.Combine(wxDirName("cheats_ws"));
Covers = DataRoot.Combine(wxDirName("covers"));
GameSettings = DataRoot.Combine(wxDirName("gamesettings"));
Cache = DataRoot.Combine(wxDirName("cache"));
Resources = AppRoot.Combine(wxDirName("resources"));
}
static wxDirName LoadPathFromSettings(SettingsInterface& si, const wxDirName& root, const char* name, const char* def)
{
std::string value = si.GetStringValue("Folders", name, def);
wxDirName ret(StringUtil::UTF8StringToWxString(value));
if (!ret.IsAbsolute())
ret = root.Combine(ret);
return ret;
}
void EmuFolders::LoadConfig(SettingsInterface& si)
{
Bios = LoadPathFromSettings(si, DataRoot, "Bios", "bios");
Snapshots = LoadPathFromSettings(si, DataRoot, "Snapshots", "snaps");
Savestates = LoadPathFromSettings(si, DataRoot, "Savestates", "sstates");
MemoryCards = LoadPathFromSettings(si, DataRoot, "MemoryCards", "memcards");
Logs = LoadPathFromSettings(si, DataRoot, "Logs", "logs");
Cheats = LoadPathFromSettings(si, DataRoot, "Cheats", "cheats");
CheatsWS = LoadPathFromSettings(si, DataRoot, "CheatsWS", "cheats_ws");
Covers = LoadPathFromSettings(si, DataRoot, "Covers", "covers");
GameSettings = LoadPathFromSettings(si, DataRoot, "GameSettings", "gamesettings");
Cache = LoadPathFromSettings(si, DataRoot, "Cache", "cache");
Console.WriteLn("BIOS Directory: %s", Bios.ToString().c_str().AsChar());
Console.WriteLn("Snapshots Directory: %s", Snapshots.ToString().c_str().AsChar());
Console.WriteLn("Savestates Directory: %s", Savestates.ToString().c_str().AsChar());
Console.WriteLn("MemoryCards Directory: %s", MemoryCards.ToString().c_str().AsChar());
Console.WriteLn("Logs Directory: %s", Logs.ToString().c_str().AsChar());
Console.WriteLn("Cheats Directory: %s", Cheats.ToString().c_str().AsChar());
Console.WriteLn("CheatsWS Directory: %s", CheatsWS.ToString().c_str().AsChar());
Console.WriteLn("Covers Directory: %s", Covers.ToString().c_str().AsChar());
Console.WriteLn("Game Settings Directory: %s", GameSettings.ToString().c_str().AsChar());
Console.WriteLn("Cache Directory: %s", Cache.ToString().c_str().AsChar());
}
void EmuFolders::Save(SettingsInterface& si)
{
// convert back to relative
const wxString datarel(DataRoot.ToString());
si.SetStringValue("Folders", "Bios", wxDirName::MakeAutoRelativeTo(Bios, datarel).c_str());
si.SetStringValue("Folders", "Snapshots", wxDirName::MakeAutoRelativeTo(Snapshots, datarel).c_str());
si.SetStringValue("Folders", "Savestates", wxDirName::MakeAutoRelativeTo(Savestates, datarel).c_str());
si.SetStringValue("Folders", "MemoryCards", wxDirName::MakeAutoRelativeTo(MemoryCards, datarel).c_str());
si.SetStringValue("Folders", "Logs", wxDirName::MakeAutoRelativeTo(Logs, datarel).c_str());
si.SetStringValue("Folders", "Cheats", wxDirName::MakeAutoRelativeTo(Cheats, datarel).c_str());
si.SetStringValue("Folders", "CheatsWS", wxDirName::MakeAutoRelativeTo(CheatsWS, datarel).c_str());
si.SetStringValue("Folders", "Cache", wxDirName::MakeAutoRelativeTo(Cache, datarel).c_str());
}
bool EmuFolders::EnsureFoldersExist()
{
bool result = Bios.Mkdir();
result = Settings.Mkdir() && result;
result = Snapshots.Mkdir() && result;
result = Savestates.Mkdir() && result;
result = MemoryCards.Mkdir() && result;
result = Logs.Mkdir() && result;
result = Cheats.Mkdir() && result;
result = CheatsWS.Mkdir() && result;
result = Covers.Mkdir() && result;
result = GameSettings.Mkdir() && result;
result = Cache.Mkdir() && result;
return result;
}