Stenzek
72f70d4789
GS/Vulkan: Clear textures/RTs at end of frame
...
Prevents us from updating potentially changed-state descriptors.
2023-04-15 20:09:48 +01:00
Stenzek
d646bbf5c1
GS/Vulkan: Prioritize VK_EXT_rasterization_order_attachment_access
...
.. over the ARM version. But continue to support both.
2023-04-15 20:09:48 +01:00
Stenzek
e68aaf6540
GS/Vulkan: Saturate ImGui scissor to zero
2023-04-15 20:09:48 +01:00
Stenzek
20ab5ed0fa
GS/Vulkan: Don't assume opaque composite alpha is supported
2023-04-15 20:09:48 +01:00
Stenzek
8590e390a2
GS/Vulkan: Don't enable geometryShader
2023-04-15 20:09:48 +01:00
Stenzek
ab1d558420
GS/Vulkan: Make provoking vertex consistent across pipelines
2023-04-15 20:09:48 +01:00
Stenzek
53c9021455
GS/HW: Don't attempt to colour copy into depth target
2023-04-15 20:09:26 +01:00
Stenzek
8bd00e2433
GS: Remove unused scissor variables
2023-04-15 18:01:52 +01:00
Stenzek
c045feae50
GS/HW: Skip draws on reset until scissor is set
2023-04-15 18:01:52 +01:00
Stenzek
7531080e51
GS/HW: Only force shader sampling for non-32bit targets
...
Not sources.
2023-04-15 17:37:34 +01:00
TellowKrinkle
bf57ab3e39
GS:OGL: Support vs expand on older GL with SSBO extension
2023-04-15 04:29:10 +01:00
JordanTheToaster
dfcb96a4b6
GameDB: Various fixes
...
Fixes for bloom alignment in Dogz and Catz and broken sun in Ace Combat 4.
2023-04-14 23:01:26 +01:00
refractionpcsx2
5c4fad6725
GameDB: Remove no longer needed Spyro patches
2023-04-14 18:17:44 +01:00
refractionpcsx2
988b1ad03b
SPU2: Don't make end IRQ positions inclusive
2023-04-14 18:17:44 +01:00
refractionpcsx2
79705a2514
SPU2: Increase maximum ADSR rate from 0x3FFF to 0x4000
2023-04-14 18:17:44 +01:00
JordanTheToaster
0919b15183
GameDB: Various fixes
...
Fixes for Dogz and Catz vertical lines and black squares and a workaround for FMVs causing screen shaking in NFS U2.
2023-04-14 13:13:35 +01:00
kenshen112
8162c87884
GameIndex: Added Boss Hang Fix to more regions.
...
Added Kirie hang fix to Fatal Frame Korea and Asia.
2023-04-14 09:23:35 +01:00
Stuart Kenny
09394ee4b7
Qt: Hide SDL Raw option on non win32 builds
2023-04-13 12:14:15 +01:00
Stenzek
7f7dd60587
GS/HW: VS expand instead of GS for DX/GL/Vulkan
2023-04-13 11:12:11 +01:00
Stenzek
6877abb2ec
GS/HW: Remove FFXII CRC hack
...
No longer needed, and it causes issues with splitting point draws.
2023-04-13 11:12:11 +01:00
Stenzek
ce5dd88790
GS/OGL: Fix GL error on shutdown
2023-04-13 11:12:11 +01:00
Stenzek
5bc9d625e7
GL/StreamBuffer: Align CPU side fallback buffers
2023-04-13 11:12:11 +01:00
Connor McLaughlin
1d7a69ad40
AppImage: Include libxcb-cursor
2023-04-13 10:51:09 +01:00
JordanTheToaster
f7d87076a3
Qt: Adjust MTVU core count text
...
The wording here was causing confusion and unneeded arguments over what it actually means.
2023-04-13 09:39:02 +01:00
JordanTheToaster
9d20b4d6a6
GameDB: Soulcalibur 2&3 blending recommendations
...
Fixes menu transparency when using high blending.
2023-04-13 09:39:02 +01:00
TellowKrinkle
128cf9b57d
3rdparty:macOS: Update to Qt 6.4.3
...
Gives us 5 more months to decide whether we want to use 6.2 LTS or drop macOS 10.14 and macOS 10.15 support
2023-04-13 08:27:49 +01:00
TellowKrinkle
e5b7adb228
3rdparty:linux: Update to Qt 6.5.0
2023-04-13 08:27:49 +01:00
TellowKrinkle
bd5ae66fbe
3rdparty: Update SDL to 2.26.5
2023-04-13 08:27:49 +01:00
Romain Tisserand
a3af4155f8
3rdparty: Bump libchdr to support raw DVD ISO as CHD
2023-04-12 09:37:46 +01:00
refractionpcsx2
1ec83dc790
SPU2: Fix savestate loading setting incorrect variable
2023-04-11 18:45:27 +01:00
Stenzek
f26cc38b80
SPU2: Store DMA pointers as offsets in save state
...
[SAVEVERSION+] Sadly need to bump save state, don't want to have a mess
of different version handling here.
2023-04-11 15:30:54 +01:00
lightningterror
d9f537e9dc
GS-hw: Fix Wsign-compare warning.
2023-04-11 01:06:15 +02:00
PCSX2 Bot
94c75df0d0
PAD: Update to latest controller database.
2023-04-10 20:35:28 +02:00
Stenzek
423a8884e8
GS/Vulkan: Don't try to render out of bounds in Interlace()
2023-04-10 16:51:01 +01:00
Stenzek
1f26502c64
GS/HW: Always convert float depth to integer on readback
...
Even if it's been reinterpreted as a colour format.
2023-04-10 16:51:01 +01:00
dependabot[bot]
f61f7bb711
Bump peter-evans/create-pull-request from 4 to 5
...
Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request ) from 4 to 5.
- [Release notes](https://github.com/peter-evans/create-pull-request/releases )
- [Commits](https://github.com/peter-evans/create-pull-request/compare/v4...v5 )
---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
2023-04-10 16:13:04 +02:00
KamFretoZ
971acd3fdb
Qt: Fills in the settings help description fields
2023-04-09 19:13:09 +01:00
JordanTheToaster
bba070bdbf
GameDB: PAL ZoE 2 Text fix
...
Fixes cut off text in PAL versions of Zone of the Enders 2
2023-04-09 19:12:56 +01:00
Connor McLaughlin
6c4152a7e0
GS/HW: Update 32-bit flag for depth buffers too
...
Jackie Chan Adventures re-uses a previous C32 target pointer as a Z16S
depth buffer, but it does clear it inbetween. So we need to remove the
32-bit flag on the clear.
2023-04-09 17:56:49 +01:00
Stenzek
f569ad0970
GS/HW: Allow translating targets for depth sources
...
Fixes broken half screen in Miami Vice and 10 Pin - Champions Alley.
2023-04-09 17:56:49 +01:00
Stenzek
f16a291412
GS/HW: Adjust TextureMinMax end coordinate when point sampling
2023-04-09 17:56:49 +01:00
refractionpcsx2
e0cfa2dff3
EE/COP2: Increase likely clear sync
2023-04-09 17:23:09 +01:00
Stenzek
bf9d087e74
GS/HW: Adjust Burnout CRC to fully skip broken post effect
2023-04-09 16:28:57 +01:00
JordanTheToaster
b245dd55d6
Github: Change emu bug report template
...
Missed when changing the other template.
2023-04-09 16:26:23 +01:00
JordanTheToaster
1e3f429169
GameDB: Various fixes
...
Alieviates high VU % usage in Pilot Down Behind Enemy Lines and sets max blending level to minimum for other Monster Hunter games to fix heavy GPU usage for no reason.
2023-04-09 16:26:23 +01:00
refractionpcsx2
8d429c7e5a
GameDB: Update the VU clamp mode on Ultimate Spider-Man
2023-04-09 16:24:46 +01:00
Stenzek
b9be3ad3b8
GS/HW: Tiny optimization in source lookup
...
Don't want to do divides per-target.
2023-04-09 06:01:54 +01:00
refractionpcsx2
3099090e6a
GameDB: Add InstantDMA to Jak 3 for holes in face geometry
2023-04-09 05:56:58 +01:00
refractionpcsx2
5e27c65615
EE/COP2: Check for likely zero clears in COP2 synced ops
2023-04-09 05:55:15 +01:00
refractionpcsx2
8b32382e1b
GameDB: Add Autoflush and HPO Special to Ultimate Spider-Man
2023-04-09 03:31:41 +01:00