mirror of https://github.com/PCSX2/pcsx2.git
GL/StreamBuffer: Align CPU side fallback buffers
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1d7a69ad40
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5bc9d625e7
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@ -15,6 +15,7 @@
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#include "StreamBuffer.h"
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#include "common/Align.h"
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#include "common/AlignedMalloc.h"
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#include "common/Assertions.h"
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#include <array>
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#include <cstring>
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@ -49,11 +50,14 @@ namespace GL
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class BufferSubDataStreamBuffer final : public StreamBuffer
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{
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public:
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~BufferSubDataStreamBuffer() override = default;
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~BufferSubDataStreamBuffer() override
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{
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_aligned_free(m_cpu_buffer);
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}
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MappingResult Map(u32 alignment, u32 min_size) override
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{
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return MappingResult{static_cast<void*>(m_cpu_buffer.data()), 0, 0, m_size / alignment};
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return MappingResult{static_cast<void*>(m_cpu_buffer), 0, 0, m_size / alignment};
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}
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void Unmap(u32 used_size) override
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@ -62,7 +66,7 @@ namespace GL
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return;
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glBindBuffer(m_target, m_buffer_id);
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glBufferSubData(m_target, 0, used_size, m_cpu_buffer.data());
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glBufferSubData(m_target, 0, used_size, m_cpu_buffer);
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}
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u32 GetChunkSize() const override
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@ -93,22 +97,27 @@ namespace GL
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private:
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BufferSubDataStreamBuffer(GLenum target, GLuint buffer_id, u32 size)
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: StreamBuffer(target, buffer_id, size)
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, m_cpu_buffer(size)
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{
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m_cpu_buffer = static_cast<u8*>(_aligned_malloc(size, 32));
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if (!m_cpu_buffer)
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pxFailRel("Failed to allocate CPU storage for GL buffer");
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}
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std::vector<u8> m_cpu_buffer;
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u8* m_cpu_buffer;
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};
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// Uses BufferData() to orphan the buffer after every update. Used on Mali where BufferSubData forces a sync.
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class BufferDataStreamBuffer final : public StreamBuffer
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{
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public:
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~BufferDataStreamBuffer() override = default;
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~BufferDataStreamBuffer() override
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{
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_aligned_free(m_cpu_buffer);
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}
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MappingResult Map(u32 alignment, u32 min_size) override
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{
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return MappingResult{static_cast<void*>(m_cpu_buffer.data()), 0, 0, m_size / alignment};
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return MappingResult{static_cast<void*>(m_cpu_buffer), 0, 0, m_size / alignment};
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}
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void Unmap(u32 used_size) override
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@ -117,7 +126,7 @@ namespace GL
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return;
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glBindBuffer(m_target, m_buffer_id);
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glBufferData(m_target, used_size, m_cpu_buffer.data(), GL_STREAM_DRAW);
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glBufferData(m_target, used_size, m_cpu_buffer, GL_STREAM_DRAW);
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}
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u32 GetChunkSize() const override
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@ -148,11 +157,13 @@ namespace GL
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private:
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BufferDataStreamBuffer(GLenum target, GLuint buffer_id, u32 size)
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: StreamBuffer(target, buffer_id, size)
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, m_cpu_buffer(size)
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{
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m_cpu_buffer = static_cast<u8*>(_aligned_malloc(size, 32));
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if (!m_cpu_buffer)
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pxFailRel("Failed to allocate CPU storage for GL buffer");
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}
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std::vector<u8> m_cpu_buffer;
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u8* m_cpu_buffer;
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};
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// Base class for implementations which require syncing.
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