mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Various fixes
Alieviates high VU % usage in Pilot Down Behind Enemy Lines and sets max blending level to minimum for other Monster Hunter games to fix heavy GPU usage for no reason.
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@ -94,6 +94,8 @@ CPCS-01020:
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compat: 5
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clampModes:
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vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
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gsHWFixes:
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maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU.
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GUST-00009:
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name: "Mana Khemia - Alchemists of Al-Revis [Premium Box]"
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region: "NTSC-J"
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@ -16953,6 +16955,8 @@ SLES-53099:
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- InstantDMAHack # Game has weird DMA handling (possible cache things?).
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roundModes:
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vu1RoundMode: 0 # Fixes shadow rendering.
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speedHacks:
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InstantVU1SpeedHack: 0 # Improves speed by a moderate amount.
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SLES-53100:
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name: "Scooby-Doo! Unmasked"
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region: "PAL-M4"
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@ -24562,6 +24566,8 @@ SLKA-25219:
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compat: 5
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clampModes:
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vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
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gsHWFixes:
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maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU.
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SLKA-25221:
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name: "Busin 0 - Wizardry Alternative Neo"
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region: "NTSC-K"
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@ -31330,6 +31336,8 @@ SLPM-65869:
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compat: 5
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clampModes:
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vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
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gsHWFixes:
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maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU.
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SLPM-65870:
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name: "Magic Teacher Negima - Honor Version"
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region: "NTSC-J"
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@ -32938,6 +32946,8 @@ SLPM-66280:
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compat: 5
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clampModes:
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vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
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gsHWFixes:
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maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU.
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SLPM-66281:
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name: "Sonic Riders"
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region: "NTSC-J"
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@ -36128,6 +36138,8 @@ SLPM-74245:
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region: "NTSC-J"
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clampModes:
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vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
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gsHWFixes:
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maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU.
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SLPM-74246:
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name: "Capcom vs. SNK 2 - Millionaire Fighting 2001 [PlayStation 2 the Best - Reprint]"
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region: "NTSC-J"
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@ -36153,6 +36165,8 @@ SLPM-74248:
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region: "NTSC-J"
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clampModes:
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vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
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gsHWFixes:
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maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU.
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SLPM-74249:
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name: "Sengoku Musou Mushoden [PlayStation 2 The Best]"
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region: "NTSC-J"
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