GameDB: Various fixes

Alieviates high VU % usage in Pilot Down Behind Enemy Lines and sets max blending level to minimum for other Monster Hunter games to fix heavy GPU usage for no reason.
This commit is contained in:
JordanTheToaster 2023-04-09 15:36:50 +01:00 committed by refractionpcsx2
parent 8d429c7e5a
commit 1e3f429169
1 changed files with 14 additions and 0 deletions

View File

@ -94,6 +94,8 @@ CPCS-01020:
compat: 5
clampModes:
vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
gsHWFixes:
maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU.
GUST-00009:
name: "Mana Khemia - Alchemists of Al-Revis [Premium Box]"
region: "NTSC-J"
@ -16953,6 +16955,8 @@ SLES-53099:
- InstantDMAHack # Game has weird DMA handling (possible cache things?).
roundModes:
vu1RoundMode: 0 # Fixes shadow rendering.
speedHacks:
InstantVU1SpeedHack: 0 # Improves speed by a moderate amount.
SLES-53100:
name: "Scooby-Doo! Unmasked"
region: "PAL-M4"
@ -24562,6 +24566,8 @@ SLKA-25219:
compat: 5
clampModes:
vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
gsHWFixes:
maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU.
SLKA-25221:
name: "Busin 0 - Wizardry Alternative Neo"
region: "NTSC-K"
@ -31330,6 +31336,8 @@ SLPM-65869:
compat: 5
clampModes:
vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
gsHWFixes:
maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU.
SLPM-65870:
name: "Magic Teacher Negima - Honor Version"
region: "NTSC-J"
@ -32938,6 +32946,8 @@ SLPM-66280:
compat: 5
clampModes:
vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
gsHWFixes:
maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU.
SLPM-66281:
name: "Sonic Riders"
region: "NTSC-J"
@ -36128,6 +36138,8 @@ SLPM-74245:
region: "NTSC-J"
clampModes:
vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
gsHWFixes:
maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU.
SLPM-74246:
name: "Capcom vs. SNK 2 - Millionaire Fighting 2001 [PlayStation 2 the Best - Reprint]"
region: "NTSC-J"
@ -36153,6 +36165,8 @@ SLPM-74248:
region: "NTSC-J"
clampModes:
vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
gsHWFixes:
maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU.
SLPM-74249:
name: "Sengoku Musou Mushoden [PlayStation 2 The Best]"
region: "NTSC-J"