mirror of https://github.com/PCSX2/pcsx2.git
GS/Vulkan: Saturate ImGui scissor to zero
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@ -2361,7 +2361,7 @@ void GSDeviceVK::RenderImGui()
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if ((clip.zwzw() <= clip.xyxy()).mask() != 0)
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continue;
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SetScissor(GSVector4i(clip));
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SetScissor(GSVector4i(clip).max_i32(GSVector4i::zero()));
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// Since we don't have the GSTexture...
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Vulkan::Texture* tex = static_cast<Vulkan::Texture*>(pcmd->GetTexID());
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