mirror of https://github.com/PCSX2/pcsx2.git
Qt: Fills in the settings help description fields
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@ -114,12 +114,18 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent
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dialog->registerWidgetHelp(m_ui.syncMode, tr("Synchronization"), tr("TimeStretch (Recommended)"),
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tr("When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio."));
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dialog->registerWidgetHelp(m_ui.expansionMode, tr("Expansion"), tr("Stereo (None, Default)"), tr(""));
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dialog->registerWidgetHelp(m_ui.expansionMode, tr("Expansion"), tr("Stereo (None, Default)"),
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tr("Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers."));
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//: Cubeb is an audio engine name. Leave as-is.
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dialog->registerWidgetHelp(m_ui.outputModule, tr("Output Module"), tr("Cubeb (Cross-platform)"), tr(""));
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dialog->registerWidgetHelp(m_ui.outputModule, tr("Output Module"), tr("Cubeb (Cross-platform)"),
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tr("Selects the library to be used for audio output."));
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dialog->registerWidgetHelp(m_ui.backend, tr("Output Backend"), tr("Default"), tr(""));
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dialog->registerWidgetHelp(m_ui.backend, tr("Output Backend"), tr("Default"),
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tr("When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system."));
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dialog->registerWidgetHelp(m_ui.outputDevice, tr("Output Device"), tr("Default"),
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tr("Determines which audio device to output the sound to."));
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dialog->registerWidgetHelp(m_ui.targetLatency, tr("Target Latency"), tr("60 ms"),
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tr("Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as "
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@ -176,7 +176,7 @@
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</size>
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</property>
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<property name="text">
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<string>Reset Defaults</string>
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<string>Restore Defaults</string>
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</property>
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</widget>
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</item>
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@ -173,8 +173,12 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsDialog* dialog, QWidget
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dialog->registerWidgetHelp(
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m_ui.discordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
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tr("Shows the game you are currently playing as part of your profile in Discord."));
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dialog->registerWidgetHelp(m_ui.doubleClickTogglesFullscreen, tr("Double-Click Toggles Fullscreen"), tr("Checked"), tr(""));
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dialog->registerWidgetHelp(m_ui.disableWindowResizing, tr("Disable Window Resizing"), tr("Unchecked"), tr(""));
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dialog->registerWidgetHelp(
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m_ui.doubleClickTogglesFullscreen, tr("Double-Click Toggles Fullscreen"), tr("Checked"),
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tr("Allows switching in and out of fullscreen mode by double-clicking the game window."));
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dialog->registerWidgetHelp(
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m_ui.disableWindowResizing, tr("Disable Window Resizing"), tr("Unchecked"),
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tr("Prevents the main window from being resized."));
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// Not yet used, disable the options
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m_ui.language->setDisabled(true);
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@ -692,7 +692,7 @@ Login token generated on %2.</source>
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</message>
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<message>
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<location filename="../Settings/AudioSettingsWidget.ui" line="179"/>
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<source>Reset Defaults</source>
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<source>Restore Defaults</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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@ -416,14 +416,14 @@ static const SettingInfo s_dualshock2_settings[] = {
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"Inverts the direction of the right analog stick.",
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"0", "0", "3", nullptr, nullptr, s_dualshock2_invert_entries, nullptr, 0.0f},
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{SettingInfo::Type::Float, "Deadzone", "Analog Deadzone",
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"Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.",
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"Sets the analog stick deadzone, i.e. the fraction of the analog stick movement which will be ignored.",
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"0.00", "0.00", "1.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
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{SettingInfo::Type::Float, "AxisScale", "Analog Sensitivity",
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"Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent "
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"controllers, e.g. DualShock 4, Xbox One Controller.",
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"1.33", "0.01", "2.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
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{SettingInfo::Type::Float, "TriggerDeadzone", "Trigger Deadzone",
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"Sets the deadzone for activating triggers, i.e. the fraction of the trigger which will be ignored.",
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"Sets the deadzone for activating triggers, i.e. the fraction of the trigger press which will be ignored.",
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"0.00", "0.00", "1.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
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{SettingInfo::Type::Float, "TriggerScale", "Trigger Sensitivity",
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"Sets the trigger scaling factor.",
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@ -435,7 +435,7 @@ static const SettingInfo s_dualshock2_settings[] = {
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"Increases or decreases the intensity of high frequency vibration sent by the game.",
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"1.00", "0.00", "2.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
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{SettingInfo::Type::Float, "ButtonDeadzone", "Button Deadzone",
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"Sets the deadzone for activating buttons, i.e. the fraction of the button push which will be ignored.",
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"Sets the deadzone for activating buttons, i.e. the fraction of the button press which will be ignored.",
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"0.00", "0.00", "1.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
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/*{SettingInfo::Type::Float, "InitialPressure", "Initial Pressure",
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"Sets the pressure when the modifier button isn't held.",
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