Commit Graph

406 Commits

Author SHA1 Message Date
Romain TISSERAND c5196b4ebf cmake: Fix libchdr clang CI faliure 2021-03-23 11:06:48 +00:00
SleepyMan 0599e675a0 CDVD: Add support for CHD format 2021-03-23 11:06:48 +00:00
Tyler Wilding 501a714b98 deps: Update {fmt} to 7.1.3 2021-03-20 04:20:43 +01:00
refractionpcsx2 f2525acedf LibSampleRate: Fix configs so Singstar mic works 2021-03-11 10:14:49 +00:00
refractionpcsx2 ec09699fb0 3rd Party: Update Libsamplerate to 0.2.1 2021-03-11 10:14:49 +00:00
TheLastRar e01bba4525 Deps: Add pcap includes
From Npcap SDK 1.06
2021-02-17 20:06:54 +00:00
refractionpcsx2 95e7045db7 PortAudio: Upgrade PortAudio to latest master 2021-01-07 08:55:13 +00:00
Timothy O'Barr bfdfc495a3
Add GHC Filesystem (#3999)
Adds GHC filesystem to 3rdparty deps and updates cmake and vs project accordingly.
2021-01-02 13:47:09 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech d05c4e60be msvc: disable warnings on 3rdparty 2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech 494e384d9e msvc: disable /Gm as it is deprecated 2020-12-17 09:38:21 +01:00
Tyler Wilding 4a477244f1 Dep: Add yaml-cpp submodule to Windows project 2020-11-30 04:22:17 -05:00
GovanifY bc022789fc USB: initial windows project support 2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 8f8a83a038 USB: beginning to add back initial references 2020-11-11 13:34:16 +00:00
Tyler Wilding a4b307a3bd git: pin `fmt` submodule to v7.0.3 2020-10-17 04:12:50 +01:00
Tyler Wilding bab8bdfe47 vs: Setup fmt on Visual Studio 2020-10-17 04:12:50 +01:00
Tyler Wilding 2764474274 git: Add `fmt` submodule 2020-10-17 04:12:50 +01:00
GovanifY 5e8501b5f1 DEV9: initial removal of winpcap 2020-10-02 19:26:23 +01:00
lightningterror 413d58df57 3rdparty: Remove opencl lib source files. 2020-09-18 19:14:32 +02:00
lightningterror 4d0650baa0 3rdparty:opencl: Remove unused opencl files.
Currently they are not used when compiling with opencl so don't include
them, entire opencl 3rdparty needs to be updated. Can be done when
someone attempts to fix the opencl renderer.
2020-09-11 02:18:02 +02:00
tellowkrinkle 4f56db9f18
Fix codegen on x86-64 (#3512)
Fix codegen on x86-64

Part 1 of the changes being worked on in #3451

Makes x86emitter emit the x86-64 machine code you would expect it to

Also adds some unit tests to verify that things are working
2020-08-19 09:19:28 +01:00
Kojin 454704d967
vs-build: use the win10 sdk (#3560)
vs-build: use the win10 sdk
2020-08-05 14:12:00 -04:00
lightningterror e8fe2eeb59 Revert "3rdparty/pthreads4w: Fixup process exit logic. (#3056)"
This reverts commit af6f040202.
2019-08-18 02:24:58 +02:00
lightningterror fc8423e49d Revert "3rdparty/pthreads4w: Ensure on_process_init early execution. (#3073)"
This reverts commit 88a02941f6.
2019-08-18 02:24:58 +02:00
Silent 88a02941f6 3rdparty/pthreads4w: Ensure on_process_init early execution. (#3073)
This fixes a semi-consistent regression introduced by #3056, where on_process_exit would execute before other destructors relying on pthreads.

Now on_process_init has been moved to an earlier section of static initializers, ensuring it will be initialized first. Previously, this initializer was placed in the same section as any other initializer, making their order of execution non-deterministic across compilations - for example, I was unable to reproduce this issue as soon as I forced pthreads4w.c to recompile last!
2019-08-16 17:22:29 +02:00
Silent af6f040202 3rdparty/pthreads4w: Fixup process exit logic. (#3056)
This PR modifies a third party module - I realize normally those should be fixed upstream, but I really doubt pthreads4w would a) consider it a valid bug and b) fix it. To make all my changes easily visible, I wrap them all in #if PCSX2_FIX.

This PR fixes a process exit routine in pthreads. This third party module exploits CRT initialization order to inject their initializer/deinitializer earlier than the others by putting their functions in .CRT$XCU and .CRT$XPU pseudo regions. The problem comes when a module gets build with dynamic CRT (/MD or /MDd), like most of PCSX2 plugins, it doesn't actually use .CRT$XPx regions as terminators, and instead lets dynamic CRT handle them.

This PR corrects this issue by registering the terminator via atexit, so it works with both static and dynamic CRT. This resolves an issue where SPU2-X plugin (and potentially more) leaks TLS handles when unloaded.
2019-08-13 18:32:41 +02:00
Gregory Hainaut 2c99a0775c 3rdpary: import GL/glcorearb.h
It will replace glext.h in the future

v2: add requirement in gsdx
2019-02-07 12:34:02 +01:00
Christian Kenny f25fe48c9b 3rdparty:soundtouch: Upgrade SoundTouch lib to 2.1.2. (#2787) 2019-02-02 17:50:38 +01:00
Silent c5edd38681 3rdparty:wxwidgets: Cache strings for "Next>" or "Finish" buttons in wxWizard so locale stays consistent throughougt wizard's lifetime (#2664)
When updating from a higher wx release this change needs to be rechecked. The change was also included on the current 3.1.2 branch https://github.com/wxWidgets/wxWidgets/pull/1000 so this is essentially a backport (to 3.0.2 I believe pcsx2 uses ? ).
2018-10-31 09:57:57 +01:00
Jonathan Li ab9bdb009b baseclasses: Move from unfree to 3rdparty
Update it to the version found at
https://github.com/Microsoft/Windows-classic-samples , which is in an
MIT licensed repo, and add the LICENSE file (edited to remove the SIL
Open Font LICENSE part since that doesn't apply).

Some modifications have been made to reduce the diff/stop git
complaining (not including any file that wasn't in the previous version
and removing the related header includes in streams.h, and fixing some
but not all of the whitespace issues).
2018-04-29 02:19:17 +01:00
Christian Kenny 574e0a7531 Update SoundTouch lib to v2.0.0 2017-10-31 19:53:05 +00:00
Gregory Hainaut 1279112ac0 core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag
Goal is to ease testing of Vsync/Tearing

v2:
Properly propagate the WS_POPUP flag
2017-07-02 15:08:16 +02:00
Jonathan Li b170bddad9 3rdparty:xz: Add project and config file
The config file is currently just a straight copy of the one in the xz
repo.
2017-06-03 14:52:01 +02:00
Jonathan Li a26afbe9a1 3rdparty: Add xz submodule
The submodule commit corresponds to the v5.2.3 release.
2017-06-03 14:52:01 +02:00
Jonathan Li 4fff0e952c 3rdparty:freetype: Use zlib in 3rdparty instead of internal version
Reduces the GSdx DLL size slightly (14kb with VS2017)
2017-03-21 23:21:26 +00:00
Jonathan Li ec7781f1f9 windows: Fix VS project file issues
Fixes "project out of date" issue for wx_config on VS2017.
Fixes whole program optimisation possibly not being applied on release
builds for USBqemu (it may have been applied, but I can't actually tell,
and now it at least shows properly in the VS property editor).
2017-03-07 19:47:54 +00:00
Jonathan Li c218ef3970 3rdparty: Update zlib from 1.2.8 to 1.2.11 2017-02-18 15:49:00 +00:00
Jonathan Li 0ad5abbbfc 3rdparty: Remove bzip2
Now unused.
2017-01-20 00:04:14 +00:00
Jonathan Li 24038f8ce7 3rdparty:wxwidgets: Use locale name directly
Upstream commit 713c3f9d1b10ac25fb3c4a1ff115e23c035851dba from the wx
master branch (3.1.x).

Fixes the crash when the current language is Korean and the Change
Language dialog is accessed.
2016-12-02 00:07:16 +00:00
Christian Kenny d1ae298211 3rd Party: Update glext and wglext to the current revision 33248 (10-24-2016) 2016-11-01 10:02:29 +01:00
Jonathan Li 43f5b5e2a6 3rdparty: Update wxWidgets to latest wx3.0.x branch
Fixes a whole bunch of warnings.

Updated to revision d77661c73bf6f9668077ac5a85b4854a1a2204ee.
2016-09-25 21:19:07 +01:00
Jonathan Li 751fdb96da 3rdparty: Add FreeType 2.7
Customisations:
/: remove all non directories
/builds: Only windows/ftdebug.c retained, custom project added
/objs: Removed (custom project doesn't use the directory)
/docs: Only licence files retained.
/devel: Removed (unused)
2016-09-10 12:29:53 +01:00
Jonathan Li efb5c85c76 3rdparty:portaudio: Fix module omission in Devel builds
Preprocessor defines were set for Release and Debug modes, but not Devel
builds. Broken since 259a39ef0c.

Fixes #1505.
2016-08-08 23:01:28 +01:00
Jonathan Li af60501fb6 windows: Remove unused solution files and property sheets
The solution files are unused and for ancient Visual Studio versions -
GSDumpGUI has its own solution file, and bin2cpp is included in the main
solution file.

The property sheets have either fallen out of use or were never used in
the first place.
2016-08-04 23:09:08 +01:00
Jonathan Li 97e268e5a5 3rdparty: Tidy/standardise VS projects
Combine all the different configurations together so the project files
are more generic and maintainable.

Also standardise the layout so all the project files will be similar and
all have the same standard elements (even if empty).

Add 64-bit configurations.

Additional specifics:
wxWidgets: Common stuff into the property sheets.
pthreads: Fixes the LNK4068 warning.
portaudio: Devel config added.
libjpeg: Non-existent file removed.

Side note: libjpeg is barely used - wxWidgets uses it but doesn't have
to, ZeroGS uses it but we don't develop that anymore.
2016-07-19 23:25:12 +01:00
Jonathan Li 296ef4184f 3rdparty: Use SolutionDir instead of SvnRootDir in property sheet
It's part of Visual Studio, and more importantly, I don't need to
specify a build output directory in the libpng project file.
2016-07-19 23:25:12 +01:00
Jonathan Li b20433c0be windows: Remove user.props references from all projects
find . -name *.vcxproj -exec sed -i -e '/user.props/d' {} \;

Microsoft recommends against using .user files. From
https://msdn.microsoft.com/en-us/library/669zx6zc.aspx :
"The best practice is to delete the reference to them in Property
Manager to ensure that your projects operate independently of any
per-user, per-computer settings. This is important to ensure correct
behaviour in a SCC (source code control) environment."

If you cannot compile SPU2-X after this commit (since that still relies
on the old DirectX SDK), you'll need to fix your build environment.
2016-05-29 12:21:52 +01:00
Jonathan Li 9ed9b2d8cd windows: Switch to DefaultPlatformToolset aka non-XP toolsets
Basically I ran
find . -name "*.vcxproj" -exec sed -i -e 's/_xp//' {} \;

This will likely break XP, but it paves the way on Windows for a PCSX2
that does not require the DirectX redistributables to be installed for
Windows 8, 8.1 and 10 users. Windows Vista and 7 users will still require
the DirectX redistributable files for XInput and XAudio, though PCSX2
should still be capable of running if a user does not actually use either
of them.
2016-03-13 12:04:28 +00:00
Jonathan Li 66050db322 3rdparty: add zlib project reference to libpng
It was missing.
2016-02-28 03:09:19 +00:00
Jonathan Li 234bf8af34 3rdparty: wxWidgets: Remove WS_POPUP style from ShowFullScreen
WS_POPUP causes fullscreen tearing when using OpenGL and the GSPanel
rendering area exactly covers the full screen. (always affects stretch
mode, but most people have 16:9 monitors, so in general the widescreen
16:9 mode is also affected).

Fixes #1075
2016-02-25 23:52:32 +00:00
Jonathan Li e5535ccc8f 3rdparty:wxwidgets: Preserve Win32 last error in wxTlsKey::Get()
This is commit e093a3b1b402c067254558d24ef2d7f39f552251 from the wx3.0
stable branch.

The correct error code and message is now output when an error takes
place. Previously it would report an error code of 0 and inform us that
"The operation completed successfully".
2015-12-22 23:33:22 +00:00
refractionpcsx2 4e22dc4987 3rd Party: Update Soundtouch (Timestretching) to 1.9.2.
2 notable changes which are welcomed.

-Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control

-Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkably less CPU intensive.
2015-10-08 01:18:15 +01:00
Jonathan Li 8e34af5b5e wxWidgets:windows: Fix debug build menu assertion
There was a version check in the menu handling, but Windows 8.1 and
Windows 10 weren't recognised and some pre Windows 98 code was used.

This is a combination of the following wxWidgets upstream commits.
9280f836c2569d0f50301a1117f7ba144e5240d2
1966dfb17d7cb106d1dfb44df6a15b92ba3b8d5f
c87c432033f4277bc9995a4de1390a59b810a005
a8c98a119145a77b1313337314853de75562e4ab

Thanks to micove for finding the commits.
2015-09-27 23:46:12 +01:00
Miguel A. Colón Vélez c97c4f878a Update pthreads project.
- Add x64
- Use static library
2015-08-25 09:53:00 -04:00
Miguel A. Colón Vélez 05500bf759 Add local pthread changes.
- Move the 3 public headers to a include directory.
  + pthreads ships a config.h therefore leaving them in the top dir
    pollutes the include path.
- Starting with VS2015, MS defines timespec. Declare to only have it
  if _MSC_VER >= 1900.
- On Linux pthread_t is an integer and you can easily do ==. On Windows
  pthread_t is a structure and ==/!= have to be overloaded or every use of
  those operator must be guaded with #ifdef's.
2015-08-25 09:51:16 -04:00
Miguel A. Colón Vélez 70aba9d3ff Update pthreads to 2.9.1
- It adds support for x64.
2015-08-25 09:00:12 -04:00
Miguel A. Colón Vélez 9565aaf469 Backport wx30 fix for VS2015.
This is commit f350babf36818ba805ab0b4510b6616aaf3063fc.
.
Reading "Please update wx/compiler.h to recognize this VC++ version" gets
old pretty quickly.
2015-08-22 10:30:11 -04:00
Miguel A. Colón Vélez 09c8a41294 Update SoundTouch to 1.9.0.
It claimed to be 1.7.1 but it had a mixture from various
versions. It was hard to update as everything in the top directory
so I used upstream's way to organize files. I renamed include to
soundtouch since I did not want to #ifdef that for windows.
.
Wavfile.h is a private header so I used the private path instead of
moving the file over. This changed 3 files in the plugin folder.
2015-08-22 10:16:27 -04:00
Miguel A. Colón Vélez 9f2642a714 Update glext.h to the latest version. 2015-08-22 07:00:56 -04:00
Miguel A. Colón Vélez 3ef69c7fe9 Update zlib 1.2.7 to 1.2.8.
There were no local changes done to zlib.
.
The examples were added later and are from 1.2.8.
.
This syncs the library to the examples.
2015-08-22 06:27:07 -04:00
Miguel A. Colón Vélez 5761e475ee Update bzip from 1.0.4 to 1.0.6.
- Only adds 2 security fixes.
- Add the CHANGES file.
- Add local changes:
  + setmode to _setmode
  + fileno to _fileno
  + fdopen to _fdopen
- sudonim1 removed all trailing whitespaces in svn2897 so I ran:
find . -type f -name '*.c' -o -name '*.h' | xargs sed -i 's/[[:space:]]\+$//'
  This makes the delta of changes smaller.
2015-08-22 05:57:20 -04:00
Miguel A. Colón Vélez 961e0b5d28 Remove wx2.8 from the 3rdparty folder. 2015-08-18 01:16:59 -04:00
Miguel A. Colón Vélez 5997e680d0 Remove unused vs2013 file. 2015-08-18 01:16:43 -04:00
Miguel A. Colón Vélez a1de0614d7 Remove vs2012 files.
It does not support several things from C99/C++11 that are
used in the project.
2015-08-18 01:15:51 -04:00
Miguel A. Colón Vélez a1e56518a5 Rename inside the files. 2015-08-18 00:44:49 -04:00
Miguel A. Colón Vélez 277217353e Rename files. 2015-08-18 00:44:35 -04:00
Miguel A. Colón Vélez 1fe5aceded Enable round-tripping.
- Remove ToolsVersion
- Use $(DefaultPlatformToolset)_xp until XP support is dropped.
Note: opencl had no XP support and was not enabled in VS2012.
2015-08-18 00:44:19 -04:00
Miguel A. Colón Vélez f52988b93c Run devenv /upgrade
This ensures the solution can do round-tripping.
2015-08-18 00:44:02 -04:00
Miguel A. Colón Vélez 2c4cda1e0a Use Unicode in portaudio. 2015-08-07 14:28:02 -04:00
Miguel A. Colón Vélez 44bb093438 Run update_svnrevision.sh. 2015-08-07 06:06:36 -04:00
Miguel A. Colón Vélez 5a860d87c7 Merge back the local changes. 2015-08-07 05:57:35 -04:00
Miguel A. Colón Vélez c17667971c Update portaudio to svn1954. 2015-08-07 05:53:01 -04:00
Jonathan Li 2ea51dd594 Fix wxCore30's rcdefs.h pathname
Visual Studio flags wxCore30 as being out of date because it can't find
the rcdefs.h header file. Use the arch dependent pathname so it is
located correctly.
2015-08-05 22:59:00 +01:00
Miguel A. Colón Vélez 6462393aaf Introduce end-of-line normalization
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
2015-08-04 23:52:48 +02:00
Miguel A. Colón Vélez e20768d257 VS2015: Fix w32pthreads and xpad 2015-08-04 22:15:36 +02:00
Jonathan Li f5f3bc4e60 wxWidgets3.0: Always include correct manifest
If pcsx2 is compiled for 32-bits and then compiled for 64-bits without
cleaning the build files, the wrong wx3.0 manifest will be included. The
same will happen vice versa.

Place the generated rcdefs.h file in a platform specific directory so
the correct manifest will always be used.
2015-07-25 17:29:59 +01:00
Jonathan Li 8879866b32 wxWidgets3.0: use relative paths for wxConfig30
This lets wxWidgets3.0 build even when the full pathname has non ASCII
characters or spaces in it.

Note that pcsx2 and some of the plugins that rely on custom build
commands still fail.
2015-07-25 00:33:37 +01:00
Jonathan Li 1da4232138 Fix wxWidgets3.0 and libpng build file pathnames
This puts the wxWidgets3.0 and libpng generated library files into the
deps folder, and puts the other builds files in a subdirectory from
where the project files are located. This is consistent with all the
other 3rdparty projects.

The output libraries for Devel builds are also suffixed with -dev
instead of -dbg now.
2015-07-17 23:12:40 +01:00
Jonathan Li db6a32ac33 windows: switch to wxWidgets 3.0
This replaces wxWidgets 2.8 with wxWidgets 3.0 plus all the necessary
include/referencing to get PCSX2 to compile.

VS2012 change is untested.
2015-07-13 21:19:12 +01:00
Gregory Hainaut b46f159ff2 Merge pull request #631 from turtleli/wxwidgets3_3rd_party_prep_v3
wxWidgets 3.0: Windows: Prepare 3rdparty files for switchover
2015-07-11 09:52:01 +02:00
Akash 08d0946b78 3rd party: update to latest version of Wglext.h and deprecate other glew files. 2015-07-09 21:36:09 +05:30
Jonathan Li bb4a155c73 configure wxWidgets 3.0, update .gitignore
Configures the settings in include/wx/msw/setup.h.
Removes icons from include/wx/msw/wx.rc.
Deletes include/wx/msw/rcdefs.h (autogenerated by build process).

Updates .gitignore by including wxWidgets3.0 build files and adds a
missing '/' to build.
2015-07-03 10:05:59 +01:00
Jonathan Li c3755b82a4 wxWidgets3.0: setup VS2012 project files
Same as previous commit, but with VS2012 and no extra property sheet.
2015-07-03 10:05:59 +01:00
Jonathan Li 1bada25a79 wxWidgets3.0: setup VS2013 project files
This configure the VS2013 files so that the now external libpng and
libjpeg libraries are used, and to place some of the common stuff into a
property sheet.

For deleted files, I've chosen to exclude from build instead of removing
them from the project file. It's less work to re-add them if they're
required at a later stage.
2015-07-03 10:05:58 +01:00
Jonathan Li 253f635f56 libpng: setup Visual Studio project files
This also moves scripts/pnglibconf.h.prebuilt to pnglibconf.h
2015-07-03 10:05:58 +01:00
Jonathan Li 2ab97aaa49 libpng: upgrade from 1.6.2 to 1.6.17
This upgrades the customised 1.6.2 wxWidgets3.0 version to 1.6.17 from
the zip version. CMakeLists.txt and the contrib directory have been
removed.
2015-07-03 10:05:57 +01:00
Jonathan Li f1547c14e0 wxWidgets3.0: rename Visual Studio project files
This renames the project files for consistency with the names of the
other project files.
2015-07-03 10:05:56 +01:00
Jonathan Li 9a9e93da83 wxWidgets3.0: upgrade from 3.0.1 to 3.0.2 2015-07-03 10:05:56 +01:00
Jonathan Li 24d5e59c32 wxWidgets3.0: trim files and rename directory
Delete files and directories that won't be used, and rename the
wxWidgets 3.0 directory to reduce confusion when doing maintenance
version upgrades.
2015-07-03 10:05:55 +01:00
Jonathan Li 2e791c762b wxWidgets3.0: move libpng out, delete libjpeg
Move libpng out of wxWidgets 3.0 so it's available to other projects.
Delete libjpeg since there's a newer copy already available in 3rdparty
(still outdated though).
2015-07-03 10:05:43 +01:00
refractionpcsx2 8361369008 Re-add OpenCL project files, remove VS2010 Solution. 2015-06-06 00:49:09 +01:00
Gregory Hainaut dd5868f9ba Also remove file of 3rdparty 2015-06-04 08:56:19 +02:00
Gregory Hainaut 532cc7755c cmake: remove cmake from 3rdparty
3rdparty have been deprecated since a long time on linux.

Files are likely wrong
2014-12-20 10:54:18 +01:00
gabest11 ba59036a97 fixed a small compiling error in release mode 2014-12-02 00:16:35 +01:00
gabest11 7b466a98d0 replaced opencl.def with dynamic dll loading, god bless search and replace 2014-12-02 00:16:35 +01:00
gabest11 72cfc6a6ef 3rdparty/opencl 2014-12-02 00:16:34 +01:00
tadatada 33967649b1 Fixed a C++ bool variable(1 byte) to WINAPI bool(4 bytes) for SystemParametersInfo API. 2014-10-16 07:49:30 +09:00
Sacha 357c3160bb Remove unused tinyxml from 3rdparty. 2014-08-17 22:23:14 +10:00
Sacha 2ae3dd970a Fix case of 'soundtouch' instead of creating a symlink as a workaround. 2014-08-13 18:54:31 +10:00
Gregory Hainaut 0706564215 remove sparsehash from 3rdparty
small deps but the less the merrier

Note: could someone check windows builds :p
2014-07-29 21:06:31 +02:00
Gregory Hainaut deb69c4c72 wx3.0: add a stripped down version of wx3.0
Based on the debian version.

Note: it can be surely stripped down further

MS build script must be updated. Note: I keep wx original  script as reference
2014-07-29 20:45:45 +02:00
Avi Halachmi (:avih) 7d491cb230 Adding zlib example files 2014-04-27 01:33:37 +03:00
Gregory Hainaut 37b1d3ae42 codeblock: remove build file => linux is cmake only
They are completely out-dated. And nobody have time to update them.
2014-04-11 09:18:31 +02:00
gigaherz 888f0a27da Remove vs2008 project files, since they have become outdated, and complicated to maintain.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5902 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-15 18:24:06 +00:00
gigaherz 01daa0b6fd Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5822 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 15:30:34 +00:00
gigaherz cda2a2011d Whoops, I also changed these.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5789 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 21:49:07 +00:00
gigaherz e4db01c939 The zlib project is not using mfc, and vs2013 didn't like that it was MFC and non-unicode, so I removed the MFC flag (from all the projects).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5788 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 21:48:20 +00:00
gigaherz 4173080028 Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
Also fixed some project references to the right filenames.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5764 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:53:36 +00:00
gigaherz 74378ce378 Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads.
Removed some missing headers from the vs2010 and vs2012 project files that were causing vs to always claim the projects were out of date.
Also removed some other entries for c/cpp files that were disabled but also missing (I did not search exhaustively).


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5763 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:44:32 +00:00
gregory.hainaut 07605941ef gsdx ogl:
* some preliminary work to test/benchmark bindless texture in the future (glsl was not yet updated)
Bindless texture allow to get a GPU texture pointer and then set it directly
to the shader as a basic uniform.
=> no more texture unit selection/validation
=> no more texture validation neither texture hash lookup

3rdparty: update gl header to the latest gl4.4


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5720 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-17 08:57:52 +00:00
gregory.hainaut a877395918 gsdx-ogl-wnd: update GL extension file.
Must fix some undefined in windows


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5637 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-20 06:42:17 +00:00
ramapcsx2.code 796bdb8f37 Soundtouch update from 1.5 to 1.71 as per patch from lincolnh_br.
There's been changes in the VS2008 project file which we may want to look at and port to 2010/2012 separately but it builds like this in 2010 here.
I want to wait and see if there's any issues with Linux first, too.
Thanks to lincolnh_br :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5619 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-17 10:46:57 +00:00
ramapcsx2.code 51fc6dbd07 Added Visual Studio 2012 solution files for DEV9ghzdrk and avoided a macro redefinition error in WinPcap when that compiler is used.
VS2008 is harder to do as there is no automatic downgrader tools for the solution files, sorry.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5602 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-20 16:34:31 +00:00
ramapcsx2.code e32a18dac4 Added WinPcap to the library of 3rd party includes and made DEV9ghzdrk use them.
WinPcap version is 4.1.2 and only the /include and /lib folders of their developer pack are included.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5599 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-20 13:58:00 +00:00
gigaherz 6255f7d8a8 Updated zlib to 1.2.7. I skipped updating the CMakeLists.txt because ours is probably set up to work with the rest of the project.+
This probably doesn't fix anything important.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5573 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-24 17:37:17 +00:00
ramapcsx2 fae268b269 One more patch by KrossX:
Should fix the VS2012 project files for when only VS2012 (and not VS2010) is installed.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5557 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-12 11:46:36 +00:00
gigaherz c46deeccde Updated portaudio to the svn revision 1885.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5513 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-16 18:28:22 +00:00
gigaherz 31f685c490 [VS2012] For some reason when I made the conversion I totally forgot to copy these, and I didn't notice that until yesterday.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5403 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-05 18:04:09 +00:00
gigaherz 995f2adbd5 Remove glew from the 3rdparty libs. It's not currently used by any project.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5387 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 21:06:49 +00:00
gigaherz a21c85266c Make PCSX2 compile with Visual Studio 2012 (3/3): Upgrade the project files and fix a few project names. Update the .sln to point to the right project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5384 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:54:12 +00:00
gigaherz 027b7a8b98 Make PCSX2 compile with Visual Studio 2012 (2/3): Copy project files and solution from their vs2010 originals. Not updated yet!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5383 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:45:56 +00:00
gigaherz 72372c2219 Make PCSX2 compile with Visual Studio 2012 (1/3): Workaround compiler differences that result in compile-time errors.
NOTE: The 'glew' project does NOT build yet, but it will have to be decided how to approach the problem (String literal too long in glew.rc)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5382 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:36:59 +00:00
gregory.hainaut 4f087a6a8e 3rdparty: remove SDL code source (and reduced 3rdparty size by 40%)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5377 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 10:23:50 +00:00
gregory.hainaut 226b2d63b8 gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS
cmake: take the opportunity to drop the support of 3rdparty compilation. Distributions have got a more recent version of zlib/soundtouch anyway.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5376 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 10:22:19 +00:00
sudonim1@gmail.com 4f6a842dca Fix SPU2-X linking issues (I sincerely hope).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5314 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 03:09:59 +00:00
gigaherz b769a79d22 portaudio (SPU2-X): Last merge from portaudio svn I forgot to include this change (or tell rama to include it), which breaks debug builds of SPU2-X.
Also, "omfg a commit by gigaherz!"

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5295 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-17 01:32:04 +00:00
gregory.hainaut 300ea42977 gsdx-ogl: sync from trunk 5179:5091
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5180 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-26 19:51:07 +00:00
ramapcsx2 28de2a04c6 SPU2-X:
Update Portaudio to revision 1826. Hope the Linux side is fine :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5153 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-09 12:36:18 +00:00
gregory.hainaut 0ad5982364 gsdx-ogl: linux only (merge from trunk 5022:5068)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5069 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 14:51:49 +00:00
gigaherz 5483473da0 portaudio: Updated codebase from svn 1748 to svn 1802.
Notable changes:
 - Changes to buffer size calculations and latency calculations.

Not a big update, just wanted to commit something before the year ended!


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5023 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 17:42:18 +00:00
gregory.hainaut 133847e8a2 gsdx-ogl:
* Properly allocate/delete opengl object
* Request a debug context in SDL, add some code to log opengl error 
* Fix context creation. For the moment only request ogl4.1 (AMD does not support yet 4.2 and it needs libglew1.7 too...)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4973 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-26 11:46:51 +00:00
gregory.hainaut b19e31a1be cmake: fix some linking issue with gold linker (AFAIK only fedora use it for the moment)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4913 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-06 19:07:55 +00:00
gigaherz 4e762692da portaudio: Update codebase from svn 1723 to svn 1748.
Notable changes:
 - fixed latency calculations for some modules
 - improved stability of the internal ringbuffer
 - added float32<->uint8 sample conversion

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4911 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-05 22:05:14 +00:00
gregory.hainaut e55da1ab04 pcsx2: implement theading name on linux.
onepad: properly connect the latest button
sdl: do not compile some useless files (which fail to compile on my system btw)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4879 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-27 10:38:02 +00:00
gregory.hainaut 783f600711 gsdx, sdl: cast window as expected by sdl
onepad: add an option to control forcefeeback level
cmake: add an hidden option (SHARED_SDL) to build SDL as a shared library to allow pre-load


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4873 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-20 12:17:47 +00:00
gregory.hainaut d8b4c7ccc5 debian: cherry pick micove ppa improvement. Thank very much.
cmake: shutup some warning (mostly sdl...)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4870 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-14 14:38:26 +00:00
gigaherz f2bc219425 SPU2-X: Removed the std::vector I used out of lazyness. The config dialog should no longer keep an ever-growing list of devices, and it has less potential side-effects if somehow the portaudio device list changes while the dialog is open.
3rdparty/portaudio: Removed debug prints on release targets.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4853 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 13:59:19 +00:00
gigaherz cb74fd2c10 3rdparty/portaudio: Updated to a slightly newer revision of portaudio, sicne the fixes in it seemed interesting enough.
I also enabled WDMKS backend, but I had to change some #defines to get it to compile, and I can't seem to be able to use it on my Win7 machine. If anyone on XP wants to try it, it will be at their own risk. (use WDMKS hostApi name on the .ini)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4850 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 12:40:25 +00:00
gigaherz bb0100deea I went and copypasted the one line I typoed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4848 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 01:55:44 +00:00
gigaherz 1886affc54 3rdparty/portaudio: Fixed portaudio not finding any device because there wasn't any API enabled. The new toggle system requires the compiler to specify the enabled APIs, instead of assuming default-on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4847 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 01:53:24 +00:00
gigaherz 1d8e159433 3rdparty/portaudio: Fixed the build with vs2008 (I hope). I commited the wrong .vcproj file. Reverted to the previous one and updated the file with the same changes I did to the vs2010 .vcxproj
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4846 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 01:15:49 +00:00
gigaherz dabe415929 3rdparty/portaudio: Fixed the build (windows). Somehow it compiled in devel/release, but not in debug. Should have failed in both of them though...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4845 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 00:58:00 +00:00
gigaherz 5a3cd8e57e 3rdparty/portaudio: Updated portaudio to the march 26 stable release (svn rev 1647). Too many changes to list here.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4844 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 00:50:05 +00:00
gregory.hainaut@gmail.com 35b9dfce3f pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
* Gsopen2 support for GS plugins => Support of the PCSX2 GS window configuration panel. Support of all PCSX2 shortcut.
* new shortcut: shift-f12 to stole the input. ZZogl shortcut must be prefixed with ctrl
* onepad: Support/fix/improve of configuration gui, multiple key, mouse/wiimote for analog joystick, dualshock3/sixaxis (basic), dual pad and experimental forcefeedback

Note: it is advices to delete OnePAD.ini


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4731 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 14:48:36 +00:00
gregory.hainaut@gmail.com daa5a00a98 3rdparty: remove the heavy (+90MBytes) SDL test directory. Completely useless and save us few minutes of download
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4712 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-05 09:57:49 +00:00
sudonim1@gmail.com ae31701a62 Reverted some of the deletions from r4669. I didn't think too hard about deleting pch files but these are not precompiled headers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4672 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 02:09:36 +00:00
sudonim1@gmail.com a7c93c75fb Remove some compiled files. Compilation may temporarily be broken in a trivial way (or might not), I don't currently have visual studio installed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4669 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-24 21:47:52 +00:00
ramapcsx2 b5aad0ea06 Committing changes to the MSVC 2010 build system as posted in issue #977.
Thanks for this nice patch, debian.micove :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4466 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-21 21:51:50 +00:00
gregory.hainaut@gmail.com 2e6951d102 cmake: sdl and gsdx (experimental)
Note: pad plugins crash when linked with sdl 1.3.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4381 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-01 19:26:27 +00:00
gregory.hainaut@gmail.com 4bd5322dc6 cmake: WIP to build sdl and GSdx
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4373 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 20:02:22 +00:00
gregory.hainaut@gmail.com e646f0a21c 3rdparty wxwidget: Backport a fix from wx2.9. It allows to translate the "broswe" string in some places
Note: on linux the string does not appear (current directory instead).


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4370 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 12:30:48 +00:00