Connor McLaughlin
6b3a8066e3
cmake: Remove PulseAudio dependency
...
Also no longer needed.
2022-12-18 04:24:04 +00:00
Connor McLaughlin
fddef65a58
3rdparty: Remove libsamplerate
...
Since we're using cubeb for USB audio emulation, libsamplerate is no
longer needed as cubeb has its own resampler.
2022-12-18 04:24:04 +00:00
Connor McLaughlin
9388c483ec
InputManager: Support for inverted bindings (i.e. pedals)
2022-12-18 03:47:00 +00:00
Connor McLaughlin
7cbede9190
USB: Remove IO vector for packets
...
It was unnecessary as our packets were always contiguous, and also GPL
instead of LGPL.
2022-12-18 03:47:00 +00:00
Connor McLaughlin
fc14b8f0da
USB: Move to Qt (with *significant* refactoring)
2022-12-18 03:47:00 +00:00
Connor McLaughlin
4ebb5a87b2
SDLInputSource: Support joysticks as well as controllers
2022-12-18 03:47:00 +00:00
Connor McLaughlin
8dba6a186f
Config: Add dynamic options to SettingInfo
2022-12-18 03:47:00 +00:00
Connor McLaughlin
b1ff979171
Misc: Add StateWrapper
...
Eventually we'll move save states over to it..
2022-12-18 03:47:00 +00:00
Connor McLaughlin
ebeb88d425
Common: Add HeapArray
2022-12-18 03:47:00 +00:00
Connor McLaughlin
d7c7aa2215
InputManager: Move GenericInputBinding to core
2022-12-18 03:47:00 +00:00
Connor McLaughlin
6f407b2080
PAD: Add bind index to InputBindingInfo
2022-12-18 03:47:00 +00:00
Connor McLaughlin
59e10bcac6
PAD: Move input-related stuff out
2022-12-18 03:47:00 +00:00
Connor McLaughlin
256f7b9b0f
OpenGLHostDisplay: Fix incorrect EndQuery() on shutdown
2022-12-17 11:40:06 +01:00
Connor McLaughlin
f2ca07033c
GS/OpenGL: Fix texture uploads in big picture mode
2022-12-17 11:40:06 +01:00
lightningterror
e233f1dded
GS-ogl: Remove extra DSA log.
...
There is already a log that checks the extension itself.
2022-12-17 02:49:29 +01:00
lightningterror
07c09f255d
GS: Move osd log for unsupported cas in Renderer code.
2022-12-16 18:32:57 +01:00
lightningterror
774d0326c7
GS-d3d11: Fix dx11 bad shader/crashing on dx10 gpus.
...
CAS requires feature level 11.0.
2022-12-16 18:32:57 +01:00
Connor McLaughlin
ce412686b9
VMManager: Better separate shutdown and close for SPU2 and GS
2022-12-16 11:51:26 +00:00
Connor McLaughlin
dfcf9fa6aa
ImGuiManager: Log OSD messages when they're added
2022-12-16 11:15:42 +00:00
Connor McLaughlin
6a548440ea
D3D12/Context: Don't assert-fail when D3D12 is unavailable
2022-12-16 11:11:36 +00:00
Connor McLaughlin
eba2273cd1
GS/OpenGL: Cleanups and GLES support
2022-12-16 11:11:15 +00:00
lightningterror
3f1fb1fc3c
GS-d3d12: Fix command buffer log.
2022-12-16 11:34:17 +01:00
lightningterror
35cbfb3fb0
wx: Fix console warnings for no longer used hotkeys.
...
Fixes Kbd Accelerator warnings on pcsx2 console.
2022-12-16 11:19:19 +01:00
RedDevilus
6bf8f43ab1
GameDB: Black line removal K-1 World Grand Prix
...
Align Sprite needed, surprised this one wasn't discovered before.
2022-12-16 10:05:36 +00:00
TellowKrinkle
3204b98aaf
microVU: Fix mVUcustomSearch
...
Apparently NOT doesn't set flags
2022-12-16 08:18:49 +00:00
refractionpcsx2
f29c2a5805
GameDB: Add upscaling fix for Violet no Atelier
2022-12-15 10:04:48 +00:00
Connor McLaughlin
facbfa479b
Qt: Fix graphics settings opening to replacement tab
2022-12-14 12:50:30 +01:00
refractionpcsx2
555b8efcad
GSRunner: Fix compilation
2022-12-13 20:57:55 +00:00
Mrlinkwii
0e268864e2
GameDB : add EE Nearest Rounding to Blood Omen 2
2022-12-13 19:10:29 +00:00
refractionpcsx2
a7687947e6
GS: Fix crash if FXAA/Shadeboost enabled with Bilinear Sharp
2022-12-13 01:21:29 +00:00
PCSX2 Bot
8254ff078e
PAD: Update to latest controller database.
2022-12-12 23:53:55 +01:00
refractionpcsx2
f8d90d68a3
GameDB: Add mipmapping fixes for Monster Attack/Chikyuu Boueigun
2022-12-12 20:49:03 +00:00
Connor McLaughlin
60fe05bc63
Qt: Fix crash opening ELF game properties
...
Introduced in 9da8e9280f
2022-12-12 14:46:49 +00:00
Connor McLaughlin
fa2db10e44
GSRunner: Kick screenshots on the GS thread
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Instead of from the "CPU" thread.
2022-12-12 14:34:22 +00:00
Connor McLaughlin
06081ca18b
GSDumpReplayer: Fix frame advancing
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It would always advance by two frames before.
2022-12-12 14:34:22 +00:00
Connor McLaughlin
34fad0bf98
GS: Ensure screenshots are saved before shutting down
2022-12-12 14:34:22 +00:00
AKuHAK
78ad2cfb88
CDVD: set default region data for PStwo nvram, set iLink ID checksum for bios v1.70 and up
2022-12-12 13:38:42 +00:00
Connor McLaughlin
9da8e9280f
Qt: Add disc path option for ELF game list entries
2022-12-12 13:35:37 +00:00
IlDucci
8ac0bd452e
GameDB: PAL localized names fixes
...
What began as a proofread/revision of all PAL-S discs ended up touching a bit more than I thought, adding the proper names for also other French/Italian/German exclusive versions.
Summary of changes:
- Verified EVERY PAL-S disc's name and uppercasing following whatever is written on the cover's side.
- Added the proper translations for French/German/Italian versions of the discs I have changed in their Spanish equivalents. For these cases, I first took the name from Wikipedia and then verified it by searching good photos of the cover sides on eBay. I was able to double check the wordings and accents (I'm looking at you, German Wikipedia and the Lord of The Rings games...), but not the actual uppercasing for all of these versions, so some of those have the uppercasing from Wikipedia.
- When I checked Terminator 3 - Rise of the Machines's Spanish version, I found out that the disc seems to be Italian/Spanish, so I changed that accordingly. Reference: https://www.ebay.es/itm/192542047505?hash=item2cd4667d11:g:420AAOSwJX5f9EXg&amdata=enc%3AAQAHAAAA4EfM99%2Bn1tQrgxNjriGyyACKNUHzF1eA2G3W4Ig9NuggC280vKaD5O0lG8xWUDOAS6vaXepjpLFpv0REdj8r5lGdiIUs4OFD6s65%2FH0vSC%2Bb7X%2F%2BmsfEyUGhuvJEXEFQC96lDHkyyOqkQabmyM%2Bj881BRmGiUzDorYRZWnHhAOEDWSmErI8oyK%2F0U5eCOF3vPF8bDZaFO54eJ7VjO0UcDmniSvyWUq7lOIiFhEgFeGeZIKIW%2BLPcQMGGZ7oUT5AmNis2aluj2Wg6rOSAQaie1fe7zf6%2FkJ5Db%2BDrfB6vsp31%7Ctkp%3ABk9SR_bDyeOgYQ
- I've removed a mistype for Over the Hedge's Spanish version, as it was duped: I do not know what SLES-53897 contains, but the actual game seems to be SLES-53987.
2022-12-12 12:22:53 +00:00
Connor McLaughlin
98038201b3
GS: Always allocate wrapped local memory
...
Simplifies things since we don't need to care about <Win10 support now.
Also gets rid of vmalloc() in favor of the common routines.
2022-12-12 11:54:25 +00:00
JordanTheToaster
62b1688856
GameDB: Game and name fixes
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Fixes white lines in Drakengard using merge sprite and fixes the name of the Spanish monsters inc scare island and Buzz!.
2022-12-12 09:32:20 +00:00
refractionpcsx2
2dd9741102
GameDB: Remove wrapgsmem entries from gamedb
2022-12-12 09:31:26 +00:00
refractionpcsx2
6d5c05fba3
GS: Enable memory wrapping always
2022-12-12 09:31:26 +00:00
Connor McLaughlin
d93b49cc4f
GS: Use point sampling for shadeboost
...
DX12/Vulkan already did, but DX11/GL used linear.
2022-12-12 09:31:11 +00:00
Connor McLaughlin
6ccb55d6f7
GS: Remove additional copy in FXAA/ShadeBoost
2022-12-12 09:31:11 +00:00
Connor McLaughlin
a1fb735fde
GS/DX12: Ensure utility root signature is set before constants
...
Fixes a validation error when using shade boost.
2022-12-12 09:31:11 +00:00
Connor McLaughlin
066cf42338
GS: Compute luminance in shader for FXAA
...
Fixes FXAA being broken after b706c25b68
.
Will be slightly difference since this is using the BT.709 coefficients
instead of CCIR 601 - but it matches the non-gather codepath now.
2022-12-12 09:31:11 +00:00
KrossX
5c952fbbd6
GS: Preserve deinterlacing render target when Shadeboost or FXAA are
...
enabled.
2022-12-11 19:07:38 +00:00
escape209
60b92ba775
Qt: Fix being able to access hidden tabs in Graphics menu
2022-12-11 16:02:55 +01:00
refractionpcsx2
1242f6c942
GS-SW: Don't anti-blur frame rect when same source and not anti-bluring
2022-12-11 06:41:48 +00:00