Commit Graph

15895 Commits

Author SHA1 Message Date
Connor McLaughlin 6b3a8066e3 cmake: Remove PulseAudio dependency
Also no longer needed.
2022-12-18 04:24:04 +00:00
Connor McLaughlin fddef65a58 3rdparty: Remove libsamplerate
Since we're using cubeb for USB audio emulation, libsamplerate is no
longer needed as cubeb has its own resampler.
2022-12-18 04:24:04 +00:00
Connor McLaughlin 9388c483ec InputManager: Support for inverted bindings (i.e. pedals) 2022-12-18 03:47:00 +00:00
Connor McLaughlin 7cbede9190 USB: Remove IO vector for packets
It was unnecessary as our packets were always contiguous, and also GPL
instead of LGPL.
2022-12-18 03:47:00 +00:00
Connor McLaughlin fc14b8f0da USB: Move to Qt (with *significant* refactoring) 2022-12-18 03:47:00 +00:00
Connor McLaughlin 4ebb5a87b2 SDLInputSource: Support joysticks as well as controllers 2022-12-18 03:47:00 +00:00
Connor McLaughlin 8dba6a186f Config: Add dynamic options to SettingInfo 2022-12-18 03:47:00 +00:00
Connor McLaughlin b1ff979171 Misc: Add StateWrapper
Eventually we'll move save states over to it..
2022-12-18 03:47:00 +00:00
Connor McLaughlin ebeb88d425 Common: Add HeapArray 2022-12-18 03:47:00 +00:00
Connor McLaughlin d7c7aa2215 InputManager: Move GenericInputBinding to core 2022-12-18 03:47:00 +00:00
Connor McLaughlin 6f407b2080 PAD: Add bind index to InputBindingInfo 2022-12-18 03:47:00 +00:00
Connor McLaughlin 59e10bcac6 PAD: Move input-related stuff out 2022-12-18 03:47:00 +00:00
Connor McLaughlin 256f7b9b0f OpenGLHostDisplay: Fix incorrect EndQuery() on shutdown 2022-12-17 11:40:06 +01:00
Connor McLaughlin f2ca07033c GS/OpenGL: Fix texture uploads in big picture mode 2022-12-17 11:40:06 +01:00
lightningterror e233f1dded GS-ogl: Remove extra DSA log.
There is already a log that checks the extension itself.
2022-12-17 02:49:29 +01:00
lightningterror 07c09f255d GS: Move osd log for unsupported cas in Renderer code. 2022-12-16 18:32:57 +01:00
lightningterror 774d0326c7 GS-d3d11: Fix dx11 bad shader/crashing on dx10 gpus.
CAS requires feature level 11.0.
2022-12-16 18:32:57 +01:00
Connor McLaughlin ce412686b9 VMManager: Better separate shutdown and close for SPU2 and GS 2022-12-16 11:51:26 +00:00
Connor McLaughlin dfcf9fa6aa ImGuiManager: Log OSD messages when they're added 2022-12-16 11:15:42 +00:00
Connor McLaughlin 6a548440ea D3D12/Context: Don't assert-fail when D3D12 is unavailable 2022-12-16 11:11:36 +00:00
Connor McLaughlin eba2273cd1 GS/OpenGL: Cleanups and GLES support 2022-12-16 11:11:15 +00:00
lightningterror 3f1fb1fc3c GS-d3d12: Fix command buffer log. 2022-12-16 11:34:17 +01:00
lightningterror 35cbfb3fb0 wx: Fix console warnings for no longer used hotkeys.
Fixes Kbd Accelerator warnings on pcsx2 console.
2022-12-16 11:19:19 +01:00
RedDevilus 6bf8f43ab1 GameDB: Black line removal K-1 World Grand Prix
Align Sprite needed, surprised this one wasn't discovered before.
2022-12-16 10:05:36 +00:00
TellowKrinkle 3204b98aaf microVU: Fix mVUcustomSearch
Apparently NOT doesn't set flags
2022-12-16 08:18:49 +00:00
refractionpcsx2 f29c2a5805 GameDB: Add upscaling fix for Violet no Atelier 2022-12-15 10:04:48 +00:00
Connor McLaughlin facbfa479b Qt: Fix graphics settings opening to replacement tab 2022-12-14 12:50:30 +01:00
refractionpcsx2 555b8efcad GSRunner: Fix compilation 2022-12-13 20:57:55 +00:00
Mrlinkwii 0e268864e2 GameDB : add EE Nearest Rounding to Blood Omen 2 2022-12-13 19:10:29 +00:00
refractionpcsx2 a7687947e6 GS: Fix crash if FXAA/Shadeboost enabled with Bilinear Sharp 2022-12-13 01:21:29 +00:00
PCSX2 Bot 8254ff078e PAD: Update to latest controller database. 2022-12-12 23:53:55 +01:00
refractionpcsx2 f8d90d68a3 GameDB: Add mipmapping fixes for Monster Attack/Chikyuu Boueigun 2022-12-12 20:49:03 +00:00
Connor McLaughlin 60fe05bc63 Qt: Fix crash opening ELF game properties
Introduced in 9da8e9280f
2022-12-12 14:46:49 +00:00
Connor McLaughlin fa2db10e44 GSRunner: Kick screenshots on the GS thread
Instead of from the "CPU" thread.
2022-12-12 14:34:22 +00:00
Connor McLaughlin 06081ca18b GSDumpReplayer: Fix frame advancing
It would always advance by two frames before.
2022-12-12 14:34:22 +00:00
Connor McLaughlin 34fad0bf98 GS: Ensure screenshots are saved before shutting down 2022-12-12 14:34:22 +00:00
AKuHAK 78ad2cfb88 CDVD: set default region data for PStwo nvram, set iLink ID checksum for bios v1.70 and up 2022-12-12 13:38:42 +00:00
Connor McLaughlin 9da8e9280f Qt: Add disc path option for ELF game list entries 2022-12-12 13:35:37 +00:00
IlDucci 8ac0bd452e GameDB: PAL localized names fixes
What began as a proofread/revision of all PAL-S discs ended up touching a bit more than I thought, adding the proper names for also other French/Italian/German exclusive versions.

Summary of changes:
 - Verified EVERY PAL-S disc's name and uppercasing following whatever is written on the cover's side.
 - Added the proper translations for French/German/Italian versions of the discs I have changed in their Spanish equivalents. For these cases, I first took the name from Wikipedia and then verified it by searching good photos of the cover sides on eBay. I was able to double check the wordings and accents (I'm looking at you, German Wikipedia and the Lord of The Rings games...), but not the actual uppercasing for all of these versions, so some of those have the uppercasing from Wikipedia.
- When I checked Terminator 3 - Rise of the Machines's Spanish version, I found out that the disc seems to be Italian/Spanish, so I changed that accordingly. Reference: https://www.ebay.es/itm/192542047505?hash=item2cd4667d11:g:420AAOSwJX5f9EXg&amdata=enc%3AAQAHAAAA4EfM99%2Bn1tQrgxNjriGyyACKNUHzF1eA2G3W4Ig9NuggC280vKaD5O0lG8xWUDOAS6vaXepjpLFpv0REdj8r5lGdiIUs4OFD6s65%2FH0vSC%2Bb7X%2F%2BmsfEyUGhuvJEXEFQC96lDHkyyOqkQabmyM%2Bj881BRmGiUzDorYRZWnHhAOEDWSmErI8oyK%2F0U5eCOF3vPF8bDZaFO54eJ7VjO0UcDmniSvyWUq7lOIiFhEgFeGeZIKIW%2BLPcQMGGZ7oUT5AmNis2aluj2Wg6rOSAQaie1fe7zf6%2FkJ5Db%2BDrfB6vsp31%7Ctkp%3ABk9SR_bDyeOgYQ
 - I've removed a mistype for Over the Hedge's Spanish version, as it was duped: I do not know what SLES-53897 contains, but the actual game seems to be SLES-53987.
2022-12-12 12:22:53 +00:00
Connor McLaughlin 98038201b3 GS: Always allocate wrapped local memory
Simplifies things since we don't need to care about <Win10 support now.

Also gets rid of vmalloc() in favor of the common routines.
2022-12-12 11:54:25 +00:00
JordanTheToaster 62b1688856 GameDB: Game and name fixes
Fixes white lines in Drakengard using merge sprite and fixes the name of the Spanish monsters inc scare island and Buzz!.
2022-12-12 09:32:20 +00:00
refractionpcsx2 2dd9741102 GameDB: Remove wrapgsmem entries from gamedb 2022-12-12 09:31:26 +00:00
refractionpcsx2 6d5c05fba3 GS: Enable memory wrapping always 2022-12-12 09:31:26 +00:00
Connor McLaughlin d93b49cc4f GS: Use point sampling for shadeboost
DX12/Vulkan already did, but DX11/GL used linear.
2022-12-12 09:31:11 +00:00
Connor McLaughlin 6ccb55d6f7 GS: Remove additional copy in FXAA/ShadeBoost 2022-12-12 09:31:11 +00:00
Connor McLaughlin a1fb735fde GS/DX12: Ensure utility root signature is set before constants
Fixes a validation error when using shade boost.
2022-12-12 09:31:11 +00:00
Connor McLaughlin 066cf42338 GS: Compute luminance in shader for FXAA
Fixes FXAA being broken after b706c25b68.

Will be slightly difference since this is using the BT.709 coefficients
instead of CCIR 601 - but it matches the non-gather codepath now.
2022-12-12 09:31:11 +00:00
KrossX 5c952fbbd6 GS: Preserve deinterlacing render target when Shadeboost or FXAA are
enabled.
2022-12-11 19:07:38 +00:00
escape209 60b92ba775 Qt: Fix being able to access hidden tabs in Graphics menu 2022-12-11 16:02:55 +01:00
refractionpcsx2 1242f6c942 GS-SW: Don't anti-blur frame rect when same source and not anti-bluring 2022-12-11 06:41:48 +00:00