mirror of https://github.com/PCSX2/pcsx2.git
GS: Remove additional copy in FXAA/ShadeBoost
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@ -387,38 +387,25 @@ void GSDevice::Interlace(const GSVector2i& ds, int field, int mode, float yoffse
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default:
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m_current = m_merge;
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}
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if ((GSConfig.FXAA || GSConfig.ShadeBoost) && m_current != m_merge)
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{
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const GSVector2i s = m_current->GetSize();
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ResizeTexture(&m_merge, GSTexture::Type::RenderTarget, s.x, s.y, false);
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StretchRect(m_current, GSVector4(0, 0, 1, 1), m_merge, GSVector4(0, 0, ds.x, ds.y), ShaderConvert::COPY, false);
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m_current = m_merge;
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}
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}
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void GSDevice::FXAA()
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{
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const GSVector2i s = m_current->GetSize();
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if (ResizeTexture(&m_target_tmp, GSTexture::Type::RenderTarget, s.x, s.y, false))
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// Combining FXAA+ShadeBoost can't share the same target.
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GSTexture*& dTex = (m_current == m_target_tmp) ? m_merge : m_target_tmp;
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if (ResizeTexture(&dTex, GSTexture::Type::RenderTarget, m_current->GetWidth(), m_current->GetHeight(), false, true))
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{
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const GSVector4 sRect(0, 0, 1, 1);
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const GSVector4 dRect(0, 0, s.x, s.y);
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StretchRect(m_current, sRect, m_target_tmp, dRect, ShaderConvert::TRANSPARENCY_FILTER, false);
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DoFXAA(m_target_tmp, m_current);
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InvalidateRenderTarget(dTex);
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DoFXAA(m_current, dTex);
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m_current = dTex;
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}
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}
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void GSDevice::ShadeBoost()
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{
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const GSVector2i s = m_current->GetSize();
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if (ResizeTexture(&m_target_tmp, GSTexture::Type::RenderTarget, s.x, s.y, false))
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if (ResizeTexture(&m_target_tmp, GSTexture::Type::RenderTarget, m_current->GetWidth(), m_current->GetHeight(), false, true))
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{
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const GSVector4 sRect(0, 0, 1, 1);
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const GSVector4 dRect(0, 0, s.x, s.y);
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InvalidateRenderTarget(m_target_tmp);
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// predivide to avoid the divide (multiply) in the shader
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const float params[4] = {
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@ -427,8 +414,9 @@ void GSDevice::ShadeBoost()
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static_cast<float>(GSConfig.ShadeBoost_Saturation) * (1.0f / 50.0f),
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};
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StretchRect(m_current, sRect, m_target_tmp, dRect, ShaderConvert::COPY, false);
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DoShadeBoost(m_target_tmp, m_current, params);
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DoShadeBoost(m_current, m_target_tmp, params);
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m_current = m_target_tmp;
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}
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}
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