GS-SW: Don't anti-blur frame rect when same source and not anti-bluring

This commit is contained in:
refractionpcsx2 2022-12-11 00:59:47 +00:00
parent 1920bff007
commit 1242f6c942
1 changed files with 14 additions and 2 deletions

View File

@ -135,11 +135,12 @@ bool GSRenderer::Merge(int field)
//
// NOTE: probably the technique explained in graphtip.pdf (Antialiasing by Supersampling / 4. Reading Odd/Even Scan Lines Separately with the PCRTC then Blending)
bool samesrc =
const bool samesrc =
en[0] && en[1] &&
m_regs->DISP[0].DISPFB.FBP == m_regs->DISP[1].DISPFB.FBP &&
m_regs->DISP[0].DISPFB.FBW == m_regs->DISP[1].DISPFB.FBW &&
GSUtil::HasCompatibleBits(m_regs->DISP[0].DISPFB.PSM, m_regs->DISP[1].DISPFB.PSM);
bool single_fetch = false;
GSVector2i fs(0, 0);
GSVector2i ds(0, 0);
@ -155,6 +156,7 @@ bool GSRenderer::Merge(int field)
tex[0] = GetOutput(0, y_offset[0]);
tex[1] = tex[0]; // saves one texture fetch
y_offset[1] = y_offset[0];
single_fetch = true;
}
else
{
@ -205,11 +207,21 @@ bool GSRenderer::Merge(int field)
if (!GSConfig.UseHardwareRenderer())
{
// Clear any frame offsets, we don't need them now.
// Clear any frame offsets, offset is already done in the software GetOutput.
fr[i].right -= fr[i].left;
fr[i].left = 0;
fr[i].bottom -= fr[i].top;
fr[i].top = 0;
// Put any frame offset difference back if we aren't anti-blurring on a single fetch (not offset).
if (!GSConfig.PCRTCAntiBlur && single_fetch)
{
fr[i].right += frame_diff.x;
fr[i].left += frame_diff.x;
fr[i].bottom += frame_diff.y;
fr[i].top += frame_diff.y;
}
}
// If using scanmsk we have to keep the single line offset, regardless of upscale