mirror of https://github.com/PCSX2/pcsx2.git
PAD: Add bind index to InputBindingInfo
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parent
59e10bcac6
commit
6f407b2080
pcsx2-qt/Settings
pcsx2
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@ -330,7 +330,7 @@ ControllerMacroEditWidget::ControllerMacroEditWidget(ControllerMacroWidget* pare
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for (u32 i = 0; i < cinfo->num_bindings; i++)
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{
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const InputBindingInfo& bi = cinfo->bindings[i];
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if (bi.type == InputBindingInfo::Type::Motor)
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if (bi.bind_type == InputBindingInfo::Type::Motor)
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continue;
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QListWidgetItem* item = new QListWidgetItem();
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@ -413,7 +413,7 @@ void ControllerMacroEditWidget::updateBinds()
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for (u32 i = 0, bind_index = 0; i < cinfo->num_bindings; i++)
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{
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const InputBindingInfo& bi = cinfo->bindings[i];
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if (bi.type == InputBindingInfo::Type::Motor)
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if (bi.bind_type == InputBindingInfo::Type::Motor)
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continue;
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const QListWidgetItem* item = m_ui.bindList->item(static_cast<int>(bind_index));
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@ -79,7 +79,8 @@ struct InputBindingInfo
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const char* name;
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const char* display_name;
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Type type;
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Type bind_type;
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u16 bind_index;
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GenericInputBinding generic_mapping;
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};
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@ -3587,7 +3587,7 @@ void FullscreenUI::DrawControllerSettingsPage()
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for (u32 i = 0; i < ci->num_bindings; i++)
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{
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const InputBindingInfo& bi = ci->bindings[i];
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DrawInputBindingButton(bsi, bi.type, section, bi.name, bi.display_name, true);
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DrawInputBindingButton(bsi, bi.bind_type, section, bi.name, bi.display_name, true);
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}
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MenuHeading((mtap_enabled[mtap_port] ?
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@ -3609,8 +3609,8 @@ void FullscreenUI::DrawControllerSettingsPage()
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for (u32 i = 0; i < ci->num_bindings; i++)
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{
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const InputBindingInfo& bi = ci->bindings[i];
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if (bi.type != InputBindingInfo::Type::Button && bi.type != InputBindingInfo::Type::Axis &&
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bi.type != InputBindingInfo::Type::HalfAxis)
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if (bi.bind_type != InputBindingInfo::Type::Button && bi.bind_type != InputBindingInfo::Type::Axis &&
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bi.bind_type != InputBindingInfo::Type::HalfAxis)
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{
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continue;
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}
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@ -506,7 +506,7 @@ void ImGuiManager::DrawInputsOverlay()
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for (u32 bind = 0; bind < cinfo->num_bindings; bind++)
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{
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const InputBindingInfo& bi = cinfo->bindings[bind];
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switch (bi.type)
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switch (bi.bind_type)
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{
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case InputBindingInfo::Type::Axis:
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case InputBindingInfo::Type::HalfAxis:
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@ -364,34 +364,34 @@ void PAD::Update()
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}
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static const InputBindingInfo s_dualshock2_binds[] = {
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{"Up", "D-Pad Up", InputBindingInfo::Type::Button, GenericInputBinding::DPadUp},
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{"Right", "D-Pad Right", InputBindingInfo::Type::Button, GenericInputBinding::DPadRight},
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{"Down", "D-Pad Down", InputBindingInfo::Type::Button, GenericInputBinding::DPadDown},
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{"Left", "D-Pad Left", InputBindingInfo::Type::Button, GenericInputBinding::DPadLeft},
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{"Triangle", "Triangle", InputBindingInfo::Type::Button, GenericInputBinding::Triangle},
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{"Circle", "Circle", InputBindingInfo::Type::Button, GenericInputBinding::Circle},
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{"Cross", "Cross", InputBindingInfo::Type::Button, GenericInputBinding::Cross},
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{"Square", "Square", InputBindingInfo::Type::Button, GenericInputBinding::Square},
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{"Select", "Select", InputBindingInfo::Type::Button, GenericInputBinding::Select},
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{"Start", "Start", InputBindingInfo::Type::Button, GenericInputBinding::Start},
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{"L1", "L1 (Left Bumper)", InputBindingInfo::Type::Button, GenericInputBinding::L1},
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{"L2", "L2 (Left Trigger)", InputBindingInfo::Type::HalfAxis, GenericInputBinding::L2},
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{"R1", "R1 (Right Bumper)", InputBindingInfo::Type::Button, GenericInputBinding::R1},
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{"R2", "R2 (Right Trigger)", InputBindingInfo::Type::HalfAxis, GenericInputBinding::R2},
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{"L3", "L3 (Left Stick Button)", InputBindingInfo::Type::Button, GenericInputBinding::L3},
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{"R3", "R3 (Right Stick Button)", InputBindingInfo::Type::Button, GenericInputBinding::R3},
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{"Analog", "Analog Toggle", InputBindingInfo::Type::Button, GenericInputBinding::System},
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{"Pressure", "Apply Pressure", InputBindingInfo::Type::Button, GenericInputBinding::Unknown},
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{"LUp", "Left Stick Up", InputBindingInfo::Type::HalfAxis, GenericInputBinding::LeftStickUp},
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{"LRight", "Left Stick Right", InputBindingInfo::Type::HalfAxis, GenericInputBinding::LeftStickRight},
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{"LDown", "Left Stick Down", InputBindingInfo::Type::HalfAxis, GenericInputBinding::LeftStickDown},
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{"LLeft", "Left Stick Left", InputBindingInfo::Type::HalfAxis, GenericInputBinding::LeftStickLeft},
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{"RUp", "Right Stick Up", InputBindingInfo::Type::HalfAxis, GenericInputBinding::RightStickUp},
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{"RRight", "Right Stick Right", InputBindingInfo::Type::HalfAxis, GenericInputBinding::RightStickRight},
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{"RDown", "Right Stick Down", InputBindingInfo::Type::HalfAxis, GenericInputBinding::RightStickDown},
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{"RLeft", "Right Stick Left", InputBindingInfo::Type::HalfAxis, GenericInputBinding::RightStickLeft},
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{"LargeMotor", "Large (Low Frequency) Motor", InputBindingInfo::Type::Motor, GenericInputBinding::LargeMotor},
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{"SmallMotor", "Small (High Frequency) Motor", InputBindingInfo::Type::Motor, GenericInputBinding::SmallMotor},
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{"Up", "D-Pad Up", InputBindingInfo::Type::Button, PAD_UP, GenericInputBinding::DPadUp},
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{"Right", "D-Pad Right", InputBindingInfo::Type::Button, PAD_RIGHT, GenericInputBinding::DPadRight},
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{"Down", "D-Pad Down", InputBindingInfo::Type::Button, PAD_DOWN, GenericInputBinding::DPadDown},
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{"Left", "D-Pad Left", InputBindingInfo::Type::Button, PAD_LEFT, GenericInputBinding::DPadLeft},
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{"Triangle", "Triangle", InputBindingInfo::Type::Button, PAD_TRIANGLE, GenericInputBinding::Triangle},
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{"Circle", "Circle", InputBindingInfo::Type::Button, PAD_CIRCLE, GenericInputBinding::Circle},
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{"Cross", "Cross", InputBindingInfo::Type::Button, PAD_CROSS, GenericInputBinding::Cross},
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{"Square", "Square", InputBindingInfo::Type::Button, PAD_SQUARE, GenericInputBinding::Square},
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{"Select", "Select", InputBindingInfo::Type::Button, PAD_SELECT, GenericInputBinding::Select},
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{"Start", "Start", InputBindingInfo::Type::Button, PAD_START, GenericInputBinding::Start},
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{"L1", "L1 (Left Bumper)", InputBindingInfo::Type::Button, PAD_L1, GenericInputBinding::L1},
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{"L2", "L2 (Left Trigger)", InputBindingInfo::Type::HalfAxis, PAD_L2, GenericInputBinding::L2},
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{"R1", "R1 (Right Bumper)", InputBindingInfo::Type::Button, PAD_R1, GenericInputBinding::R1},
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{"R2", "R2 (Right Trigger)", InputBindingInfo::Type::HalfAxis, PAD_R2, GenericInputBinding::R2},
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{"L3", "L3 (Left Stick Button)", InputBindingInfo::Type::Button, PAD_L3, GenericInputBinding::L3},
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{"R3", "R3 (Right Stick Button)", InputBindingInfo::Type::Button, PAD_R3, GenericInputBinding::R3},
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{"Analog", "Analog Toggle", InputBindingInfo::Type::Button, PAD_ANALOG, GenericInputBinding::System},
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{"Pressure", "Apply Pressure", InputBindingInfo::Type::Button, PAD_PRESSURE, GenericInputBinding::Unknown},
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{"LUp", "Left Stick Up", InputBindingInfo::Type::HalfAxis, PAD_L_UP, GenericInputBinding::LeftStickUp},
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{"LRight", "Left Stick Right", InputBindingInfo::Type::HalfAxis, PAD_L_RIGHT, GenericInputBinding::LeftStickRight},
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{"LDown", "Left Stick Down", InputBindingInfo::Type::HalfAxis, PAD_L_DOWN, GenericInputBinding::LeftStickDown},
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{"LLeft", "Left Stick Left", InputBindingInfo::Type::HalfAxis, PAD_L_LEFT, GenericInputBinding::LeftStickLeft},
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{"RUp", "Right Stick Up", InputBindingInfo::Type::HalfAxis, PAD_R_UP, GenericInputBinding::RightStickUp},
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{"RRight", "Right Stick Right", InputBindingInfo::Type::HalfAxis, PAD_R_RIGHT, GenericInputBinding::RightStickRight},
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{"RDown", "Right Stick Down", InputBindingInfo::Type::HalfAxis, PAD_R_DOWN, GenericInputBinding::RightStickDown},
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{"RLeft", "Right Stick Left", InputBindingInfo::Type::HalfAxis, PAD_R_LEFT, GenericInputBinding::RightStickLeft},
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{"LargeMotor", "Large (Low Frequency) Motor", InputBindingInfo::Type::Motor, 0, GenericInputBinding::LargeMotor},
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{"SmallMotor", "Small (High Frequency) Motor", InputBindingInfo::Type::Motor, 0, GenericInputBinding::SmallMotor},
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};
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static const char* s_dualshock2_invert_entries[] = {
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@ -484,7 +484,7 @@ std::vector<std::string> PAD::GetControllerBinds(const std::string_view& type)
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for (u32 i = 0; i < info->num_bindings; i++)
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{
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const InputBindingInfo& bi = info->bindings[i];
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if (bi.type == InputBindingInfo::Type::Unknown || bi.type == InputBindingInfo::Type::Motor)
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if (bi.bind_type == InputBindingInfo::Type::Unknown || bi.bind_type == InputBindingInfo::Type::Motor)
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continue;
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ret.emplace_back(info->bindings[i].name);
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