GS-d3d12: Fix command buffer log.

This commit is contained in:
lightningterror 2022-12-16 11:34:17 +01:00
parent 35cbfb3fb0
commit 3f1fb1fc3c
1 changed files with 1 additions and 1 deletions

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@ -1854,7 +1854,7 @@ void GSDevice12::ExecuteCommandList(bool wait_for_completion, const char* reason
void GSDevice12::ExecuteCommandListAndRestartRenderPass(bool wait_for_completion, const char* reason)
{
Console.Warning("Vulkan: Executing command buffer due to '%s'", reason);
Console.Warning("D3D12: Executing command buffer due to '%s'", reason);
const bool was_in_render_pass = m_in_render_pass;
EndRenderPass();