Commit Graph

1530 Commits

Author SHA1 Message Date
Gregory Hainaut 5f247a6e16 glsl: rewrite tfx function to ease future update
No need to put lots of ifdef, compiler will optimize everything
It increases a bit the readability
2015-07-17 21:08:49 +02:00
Gregory Hainaut ea9e608288 gsdx-ogl: fix texture palette mask 2015-07-17 21:08:49 +02:00
Gregory Hainaut b4c04ed00a gsdx-ogl: wipeout subroutine code
Code was completey bitrotten
Code was a partial test (and yet 500 lines already)
Shader is more and more complex and multithreading support greatly
reduce the cost of shader switch
2015-07-17 21:08:49 +02:00
Gregory Hainaut e3751f6cd9 glsl: disable computing of extra alpha coeff in SW blending
Hum, I'm curious of the impact to enable only this code when it is actually used.
2015-07-17 21:08:49 +02:00
Gregory Hainaut 784822a5c2 glsl: redo blending management to use A/B/C/D directly
1/ Code is much more readable
2/ It will allow to round differently the operation in the future
2015-07-17 21:08:49 +02:00
Gregory Hainaut e245b27c97 gsdx-ogl-debug: allow to dump various ps shader
Nvidia allows to get the ASM of the shader of the compiled shader. It is useful
to check the performance.

It also allow me to compile most of shader code path for QA

Dump is enabled in linux replayer + debug_glsl_shader = 2
2015-07-17 21:08:48 +02:00
Jonathan Li 6c300288f9 gsdx: windows: Make GSReplay work for OpenGL
On Windows, GSReplay does not work with the OpenGL hardware and software
renderer. Make it work.
2015-07-15 20:40:47 +01:00
Gregory Hainaut 6ed137dc9c gsdx-ogl: log openGL driver version 2015-07-13 12:35:55 +02:00
Gregory Hainaut c9d6ce3b63 Merge pull request #653 from PCSX2/texture-shuffle-again
gsdx: texture shuffle detection
2015-07-12 18:48:00 +02:00
Gregory Hainaut 8be32e4661 gsdx-tc: fix a memory leak when depth isn't fully supported
Fix issue #642
2015-07-12 17:57:42 +02:00
Gregory Hainaut f6f28042bd gsdx: texture shuffle detection
Don't check rt 32 bits state, it give false positive on suikoden
2015-07-12 15:21:04 +02:00
Gregory Hainaut c660ea858b gsdx: move some CRC hacks to full level 2015-07-11 15:14:11 +02:00
Gregory Hainaut 5f8d3b9e4b gsdx-tc: remains in the memory
avoid a crash with kungfu panda
2015-07-11 14:35:35 +02:00
Gregory Hainaut a4bad8fdbc gsdx-ogl: avoid a bad conflict between accurate option 2015-07-11 14:35:35 +02:00
Gregory Hainaut 15b934eb2a gsdx-ogl: remove useless colclip message 2015-07-11 14:35:35 +02:00
Gregory Hainaut 91fbe6f108 gsdx-ogl: add some code to fix black netting on some renderings
Code is not yet enabled because it requires extensive test

The idea is to replace point by a 1 pixels sprite with the help of
a geometry shader. In 4x, point will be replaced by a 4x4 sprite.
2015-07-11 14:35:35 +02:00
Gregory Hainaut 5e7ce63ed1 glsl: add a geometry shader to upscale GS_POINT
The purpose is to avoid upscaling issue on POINT rendering (black netting on some FMVs)
2015-07-11 14:35:34 +02:00
Gregory Hainaut 2ccf108534 gsdx-ogl: add back a selector for the Geometry Shader 2015-07-11 14:35:34 +02:00
Gregory Hainaut 7f7f6c3b51 Merge pull request #640 from turtleli/gs-frame-title-fixes
GS frame title fixes
2015-07-11 09:47:27 +02:00
Gregory Hainaut 5ed45b6806 Merge pull request #644 from PCSX2/improve-texshuffle-detection
Improve texshuffle detection
2015-07-11 09:34:33 +02:00
Gregory Hainaut ec61ad3667 gsdx-tc: Add some code for the future
Partially invalidate RT when there is a write in the middle of it (actually 2 pages below)

Code is not yet enabled because
1/ I want to stabilize latest update
2/ not sure of the impact of the code
3/ maybe it need a more generic version
2015-07-10 22:35:26 +02:00
Gregory Hainaut 5888913052 gsdx-debug: don't print any "notify" message
Too verbose
2015-07-10 22:35:26 +02:00
Gregory Hainaut 6f9a89dcf2 gsdx-debug: print memory usage of all textures pools
It is a bit crude but it allow to see the impact of code and options.
2015-07-10 22:35:26 +02:00
Gregory Hainaut 350db223d3 gsdx: only propagate texture shuffle detection if tex shuffle is detected 2015-07-10 14:06:39 +02:00
Gregory Hainaut 22f11958e9 gsdx: better detection of texture shuffle
Some effects were missed on Wallace & Gromit
2015-07-09 23:05:07 +02:00
Gregory Hainaut ad86bb5faa gsdx-tc: clear 32 bits state after vsync
Avoid issue on game that uses only 16 bits RT
2015-07-09 23:03:55 +02:00
Jonathan Li bff1b2a3bf GSdx: Show plugin info in title bar when paused
When GSdx is paused by opening the config panel, GSdx does not pass any
info back to PCSX2. Pass the plugin name and renderer even when paused.
2015-07-09 16:11:26 +01:00
Gregory Hainaut 4fcf460447 gsdx: fix DoC black screen video
The game also set both depth and rt buffer at the same location
but disable the depth test (ZTE is 0)
2015-07-09 16:20:43 +02:00
Akash a02a9aac8f Fix a Function name typo. 2015-07-07 21:26:04 +05:30
Gregory Hainaut 345efed473 Merge pull request #633 from ssakash/patch-22
Update the variable name and region of the CRC hack used for Superman
2015-07-07 15:27:08 +02:00
Akash f39aa181cc Update the variable name to suit the game's original name and change to accurate region of the game. 2015-07-06 00:59:35 +05:30
Gregory Hainaut 986754bde7 glsl: don't declare gl_FragDepth
Fix compilation issue on Mesa driver

(hope it doesn't break Catalyst)
2015-07-05 18:12:36 +02:00
Gregory Hainaut edc9d23566 gsdx: fix a crash with UserHacks_ColorDepthClearOverlap 2015-07-05 14:13:24 +02:00
Gregory Hainaut e1144d7a18 gsdx:hack: add a CRC for SuperMan
Extracted from the GS dump
2015-07-05 14:11:35 +02:00
Gregory Hainaut 95e1cd9ea8 gsdx-tc: don't considerer frame as a 32 bits RT
Frame is always 32 bits but game can reuse it later as a 16 bits RT.

Fix half screen issue with Ricky Ponting Cricket

Unfortunately it triggers texture shuffle wrongly. I hope there is no
regression.
2015-07-04 11:00:32 +02:00
Gregory Hainaut 8640b44e02 gsdx-hack: implement a hack for SuperMan (need CRC to enable it)
Fix depth issue.

First issue: RT and Depth are located at the same address.
=> solution, just lookup the depth (done for any games)

Second issue: Instead to draw a X,Y rectangle, they draw a 32 pix, 4096 pix
rectangle with a FBW of 1.
=> solution, don't bother just write the depth directly

Please someone add some CRC to enable the code
2015-07-04 10:59:21 +02:00
Gregory Hainaut 0a07762f6b gsdx-tc: only track 32 bits fmt if the texture is not a palette fmt
Fix a regression on ricky ponting cricket (texture shuffle was triggered without any valid reason)
2015-07-03 23:04:48 +02:00
Gregory Hainaut b9bc5b5c60 gsdx: add UserHacks_ColorDepthClearOverlap to test some new code
debug only
2015-07-03 22:13:35 +02:00
Gregory Hainaut 621d1d93db gsdx-linux: drop the logz option
logz will only enabled if GL_ARB_clip_control is not found.

Note: logz will likely break depth support. Be sure to use a recent driver
2015-07-03 21:29:49 +02:00
Gregory Hainaut 82ed6eac13 gsdx-linux: remove alpha hack from the GUI
Normally you don't need it anymore on OpenGL :)

You can still use this option from the ini file for debug purpose
2015-07-03 21:24:17 +02:00
Gregory Hainaut abec4bd760 gsdx-ogl: don't enable aout when using accurate fbmask 2015-07-03 21:21:56 +02:00
Gregory Hainaut d71b2c1ded gsdx: update accurate fbmask tooltip 2015-07-03 21:21:08 +02:00
Gregory Hainaut 4dbe71cba8 gsdx-ogl: disable SW blending when running DATE GL42
// GL42 interact very badly with sw blending. GL42 uses the primitiveID to find the primitive
// that write the bad alpha value. Sw blending will force the draw to run primitive by primitive
// (therefore primitiveID will be constant to 1)
2015-07-03 20:34:52 +02:00
Gregory Hainaut 705c88f193 gsdx-ogl: disable blending when cleaning integer texture
Avoid a warning message on Nvidia
2015-07-03 20:26:56 +02:00
Gregory Hainaut c6f026ee68 gsdx-tc: keep 32 bits status when converting from/to depth
Partially fix conan effect
2015-07-03 19:02:44 +02:00
Gregory Hainaut 0c12f232ca gsdx-ogl: don't write depth in first step of DATE 42
Fix shadows in Fifa
2015-07-02 21:08:47 +02:00
refractionpcsx2 193f47ebb1 Merge pull request #616 from ssakash/patch-22
swap value functions for Round sprite hack.
2015-07-02 19:33:03 +01:00
Gregory Hainaut 28815db7cc gsdx: fix depth option 2015-07-02 19:13:38 +02:00
Akash 6f515b220e update the description text 2015-07-02 01:39:55 +05:30
Gregory Hainaut de644c5437 Merge pull request #628 from PCSX2/gsdx-depth-and-16-bits-support
Gsdx 1.0
2015-07-01 20:50:09 +02:00