gsdx-tc: keep 32 bits status when converting from/to depth

Partially fix conan effect
This commit is contained in:
Gregory Hainaut 2015-07-03 19:02:44 +02:00
parent 0c12f232ca
commit c6f026ee68
1 changed files with 1 additions and 0 deletions

View File

@ -279,6 +279,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
if(!t->m_age && bp == t->m_TEX0.TBP0)
{
dst = CreateTarget(TEX0, w, h, type);
dst->m_32_bits_fmt = t->m_32_bits_fmt;
if (type == DepthStencil) {
GL_CACHE("TC: Lookup Target(Depth) %dx%d, hit Color (0x%x, F:0x%x)", w, h, bp, TEX0.PSM);