mirror of https://github.com/PCSX2/pcsx2.git
gsdx-tc: keep 32 bits status when converting from/to depth
Partially fix conan effect
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@ -279,6 +279,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
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if(!t->m_age && bp == t->m_TEX0.TBP0)
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{
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dst = CreateTarget(TEX0, w, h, type);
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dst->m_32_bits_fmt = t->m_32_bits_fmt;
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if (type == DepthStencil) {
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GL_CACHE("TC: Lookup Target(Depth) %dx%d, hit Color (0x%x, F:0x%x)", w, h, bp, TEX0.PSM);
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