mirror of https://github.com/PCSX2/pcsx2.git
gsdx-tc: don't considerer frame as a 32 bits RT
Frame is always 32 bits but game can reuse it later as a 16 bits RT. Fix half screen issue with Ricky Ponting Cricket Unfortunately it triggers texture shuffle wrongly. I hope there is no regression.
This commit is contained in:
parent
8640b44e02
commit
95e1cd9ea8
|
@ -432,6 +432,9 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
|
|||
}
|
||||
|
||||
dst->m_used = true;
|
||||
// Frame is always 32 bits. However target could be reused for standard RT. If the
|
||||
// game uses a 16 bits RT (ricky cricket), you will be screwed
|
||||
dst->m_32_bits_fmt = false;
|
||||
|
||||
return dst;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue