mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: avoid a bad conflict between accurate option
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@ -799,7 +799,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
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}
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// No need to flush for every primitive
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require_barrier = !(bogus_blend & NO_BAR);
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require_barrier |= !(bogus_blend & NO_BAR);
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} else {
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ps_sel.clr1 = om_bsel.IsCLR1();
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}
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