gsdx: update accurate fbmask tooltip

This commit is contained in:
Gregory Hainaut 2015-07-03 21:21:08 +02:00
parent 4dbe71cba8
commit d71b2c1ded
1 changed files with 4 additions and 4 deletions

View File

@ -104,8 +104,6 @@ const char* dialog_message(int ID, bool* updateText) {
"Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.\n\n"
" 0500 0500, fixes Persona 3 minimap, helps Haunting Ground.\n"
" 0000 1000, fixes Xenosaga hair edges (DX10+ Issue)\n";
#ifdef __linux__
case IDC_PALTEX:
return "When checked 4/8 bits texture will be send to the GPU with a palette. GPU will be in charge of the conversion. "
"(Note it was never tested on OpenGL)\n\n"
@ -120,12 +118,14 @@ const char* dialog_message(int ID, bool* updateText) {
case IDC_ACCURATE_COLCLIP:
return "Implement the wrapping of color after an overflow\n\n"
"It will be slow (half speed) when the effect are used!\n\nNote: it requires the 4.5 OpenGL extension GL_ARB_texture_barrier";
#ifdef __linux__
case IDC_ACCURATE_FBMASK:
return "Implement partial color masking\n\n"
"No status yet on the speed impact\n\nNote: it requires the 4.5 OpenGL extension GL_ARB_texture_barrier";
"It helps to fix Fifa/Medal of Honors/Fight Night series\nCould slow down a bit the emulation\n\n"
"Note: it requires the 4.5 OpenGL extension GL_ARB_texture_barrier";
#endif
case IDC_TC_DEPTH:
return "Allow to convert Depth buffer from/to Color buffer. It is used for blur & depth of field effects";
#endif
default:
if (updateText)
*updateText = false;