mirror of https://github.com/PCSX2/pcsx2.git
gsdx: fix depth option
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de644c5437
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28815db7cc
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@ -30,7 +30,7 @@ GSTextureCache::GSTextureCache(GSRenderer* r)
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m_paltex = !!theApp.GetConfig("paltex", 0);
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m_preload_frame = theApp.GetConfig("preload_frame_with_gs_data", 0);
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m_can_convert_depth = IsOpenGL() ? theApp.GetConfig("texture_cache_depth", 1) : 0;
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m_can_convert_depth = theApp.GetConfig("Renderer", 12) == 12 ? theApp.GetConfig("texture_cache_depth", 1) : 0;
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m_crc_hack_level = theApp.GetConfig("crc_hack_level", 3);
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m_temp = (uint8*)_aligned_malloc(1024 * 1024 * sizeof(uint32), 32);
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