* Copy wavfile back to spu2x directory. Note I shrink the file to only usefull feature to keep it small.
Rationale: Wavfile is not delivered by the soundtouch library (it is an example).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3948 96395faa-99c1-11dd-bbfe-3dabce05a288
Spu2x: Use a standard destructor (POD safe stuff). Fix various segmentation faults (Issue 846)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3702 96395faa-99c1-11dd-bbfe-3dabce05a288
* move machine optimization in the global setup. In same time use i686 instead of i486
* Also build the debug with fvisibility=hidden No reason to use it only on devel. (actually same as codeblock)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3628 96395faa-99c1-11dd-bbfe-3dabce05a288
Add 2 attributes to the interfaces functions
- externally_visible: avoid gcc to remove the function when lto is enabled
- visibility("default"): default == public... Allow to hide all others symbols: see http://gcc.gnu.org/wiki/Visibility for details
onepad:
* Remove __cplusplus define, everythings is in C
* define 2 interfaces functions with EXPORT_C_ instead of CALLBACK.
cmake:
* add recent added .h files
* add fvisibility optimization. Plugins size was reduced of ~10% much more than expected :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3611 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNotes: DevCon logs are now available in *Release* builds as well as Devel builds, and can be enabled from the Console window's "Sources" menu. They are disabled by default in Release builds, and are always enabled regardless of the ini setting in devel builds. Debug logs are still strictly available in debug builds only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3609 96395faa-99c1-11dd-bbfe-3dabce05a288
- Remove the DSound output module hardware buffer option which caused more harm than good.
Also fixed that IOPx2 hack leftover.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3597 96395faa-99c1-11dd-bbfe-3dabce05a288
* Major rework of the linker flags. Use some globals flags for -s and -m32
Add a USER_CMAKE_LD_FLAGS variable. Easier to play with advanced link flags for future gcc version (>=4.5)
* Remove useless stub file
[debian]
* minor dependency fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3475 96395faa-99c1-11dd-bbfe-3dabce05a288
* Add missing copyright according issue 792
* Miss few files from the previous commit ^^
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3429 96395faa-99c1-11dd-bbfe-3dabce05a288
[plugins] remove __forceinline on variadic function that has been broken by the removal of -fPIC.
[debian] update readme about fpic status. And add some lintian overrides.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3395 96395faa-99c1-11dd-bbfe-3dabce05a288
* EEA / ESA writes are ignored when Effects are enabled.
* When effects are disabled, reverb does not process IRQs or produce sound.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3326 96395faa-99c1-11dd-bbfe-3dabce05a288
- Some preliminary work on better resets. Also some commented out yet changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3318 96395faa-99c1-11dd-bbfe-3dabce05a288
Revert all reverb area tryouts, caused bleeps in many games (breaking Ys and that shonen jump game, but oh well).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3315 96395faa-99c1-11dd-bbfe-3dabce05a288
* Print a fatal_error when users do not source the good CMakeLists file.
* Do not search system libraries if the user force the internal libraries
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3269 96395faa-99c1-11dd-bbfe-3dabce05a288
- Double the audio output volume before sending it to the output modules. Was way too quiet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3261 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fullscreen mode should be remembered/applied properly now.
* implemented --fullscreen and --windowed options
* Made the --help popup a lot prettier
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3249 96395faa-99c1-11dd-bbfe-3dabce05a288
- Clamp requested pitch values to 0x3fff. Fixes games that set a too big pitch, run that voice and expect it to hit an IRQA (Romancing Saga).
- Gigaherz and Pseudonym worked out better modulation support. Should make some sounds better (FFX battle sound, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3242 96395faa-99c1-11dd-bbfe-3dabce05a288
We're free to put the ESA wherever we want. So let's use an area that makes the game Ys not die. :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3234 96395faa-99c1-11dd-bbfe-3dabce05a288
-ADMA can now be logged undependable from DMA.
-Visual core activity display works again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3218 96395faa-99c1-11dd-bbfe-3dabce05a288