PaRappa the Rapper 2:
Instant Vu 0, MTVU0, fixes noodles.
Pipo Saru 2001:
Recommended blend level high, fixes metal surfaces not being rendered correctly.
Full mipmap, plus trilinear ps2, fixes ground textures to match sw renderer.
Re adds partial texture preloading to Battlefield Modern Combat 2 as it still seems to make the hash cache explode CPU Sprite to Dark Cloud 2 to fix lines in geometry and disabling MVU Flag Hack for tales of rebirth to fix graphical corruption
Kazoku Keikaku - Kokoro no Kizuna:
Replace gpuTargetCLUT with cpuCLUTRender, fixes black letters.
Ricky Ponting International Cricket 2007:
Change mipamp basic to mipmap full with ps2 trilinear.
Add cpuSpriteRenderBW 4, fixes garbage menus.
Add the hw fixes to all serials.
Add recommended blend level to full, to fix dark stage.
Cat in the Hat, The:
Add full mipmap with ps2 trilinear, improves textures to match sw renderer.
* GameDB: Add VU Clamping to Twisted Metal - Head-On
* Update GameIndex.yaml
* GameDB: Add minimum blending level for Twisted Metal: Head On
* Change BlendingLevel minimum to recommended
Adds mipmapping full and trilinear for better ground texture for battlefront, also missing a '-' with new entry with missing fixes and region
Lara Croft Tomb Raider Legend, gets higher minimum blending as it looks better and is less than 500 readbacks so should be fine, also had missing gamefixes for entries.
Counter Terrorist Special Forces - Fire for Effect needs vu1clamping (extra can be with sign) fixes https://github.com/PCSX2/pcsx2/issues/9885
Fixes black and white colors in hardware renderers.
Fix the large amount of differences between the .yaml commit hopefully
Revert to the original GameIndex.yaml from the main branch
Adding the modified GameIndex.yaml with the game fix
Revert "Adding the modified GameIndex.yaml with the game fix"
This reverts commit afcf226932b1e27aa3db710f0cbd2e9deb9113f7.
Revert "Revert to the original GameIndex.yaml from the main branch"
This reverts commit 141cbad15d9de1a8d5fa36bc98f43bdc895afa42.
Revert "Fix the large amount of differences between the .yaml commit hopefully"
This reverts commit e03b2ffa537864f67ddf367105477f5a8cf5990c.
Revert "GameDB: Set cpuCLUTRender to 2 for Sega Ages 2500 Vol.31 - Dennou Senki Virtual On (SLPM-62767)"
This reverts commit 76d3c9d33542b3c303191b247a432a8b823535be.
Set cpuCLUTRender to 2 for SLPM-62767
Games have the same issues and fixes, also normal vertex introduces some texture gaps whilst full roundsprite looks to be better, also add Vu0clampmode for some of the bad dialog backgrounds.
See also: https://github.com/PCSX2/pcsx2/pull/9803
When both rt min and max are equal then we know what Ad value is,
if so use Af bit instead and set AFIX value from rt alpha value that we know.
On OpenGL when BLEND C == 1 but reading the rt is disabled, set the value to 0 instead
of reading an undefined value.
Fixes line across the screen and offset blur in Samurai Westerner and corrects region of Chinese entry's to properly use the flag included in the icons folder.
Based on:
https://github.com/PCSX2/pcsx2/pull/9671#issuecomment-1657337888
I do see a lot of the missing entries actually come from the PCSX2 wiki, and the csv was mostly duplicates but I checked and cleaned it up while looking at other things to potentially fix.
GGeneration is faulty naming though, G Genereration needs a space.
There are also 2 reasons why we don't fully follow redump:
For starters Windows uses specific characters in their code and following that would make it impossible to make covers for them and some other things
The other thing is when The blablabla turns into blablabla, The for filtering purposes.
In future we should probably have a display language for specific languages, ex. Korean entries show Japanese, English or others