mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Remove Tex in RT for Dragon Quest VIII
This commit is contained in:
parent
222fad315d
commit
17d2fb1858
|
@ -21301,7 +21301,6 @@ SLES-53974:
|
|||
compat: 5
|
||||
gsHWFixes:
|
||||
autoFlush: 2 # Fixes missing bloom from surfaces like windows.
|
||||
textureInsideRT: 1 # Fixes corruption.
|
||||
# halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel.
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
|
@ -31170,7 +31169,6 @@ SLPM-62490:
|
|||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
autoFlush: 2 # Fixes missing bloom from surfaces like windows.
|
||||
textureInsideRT: 1 # Fixes corruption.
|
||||
# halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel.
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
|
@ -35446,7 +35444,6 @@ SLPM-65888:
|
|||
compat: 5
|
||||
gsHWFixes:
|
||||
autoFlush: 2 # Fixes missing bloom from surfaces like windows.
|
||||
textureInsideRT: 1 # Fixes corruption.
|
||||
# halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel.
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
|
@ -37904,7 +37901,6 @@ SLPM-66481:
|
|||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
autoFlush: 2 # Fixes missing bloom from surfaces like windows.
|
||||
textureInsideRT: 1 # Fixes corruption.
|
||||
# halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel.
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
|
@ -52663,7 +52659,6 @@ SLUS-21207:
|
|||
compat: 5
|
||||
gsHWFixes:
|
||||
autoFlush: 2 # Fixes missing bloom from surfaces like windows.
|
||||
textureInsideRT: 1 # Fixes corruption.
|
||||
# halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel.
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
|
@ -57258,7 +57253,6 @@ SLUS-29157:
|
|||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
autoFlush: 2 # Fixes missing bloom from surfaces like windows.
|
||||
textureInsideRT: 1 # Fixes corruption.
|
||||
# halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel.
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
|
|
Loading…
Reference in New Issue