mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Remove EE Round Mode from Armored Core 3
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@ -873,8 +873,6 @@ SCAJ-20010:
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SCAJ-20011:
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name: "Armored Core 3 - Silent Line"
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region: "NTSC-HK"
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roundModes:
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eeRoundMode: 0 # Fixes Z-Fighting.
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gsHWFixes:
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halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
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partialTargetInvalidation: 1 # Fixes corrupted textures.
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@ -8286,8 +8284,6 @@ SCPS-55013:
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SCPS-55014:
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name: "Armored Core 3"
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region: "NTSC-J"
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roundModes:
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eeRoundMode: 0 # Fixes Z-Fighting.
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gsHWFixes:
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halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
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roundSprite: 2 # Reduces garbage on the UI whilst upscaling.
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@ -15055,8 +15051,6 @@ SLES-51398:
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SLES-51399:
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name: "Armored Core 3"
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region: "PAL-E"
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roundModes:
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eeRoundMode: 0 # Fixes Z-Fighting.
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gsHWFixes:
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halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
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roundSprite: 2 # Reduces garbage on the UI whilst upscaling.
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@ -16674,8 +16668,6 @@ SLES-52203:
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name: "Armored Core 3 - Silent Line"
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region: "PAL-E"
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compat: 5
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roundModes:
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eeRoundMode: 0 # Fixes Z-Fighting.
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gsHWFixes:
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halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
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partialTargetInvalidation: 1 # Fixes corrupted textures.
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@ -26434,8 +26426,6 @@ SLKA-25039:
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SLKA-25041:
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name: "Armored Core 3 - Silent Line"
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region: "NTSC-K"
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roundModes:
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eeRoundMode: 0 # Fixes Z-Fighting.
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gsHWFixes:
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halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
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partialTargetInvalidation: 1 # Fixes corrupted textures.
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@ -40368,8 +40358,6 @@ SLPM-67523:
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SLPM-67524:
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name: "Armored Core 3"
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region: "NTSC-K"
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roundModes:
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eeRoundMode: 0 # Fixes Z-Fighting.
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gsHWFixes:
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halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
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roundSprite: 2 # Reduces garbage on the UI whilst upscaling.
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@ -43148,8 +43136,6 @@ SLPS-25112:
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name: "Armored Core 3"
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region: "NTSC-J"
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compat: 5
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roundModes:
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eeRoundMode: 0 # Fixes Z-Fighting.
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gsHWFixes:
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halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
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roundSprite: 2 # Reduces garbage on the UI whilst upscaling.
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@ -43383,8 +43369,6 @@ SLPS-25168:
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SLPS-25169:
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name: "Armored Core 3 - Silent Line"
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region: "NTSC-J"
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roundModes:
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eeRoundMode: 0 # Fixes Z-Fighting.
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gsHWFixes:
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halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
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partialTargetInvalidation: 1 # Fixes corrupted textures.
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@ -47096,8 +47080,6 @@ SLPS-73416:
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SLPS-73417:
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name: "Armored Core 3 [PlayStation 2 The Best]"
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region: "NTSC-J"
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roundModes:
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eeRoundMode: 0 # Fixes Z-Fighting.
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gsHWFixes:
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halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
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roundSprite: 2 # Reduces garbage on the UI whilst upscaling.
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@ -47115,8 +47097,6 @@ SLPS-73419:
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SLPS-73420:
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name: "Armored Core 3 - Silent Line [PlayStation 2 The Best]"
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region: "NTSC-J"
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roundModes:
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eeRoundMode: 0 # Fixes Z-Fighting.
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gsHWFixes:
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halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
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partialTargetInvalidation: 1 # Fixes corrupted textures.
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@ -49066,8 +49046,6 @@ SLUS-20434:
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SLUS-20435:
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name: "Armored Core 3"
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region: "NTSC-U"
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roundModes:
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eeRoundMode: 0 # Fixes Z-Fighting.
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gsHWFixes:
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halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
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roundSprite: 2 # Reduces garbage on the UI whilst upscaling.
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@ -50129,8 +50107,6 @@ SLUS-20644:
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name: "Armored Core 3 - Silent Line"
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region: "NTSC-U"
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compat: 5
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roundModes:
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eeRoundMode: 0 # Fixes Z-Fighting.
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gsHWFixes:
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halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
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partialTargetInvalidation: 1 # Fixes corrupted textures.
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