Commit Graph

14660 Commits

Author SHA1 Message Date
RedDevilus 2333ff7b2d Qt: Bump Cache + new other icon 2022-06-03 16:23:54 +01:00
RedDevilus 5063961748 Qt: Readability and prevents false matches regions
Code readability is easier if you check out this page and also prevents false matches like PAL-FI which is a Finnish game would trigger PAL-F which gives a French flag.
2022-06-03 16:23:54 +01:00
RedDevilus 815c0a394d Qt: Adding back BIOS flags
The old code was still being used for getting the icons but they were renamed and moved into another folder. Oops!
2022-06-03 16:23:54 +01:00
RedDevilus 6d3f42a441 Qt: Change array and rename flags to region 2022-06-03 16:23:54 +01:00
RedDevilus 4b76594d8d Qt: Add array and look-up for flags
Stenzek doesn't love a lot for variables which impacts code readability, put into array for ease his mind.
2022-06-03 16:23:54 +01:00
RedDevilus f5144f33da Qt: Move flags to seperate folder 2022-06-03 16:23:54 +01:00
RedDevilus 03f7e9e15a Qt: More flags and regions + enabling more icons
In reality it will show multiple flags like Korean flag but the flags aren't correct due to the structure in the GameDB actually being the languages more than the actual region.
At least people will have Korean flags and others for now and fix GameDB later as it's still a nightly/development cycle.

Though there are about 30 country flags included for future usage as of now.
2022-06-03 16:23:54 +01:00
Blackbird88 a8baa4b67c GameDB: Added Tourist Trophy VU clamp fix 2022-06-03 13:52:50 +01:00
RedDevilus f40bebed3b GameDB: Fix line in the sky for Jak games
Read the description...
2022-06-02 18:25:35 +01:00
RedDevilus 5a036e572b GameDB: Remove Kingdomhearts 1/2 GShwfixes
Issues with texture cache reveal themselves so best to remove it.
2022-06-02 18:25:16 +01:00
Mrlinkwii cd31f5fceb GameDB: upscaling fixes for 'Tokyo Xtreme Racer Drift 2' 2022-06-02 00:45:08 +01:00
Mrlinkwii f812174270 Gamedb: fix game title typos 2022-06-01 21:39:33 +01:00
nev3rfail aeaeb8ba94 GS/TextureReplacement: Ignore replaced textures in DumpTexture 2022-06-01 20:15:16 +02:00
Florin9doi 2adeb401ff Gamedb: PlayStation BB Navigator 2022-06-01 12:38:19 +01:00
Florin9doi 52325cb7dd Gamedb: Jissen Pachi-Slot Hisshouhou 2022-06-01 12:38:19 +01:00
Florin9doi 6265bbf99a Gamedb: Web browsers 2022-06-01 12:38:19 +01:00
Mrlinkwii 8c0c9a5e29 PAD: fix typo in UI 2022-06-01 12:09:03 +01:00
Florin9doi 8638c73a4e Gamedb: DVD Player 2022-06-01 11:01:00 +01:00
Florin9doi d2d4038357 Gamedb: Chou! Rakushii Internet Tomodachi Nowa 2022-06-01 10:36:23 +01:00
refractionpcsx2 f8fdbaf566 CheatsWS: Remove bad Herdy Gurdy WS patch 2022-05-31 19:12:53 +01:00
Stuart Kenny 0b2536dd3e GS/HW: Fix typos in wave filter shader 2022-05-31 17:36:16 +01:00
Mrlinkwii b2b7d8d64e Gamedb: remove patch from 'Boku to Mao' 2022-05-31 16:17:22 +01:00
Stuart Kenny 67c34794e8 Qt: wire in tv shaders 2022-05-31 15:22:47 +01:00
Dreadmoth 30f0cdde6f GameDB: Add missing serial
Secret Agent Clank (PAL-M12) [SCES-55496]
2022-05-31 16:08:13 +02:00
TheLastRar 71637cc282 DEV9: Clang format Qt files 2022-05-31 13:57:24 +01:00
TheLastRar 56402db7ee DEV9: Add DNS host export/import 2022-05-31 13:57:24 +01:00
TheLastRar 3e76d380a1 DEV9: Move helper Qt classes into a separate file 2022-05-31 13:57:24 +01:00
Connor McLaughlin 4873165dbc PAD/Host: Fix unconditionally sending state for disconnected ports 2022-05-31 12:12:44 +01:00
Connor McLaughlin 277706505e PAD: Make controller info public 2022-05-31 12:12:44 +01:00
Stuart Kenny 9f09aa725b pad: Expose Analog mode button. 2022-05-31 11:35:13 +01:00
Connor McLaughlin 06fee385e1 Tests: Add unit tests for UNC paths on Win32 2022-05-31 11:01:14 +01:00
Connor McLaughlin dc4ef1163f Qt: Add logging of early directory setup
Makes debugging this stuff easier in the future.
2022-05-31 11:01:14 +01:00
Connor McLaughlin 2928837b76 Qt: Add command line parameter to force early console log 2022-05-31 11:01:14 +01:00
Connor McLaughlin a5124b118b FileSystem: Fix splitting UNC paths 2022-05-31 11:01:14 +01:00
Connor McLaughlin e7db878188 GS: Clamp tex-in-rt source rectangle to rt bounds
Fixes GPU crash for DX12 in Ridge Racer V. Game still has broken car
textures.
2022-05-31 10:58:45 +01:00
lightningterror 0b164a7989 github labeler: Add/adjust renderer labels based on current renderers. 2022-05-31 01:14:20 +02:00
Mrlinkwii a4088685a0 Gamedb: Fix up some game names and add upscaling fixes for 'Xenosaga' 2022-05-30 22:48:18 +01:00
TellowKrinkle fc06963c56 Common: Implement screensaver prevention on macOS 2022-05-30 16:38:01 -05:00
PCSX2 Bot 9680e7460c PAD: Update to latest controller database. 2022-05-30 21:43:49 +02:00
Connor McLaughlin 271e53a6bf Assertions: Fix message not being included for pxAssert() 2022-05-30 10:20:44 +01:00
RedDevilus 3888483fb4 GameDB: Reflect some new regions + new serials
In case of new centralised way of regions like the flag icons for Qt and adding some new serials.
2022-05-30 10:00:06 +01:00
RedDevilus d67e72912c Qt: Fix DPI scaling 125% + higher quality icons
Upscaling on Qt didn't work properly as Windows calculates it differently, it's better to give far larger pictures and icons and let it downscale.

Also added most country flags that are relevant for PCSX2.

Reduces size icons from 3.5 MB to a whopping 0.34 MB (340 KB!) but looks even better for everyone.

Hopefully fixes #6255
2022-05-30 10:00:06 +01:00
refractionpcsx2 b843989719 Clang: Format GS.h 2022-05-30 09:48:26 +01:00
refractionpcsx2 7717450044 GS: Fix CSR.FIELD for progressive mode 2022-05-30 09:48:26 +01:00
TellowKrinkle 98947c10bb wx: Fix assert on settings panel 2022-05-30 09:48:13 +01:00
TellowKrinkle 6aa7266084 Core: Fix LnxFlatFileReader FinishRead return 2022-05-30 09:46:53 +01:00
TellowKrinkle bd5656bf89 Core: Fix DarwinFlatFileReader FinishRead return
Looks like the return value is expected to be the number of bytes read
2022-05-30 09:46:53 +01:00
TellowKrinkle 1e4795e653 CDVD: BlockDumpFileReader formatting 2022-05-30 09:46:53 +01:00
Goatman13 c8e0090870 GameDB: Remove few IPU patches
No longer needed.
2022-05-30 01:24:31 +01:00
Goatman13 2dd9d8338b IPU: Implement start code validation for BDEC/IDEC
According to MPEG specs when 8 "0" bits are found, we should check for 000001xxh. Recommended way is to check 24 bits (000001h), and if they won't match discard 8 bits and try again until valid code is found, or stream ends.
2022-05-30 01:24:31 +01:00