mirror of https://github.com/PCSX2/pcsx2.git
Qt: Readability and prevents false matches regions
Code readability is easier if you check out this page and also prevents false matches like PAL-FI which is a Finnish game would trigger PAL-F which gives a French flag.
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815c0a394d
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@ -281,8 +281,9 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
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return m_type_exe_pixmap;
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}
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}
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case Column_Region:
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{
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{
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return m_region_pixmaps[static_cast<int>(ge->region)];
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}
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@ -459,9 +460,9 @@ void GameListModel::loadCommonImages()
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for (u32 i = 0; i < static_cast<u32>(GameList::Region::Count); i++)
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{
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m_region_pixmaps[i] = QIcon(
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QStringLiteral(":/icons/flags/%1.png").arg(GameList::RegionToString(static_cast<GameList::Region>(i))))
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.pixmap(QSize(42, 30));
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}
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QStringLiteral(":/icons/flags/%1.png").arg(GameList::RegionToString(static_cast<GameList::Region>(i))))
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.pixmap(QSize(42, 30));
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}
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for (u32 i = 1; i < GameList::CompatibilityRatingCount; i++)
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m_compatibility_pixmaps[i].load(QStringLiteral(":/icons/star-%1.png").arg(i - 1));
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@ -89,7 +89,9 @@ const char* GameList::EntryTypeToString(EntryType type)
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const char* GameList::RegionToString(Region region)
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{
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static std::array<const char*, static_cast<int>(Region::Count)> names = {
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{"NTSC-B", "NTSC-C", "NTSC-HK", "NTSC-J", "NTSC-K", "NTSC-T", "NTSC-U", "Other", "PAL-A", "PAL-AF", "PAL-AU", "PAL-BE", "PAL-E", "PAL-F", "PAL-FI", "PAL-G", "PAL-GR", "PAL-I", "PAL-IN", "PAL-M", "PAL-NL", "PAL-NO", "PAL-P", "PAL-R", "PAL-S", "PAL-SC", "PAL-SW", "PAL-SWI", "PAL-UK"}};
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{"NTSC-B", "NTSC-C", "NTSC-HK", "NTSC-J", "NTSC-K", "NTSC-T", "NTSC-U",
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"Other",
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"PAL-A", "PAL-AF", "PAL-AU", "PAL-BE", "PAL-E", "PAL-F", "PAL-FI", "PAL-G", "PAL-GR", "PAL-I", "PAL-IN", "PAL-M", "PAL-NL", "PAL-NO", "PAL-P", "PAL-R", "PAL-S", "PAL-SC", "PAL-SW", "PAL-SWI", "PAL-UK"}};
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return names[static_cast<int>(region)];
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}
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@ -225,6 +227,8 @@ bool GameList::GetIsoListEntry(const std::string& path, GameList::Entry* entry)
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{
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entry->title = std::move(db_entry->name);
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entry->compatibility_rating = db_entry->compat;
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////// NTSC //////
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//////////////////
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if (StringUtil::StartsWith(db_entry->region, "NTSC-B"))
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entry->region = Region::NTSC_B;
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else if (StringUtil::StartsWith(db_entry->region, "NTSC-C"))
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@ -239,28 +243,30 @@ bool GameList::GetIsoListEntry(const std::string& path, GameList::Entry* entry)
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entry->region = Region::NTSC_T;
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else if (StringUtil::StartsWith(db_entry->region, "NTSC-U"))
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entry->region = Region::NTSC_U;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-A"))
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entry->region = Region::PAL_A;
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////// PAL //////
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//////////////////
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else if (StringUtil::StartsWith(db_entry->region, "PAL-AF"))
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entry->region = Region::PAL_AF;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-AU"))
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entry->region = Region::PAL_AU;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-A"))
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entry->region = Region::PAL_A;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-BE"))
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entry->region = Region::PAL_BE;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-E"))
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entry->region = Region::PAL_E;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-F"))
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entry->region = Region::PAL_F;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-FI"))
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entry->region = Region::PAL_FI;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-G"))
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entry->region = Region::PAL_G;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-F"))
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entry->region = Region::PAL_F;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-GR"))
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entry->region = Region::PAL_GR;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-I"))
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entry->region = Region::PAL_I;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-G"))
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entry->region = Region::PAL_G;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-IN"))
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entry->region = Region::PAL_IN;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-I"))
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entry->region = Region::PAL_I;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-M"))
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entry->region = Region::PAL_M;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-NL"))
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@ -271,14 +277,14 @@ bool GameList::GetIsoListEntry(const std::string& path, GameList::Entry* entry)
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entry->region = Region::PAL_P;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-R"))
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entry->region = Region::PAL_R;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-S"))
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entry->region = Region::PAL_S;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-SC"))
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entry->region = Region::PAL_SC;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-SW"))
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entry->region = Region::PAL_SW;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-SWI"))
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entry->region = Region::PAL_SWI;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-SW"))
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entry->region = Region::PAL_SW;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-S"))
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entry->region = Region::PAL_S;
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else if (StringUtil::StartsWith(db_entry->region, "PAL-UK"))
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entry->region = Region::PAL_UK;
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else
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@ -50,26 +50,26 @@ namespace GameList
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NTSC_T,
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NTSC_U,
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Other,
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PAL_A,
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PAL_AF,
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PAL_AU,
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PAL_A,
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PAL_BE,
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PAL_E,
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PAL_F,
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PAL_FI,
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PAL_G,
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PAL_F,
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PAL_GR,
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PAL_I,
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PAL_G,
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PAL_IN,
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PAL_I,
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PAL_M,
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PAL_NL,
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PAL_NO,
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PAL_P,
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PAL_R,
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PAL_S,
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PAL_SC,
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PAL_SW,
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PAL_SWI,
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PAL_SW,
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PAL_S,
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PAL_UK,
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Count
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};
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