Commit Graph

14660 Commits

Author SHA1 Message Date
Mrlinkwii 8d3c82de19 Gamedb: upscaling fixes for 'Need for Speed: Hot Pursuit 2' 2022-05-30 00:37:04 +01:00
Mrlinkwii 3bff10e17d Gamedb: add upscaling fixes for ' The Sims 2 pets' 2022-05-29 23:15:44 +01:00
refractionpcsx2 6562a5191a MTGS: Fix GS reset behaviour 2022-05-29 22:03:02 +01:00
Connor McLaughlin 5ef159876a Build: Don't rewrite svnrev.h unconditionally
Stops VS from recompiling the files which include it every time you hit
run.
2022-05-29 16:19:08 +01:00
Mrlinkwii 1bb86d8984 GameDB: remove gameFixes for 'nfl street 3' 2022-05-29 16:17:15 +01:00
Connor McLaughlin edd735ce80 GS: Read local memory without sync when readbacks are disabled 2022-05-29 16:15:34 +01:00
Connor McLaughlin 4fd06b5ea8 GS: Clear current/merge textures on hardware reset 2022-05-29 16:15:18 +01:00
Connor McLaughlin f6d997ca87 GS: Clear local memory on hardware reset 2022-05-29 16:15:18 +01:00
Connor McLaughlin 5963efcec8 GS: Get rid of redundant pointers to VM 2022-05-29 16:15:18 +01:00
Silent f8fbfee49d GameDB: Add Auto Flush for 24 - The Game
Fixes pause menu backgrounds.
2022-05-29 14:34:15 +01:00
Mrlinkwii 4d7ee63d77 GameDB: remove gameFixes from'NFL Street 2' 2022-05-29 14:30:16 +01:00
Mrlinkwii 21b97f68fa
Config: Remove unused macro from superVU. (#6240) 2022-05-29 01:04:24 +02:00
refractionpcsx2 95c91b4dc6 GS-TC: Preserve scale when resizing target for display. 2022-05-28 23:59:31 +01:00
Mrlinkwii ca1b35a351 GameDB: add missing serials 2022-05-28 23:27:48 +01:00
Mrlinkwii 84177d38d4 GameDB: update 'Growlanser Generations' name 2022-05-28 19:28:14 +01:00
Mrlinkwii e21589da86 Gamedb: fix up some game titles 2022-05-28 18:56:13 +01:00
refractionpcsx2 0768971f35 GS: Bug fix Scissor Optimization 2022-05-28 14:29:37 +01:00
Mrlinkwii 6c42a7f6e4 GameDB: fix up game names 2022-05-28 13:51:57 +01:00
Connor McLaughlin a65f3bd116 GS/DX12: Fix incorrect blend factor for primid DATE 2022-05-28 05:50:21 +01:00
Connor McLaughlin 822e508d13 D3D12: Don't call GetGPUDescriptorHandleForHeapStart() on non-shader-visible heaps 2022-05-28 05:50:21 +01:00
RedDevilus 1611aeedce GameDB: Tales of Legendia + Batman Begin + ...
- Added FMV switch for Tales of Legendia which can show garbage textures
- Added Batman Begins (Autoflush and Special Texture half pixel offset for the lighting misalignment)
- Some extra clean-up on Spartan - Total Warrior
2022-05-28 05:49:36 +01:00
refractionpcsx2 7c243756bc GS: Better swapped draw direction detection on scissor opt 2022-05-28 04:42:33 +01:00
refractionpcsx2 43b53df0a0 Patches: Make cheats_ws.zip search case insensitive 2022-05-28 03:32:43 +01:00
C.W. Betts 66c6c2400a Some Qt for Mac fixes. 2022-05-27 21:21:48 -05:00
Connor McLaughlin 30096a5ae4 Qt: Add hardware check for SSE4 and AVX2 2022-05-27 17:39:09 +01:00
refractionpcsx2 c70afc24bd GUI/Qt: Prioritize serial in cover lookup 2022-05-27 11:34:39 +01:00
Connor McLaughlin ce53b7adb1 Qt: Implement drag/drop to main window 2022-05-27 09:55:02 +01:00
Connor McLaughlin 25fa70fe9e Qt: Fix loading save state from manual file 2022-05-27 09:55:02 +01:00
RedDevilus 724957fbec Qt: Revision default hotkeys
There has been a re-order of keybindings, new keybindings and missing Single Frame GS Dump, Multi Frame GS Dump, Input Recording mode.

To be decided for the rest.
2022-05-26 19:27:04 +01:00
TellowKrinkle 9084ef35b4 GS:SW: Restore zequal for optimization 2022-05-26 03:51:39 -05:00
TellowKrinkle e58b1054ea GS:SW: Use restrict on DrawTriangleSection
Improves compiler optimization
2022-05-26 03:51:39 -05:00
TellowKrinkle 24de0866f7 GS:SW: Don't interpolate xy fields for scanlines
By that point, xy is what's being used to advance the scanline and won't be needed as a parameter
2022-05-26 03:51:39 -05:00
TellowKrinkle 0cec99361b GS:SW: Use floats for zskip 2022-05-26 03:51:39 -05:00
TellowKrinkle 8ba745030a GS:SW: Hold double z in registers more 2022-05-26 03:51:39 -05:00
TellowKrinkle 4ddf897719 GS:SW: Use doubles for Z calculation 2022-05-26 03:51:39 -05:00
TellowKrinkle 9be7eb67d8 GS:SW: Rearrange GSVertexSW members to better match planned DoubleZ arrangement
Note: Removes zequal.  DoubleZ will fix, but until then things will break
2022-05-26 03:51:39 -05:00
TellowKrinkle 56bba522ac GS:SW: Unvectorize unneccessarily-vectorized things 2022-05-26 03:51:39 -05:00
TellowKrinkle b6c1b3fb96 GS: Add double operations to GSVector/GSNewCodeGenerator 2022-05-26 03:51:39 -05:00
TellowKrinkle 82de13d95a GS: Better cxpr GSVector init 2022-05-26 03:51:39 -05:00
TellowKrinkle 92dd6fb575 GHActions: Improve macOS artifact name for tagged builds 2022-05-26 03:26:12 -05:00
TellowKrinkle ced58a047d CMake: Set fp-contract=fast
Clang defaults to off, everyone else defaults to on or fast.  Allows multiplies and adds to be merged into fma
2022-05-25 21:56:21 -05:00
refractionpcsx2 2d98b877a2 Patches-NI: Remove broken Silent Hill 3 patch 2022-05-26 00:54:59 +01:00
Master Builder a26b91291c Common/Linux/LnxHostSys: Fixed compatibility issues with FreeBSD, made error
handling more explicit
2022-05-26 00:28:44 +02:00
Connor McLaughlin 46a649afc1 GS: Add Skip Presenting Duplicate Frames option 2022-05-25 23:24:44 +01:00
Connor McLaughlin 3ce242886b VMManager: Disable symbol map update on Qt
Until it's implemented.
2022-05-25 23:24:30 +01:00
Connor McLaughlin 3b5538a09c VMManager: Fix no ws/ni patches message showing up on reset 2022-05-25 23:24:30 +01:00
Connor McLaughlin 796519f6a7 D3D12HostDisplay: Fix vsync 2022-05-26 00:04:46 +02:00
Connor McLaughlin 2365a9caab D3D12/Texture: Fix incorrect resource state for fallback staging buffer 2022-05-26 00:04:46 +02:00
Connor McLaughlin 425b5d0478 BlockdumpFileReader: Extra error checking to detection 2022-05-25 14:08:54 +01:00
Connor McLaughlin 628560850a CDVD: Fix crash when trying to scan small gzip files 2022-05-25 14:08:54 +01:00