Commit Graph

72 Commits

Author SHA1 Message Date
gabest11 ab010b2b4c forgot to set function level linking..., that trims more unused code and dlls deps, any good revision number ahead to reach? :D
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1620 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 23:27:22 +00:00
gabest11 0d40e9963e vs2010 project files for pcsx2 (plugins later)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1617 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:11:06 +00:00
arcum42 a4e0009a7e Stub out some functions in the cache code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1588 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-30 23:50:39 +00:00
Jake.Stine b93f5bf91a More new plugin api work.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-29 13:54:49 +00:00
Jake.Stine 16fb25c1ed NewPluginApi: Some tweaks as per Gabest suggestion; probably a tired disaster in need much review.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1579 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-28 07:34:49 +00:00
Jake.Stine 3935927a99 Cleaned up some loose ends I left behind in my initial rough draft of PluginCallbacks.h, and added some eol-style:native properties to /common/include files that lacked them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1577 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-28 01:25:51 +00:00
Jake.Stine 2cbb853535 Working on a brand new plugin interface, based on passing APIs via structure instead of individually binding each function (which is generally cumbersome and limited in a number of ways).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1576 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-27 23:51:52 +00:00
arcum42 56a98ca922 Converted a few of the file paths to strings, and moved the generic file manipulation functions in IsoFileFormats to their own file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1562 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-24 03:08:14 +00:00
arcum42 a9999cbffa Reworked a few things in PcsxConfig, to make things a little more organized, and make path changes later easier. (May have broken Linux temporarily. If so, I'll fix it in a bit.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1560 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-24 00:53:40 +00:00
arcum42 20b95fd187 Added a few new calls to PathUtils, and used them to get rid of some platform specific code in the new Iso code. I also modified some other code to use the new calls, and fixed a few microVU compiler warnings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1559 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-23 23:30:19 +00:00
gigaherz de976b8234 Remove the bool from the GS exports, as Jake said.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1531 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 12:38:42 +00:00
gigaherz 63a01f76ac Matsuri sent me a cleanup of his previous patch. No changes in functionality.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1528 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 03:34:30 +00:00
ramapcsx2 258dc05529 Plugin interface / GSdx changes that binds the GSdx vsync option to the pcsx2 framelimiter.
This patch by matsuri makes playing with vsync a lot nicer, so thanks for that one ;)

Note: For now its directx 10 only, due to dx9 needing a swapchain reset..

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1526 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-15 19:44:06 +00:00
gigaherz e2c31ae72a Now that having internal CDVD interfaces is easy, I added a NODISC interface, with a menu option to run the BIOS with no disc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1513 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-15 01:17:28 +00:00
gigaherz 3f28c12fe7 Start improving the CDVD interface. Change the internal ISO interface to use it.
I will later work on getting the typical plugins to support these new functions.
I have tried to also update the linux side, but I can't compile or test it so it might not work properly.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1511 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-15 00:27:27 +00:00
gigaherz 43f8746906 Implemented WIP code to run a ISO image from within pcsx2, ignoring the currently selected cdvd plugin.
I tried it and it seems to work, but I can't assure it's bugfree.
Next step is to implement internal blockdump creation and loading, and fix any problems ppl might have with this.
(And sorry for breaking linux on every commit I do. :P)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1496 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-12 17:17:57 +00:00
ramapcsx2 0fb4e89fe2 Removed the wait cycles hack, and made it effectively always on.
The magic values for this setting were made for the old, sometimes failing system.
It should not be needed anymore, and testing confirmed that.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1485 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-11 15:43:28 +00:00
cottonvibes 6b2c26a617 Added 2 gamefixes to the Windows Side (untested since I don't have the games xD):
- DMA Execution hack - Fixes Fatal frame problems by ignoring dma transfers while another one is being executed.
- VU XGkick hack - Fixes Erementar Gerad by delaying XGkick. Similar to what SO3 needs, except this game needs more delay. Emulating this correctly is impossible with the current DMAC system, and will most-likely never be fixed correctly. The best (and fastest) way to simulate proper behavior is with a gamefix. (Super VU was doing this by a CRC hack, but I changed it to use this gamefix instead along with microVU.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1437 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 04:27:18 +00:00
arcum42 89dc306861 The Gust fix is back in. The previous behavior is in as a gamehack for Fatal Frame, and any other games adversely affected. Checkbox not yet implemented for Windows.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1436 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 03:12:36 +00:00
arcum42 816e39851a Linux: Quick fixes to get the Linux build working with the changes in r1388.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1389 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:32:35 +00:00
Jake.Stine b974b815ff Major Build System changes:
* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
 * Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
 * Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
 * Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
 * Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.

Notes:
 * Current plugin version compatibility status should be unaffected.  The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
 * All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
 * Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 08:20:19 +00:00
cottonvibes 07a4eb3491 microVU/pcsx2:
- Removed flaghack1 since it didn't do much over flaghack2 (except break games :p).
Flaghack2 is now renamed to "Status Flag Hack", and so-far we haven't found a single game it breaks, so compatibility is high.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1313 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 23:51:23 +00:00
arcum42 e8ae911664 Linux: Hack microVU into the Gui.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1275 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-27 13:10:43 +00:00
cottonvibes 58c45c42ca microVU is now selectable as a GUI option from the CPU dialog box.
microVU speedhacks are also available in the speedhacks dialog.

All the GUI stuff took me a few hours, so hopefully I didn't bug anything.

Note to users:
Please remember that microVU is a W.I.P. and will have bugs; but it also fixes some games Super VU has problems with. So have fun testing.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1273 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-27 09:14:43 +00:00
arcum42 7519fb8113 Some quick fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1252 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-24 04:34:23 +00:00
Jake.Stine 3ff7f2f191 Meaningless Commits Inc presents: Made jASSUME to be more scope-proof, and fixed a minor signed/unsigned warning in cdvd.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1240 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 01:11:28 +00:00
arcum42 9eda5dc951 Linux: Fear and Loathing in GCC 4.4.0...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1222 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-19 13:25:09 +00:00
Jake.Stine 1f67f63ed5 Removed the microVU enabler define (oops >_<), and removed some SPU2 counters message since the code in question is behaving as intended.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1181 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 19:40:54 +00:00
Jake.Stine 729d90c1ce microVU:
* Smartened up the microprogram cache.  Programs are (quite accurately) selected based on how often and how recently they have been used.  Solves constant recompilation issues in games like FFXII and Tekken 5 [but not the SPS, sorry!].

* Changed memory allocation so that microprogram blocks are allocated *on demand* -- this saves a lot of memory and makes it possible to test 64-program caches (which would previously fail due to exceeding 2gb ram allocations!).  Also fixed a few small memory bugs in Init/Alloc, and made it so mVU only allocates memory once instead of on every reset. :)

* Tweaked uses of progSize in microVU.h so that it's consistent [all instances of progSize are (vumem_size / 4) now]

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1180 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 19:34:17 +00:00
Jake.Stine 8ab8adabf1 Improved handling of jNO_DEFAULT so that it performs a sanity check in Devel builds [currently applies to Pcsx2 only since we don't have a standard define macro for devbuild in the plugins].
Cleaned up and abbreviated logging for the new IOP HwRead/Write handlers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1131 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-04 14:12:21 +00:00
Jake.Stine a69cfcc464 Removed VU-Skip [helps simplify the frameskipper logic] -- Use the VU Cycle Stealer hack instead for better, faster, more stable speedups of the VU1 unit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1114 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 09:04:47 +00:00
arcum42 bc9e0b08ad Some work on CDVD.cpp. Slight change to the branch statements in Interpreter.cpp. Restore a change to Pcsx2Defs.h that got reverted.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1102 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-01 11:06:52 +00:00
arcum42 d8617c1ee8 Get rid of duplicated code in PS2Etypes.h. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1088 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 11:47:05 +00:00
arcum42 286c405ce9 Moved a few things around. Redid some of the work I did earlier on Hw with the non-obsolete version of the code. Changed some code not to use defines...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1053 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-24 02:28:14 +00:00
sudonim1 d7341d5b69 Protect manual pages again after running code in them for a while, should speed up some games and probably not significantly slow down any.
Related new speed hack, fast-forward a block starting at 0x81FC0 which some games (FFX) run a lot.  This block is also excluded from the previous feature.
Rearrange configuration file and speed hack dialog.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1040 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-21 23:30:06 +00:00
Jake.Stine 6f99ec45b9 Emitter: Fixed a small bug in the ModSib emitter logic which caused some forms of ESP to encode incorrectly. Implemented CALL/BSF/BSR [x86], MOVQ, MOVD, and MOVSS [mmx/xmm]. Renamed ix86_mmx.cpp and i86_sse.cpp to ix86_legacy_mmx.cpp and i8x_legacy_sse.cpp.
iMMI.cpp: Removed mucho dead pre-SSE2 code. (old code can be grabbed from a tagged revision, in case it's useful for future reference).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1011 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-19 02:14:50 +00:00
sudonim1 4d2adcae9f New speed hack mainly targeting 3D geometry.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@984 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-15 20:31:58 +00:00
cottonvibes 6775b8a5cc microVU:
- added microVU_Execution.inl
- dispatcher stuff is now recompiled with pcsx2's emitter instead of using inline asm, its cleaner than inline asm and its more portable since the asm won't have to be ported to GCC.
- lots of first-pass implementation for lower opcodes
- implemented documented branch behavior (first pass stuff only)
Note: theres some undocumented stuff branches do according to Nneeve's tests, but i won't implement those for now since 99% of games shouldn't need it, and according to the tests, the behavior seems kind-of random/erratic.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@948 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 19:45:27 +00:00
refraction 756127d096 Fixed recently discovered bug from VIF which could have potentially happened anywhere jNODEFAULT is used (nobody noticed lol)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@946 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 13:29:20 +00:00
Jake.Stine 5f354c3cee Reverted the emitter back to a c/cpp form from inl files (probably wasn't necessary, but I don't like having code in header/inl files when I can help it). Also:
* Fixed a couple potential bugs in some Rm forms of MMX instructions.
* Improved compilation times by isolating BaseBlockEx.h to the files the needed it (it uses STL junks).
* Removed some dead code form emitters and BaseBlockEx.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@921 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-07 21:54:50 +00:00
arcum42 7744205a58 Assorted cleanup. A few compilation errors went away, a few useless variables are gone, a few if statements are now case statements. Added comments on a few potential problem areas.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@904 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-04 07:48:50 +00:00
Jake.Stine e9d722ba1a Set zlib to use fast compression for savestate (big speedup for when making savestates).
Disabled Edit and Continue and re-enabled optimizations in devel mode (thought I disabled Edit and Continue earlier, but I guess it didn't get saved/committed correctly).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@865 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-30 18:19:05 +00:00
mattmenke 74dcf7d8a9 Forgot to remove a couple debug lines.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@856 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:48:18 +00:00
mattmenke e3b40d1933 LilyPad, Plugin APIs: Slightly changed how multitap API additions work. Now enabling is handled completely by the pad plugin. If anyone ever really feels like adding support for more memcards, can move it over to PCSX2 itself.
Also add some documentation to PadApi.h.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@853 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:14:59 +00:00
arcum42 0feb9de523 General cleanup in Gif.cpp && IPU.cpp. Did a bit of refactoring in Gif.cpp. Moved the path3hack to patches.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@850 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-28 06:53:18 +00:00
ramapcsx2 0e61bd6b35 - Nneeve fixed the Tri-Ace gamefix so Gradius5 doesn't crash with it enabled anymore.
- Moved one global variable for the VU interpreters, which surprisingly speeds up Star Ocean 3 for me.
- Set Flush to Zero for FPU and VU back to on. Let's see how long it lasts this time :p
- Removed the FFX hack from pcsx2! It's still toggled in the GS plugins, the correct behaviour is having it always on.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@848 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-27 23:52:17 +00:00
ramapcsx2 157e696182 - Various fixes to MMI and more changes to opcodes to mimic ps2 behavior, thanks to Nneeve.
- Brought back a gamefix for Persona games. They still have missing geometry without it (VU clip flag problem)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@835 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-22 19:40:43 +00:00
Jake.Stine 9528571ea3 Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds.
Applied new property sheets to Pcsx2, SPU2-X, ZeroStuff, and NULLs.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@829 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-21 04:01:44 +00:00
arcum42 382431ebcb Linux: Make some of the assembly look a bit better. Change the PCSX2_ALIGNED_EXTERN defs a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@820 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-19 11:11:30 +00:00
Jake.Stine c5b366095a Fix for some random slowdown introduced in 815 (bad cacheline coloring caused a random 30% speed drop when not using speedhacks) >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@819 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-19 10:20:56 +00:00