netoale
b910e20413
Update GSCrc.cpp
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added french version of Simpsons The Game 0x5C1EBF61
2016-02-15 21:56:53 +01:00
refractionpcsx2
909584d473
GSDX: Disable Nvidia hack when in native res
2016-02-15 20:27:51 +00:00
Gregory Hainaut
8ae7f60b04
Merge pull request #1175 from PCSX2-Alpha/GSDX_stuffs
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GSDX: Vertical frequency corrections and extra stuffs
2016-02-13 18:15:49 +01:00
Gregory Hainaut
77f9113301
gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
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Didn't test it yet as my driver is too old.
Note: might break the open source drivers.
2016-02-13 15:28:11 +01:00
Akash
e810428c86
GSDX: Remove some old comments
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Disgaea 2 intro FMV now works fine with/without upscaling. (confirmed
with rama)
2016-02-12 12:05:42 +05:30
Akash
465cfb4fad
PCSX2-GSFrame: Make upscaling impact resolution values
2016-02-12 11:57:41 +05:30
Akash
67a7a63a36
GSDX: Add vertical frequency for all video modes
2016-02-12 05:28:30 +05:30
Akash
1445bf7fb1
GSDX: Extend macros for all video modes.
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The following patch detects the other video modes based on Phased lock loop divider (LC)
2016-02-12 04:43:57 +05:30
Gregory Hainaut
253e801f51
linux: enable float operation on SSE unit
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Potentially faster and requires to flush denormal float to 0
2016-02-09 18:24:12 +01:00
Gareth Poole
0b362fd866
GSdx: Fix spelling issues in GSdx Linux configuration window
2016-02-08 19:14:56 +01:00
Gregory Hainaut
51b40c6b18
gsdx: move black CRC hack from openGL to DX level
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Rendering is much nicer this way
2016-02-06 17:32:12 +01:00
Jonathan Li
93dc772565
GSdx: Missed a _WINDOWS usage...
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Visual Studio Find and Replace can only be trusted if all the files are
included in the project. I suppose it's time to add any missing files
to the relevant projects...
2016-02-04 19:12:46 +00:00
Gregory Hainaut
85f64b8c08
Merge pull request #1137 from PCSX2-Alpha/CRTC_Scaling
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PCRTC: Proper handling for 720P/1080P video modes.
2016-02-01 10:11:58 +01:00
Akash
c889659ad7
GSDX: Prevent a bad division
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GetDeviceSize() already does a half division based on the INT and FFMD
registers.
2016-01-30 05:20:06 +05:30
Akash
7407162dfe
GSDX: Add some nice macros
2016-01-30 05:19:53 +05:30
Gregory Hainaut
841df74010
gsdx: add info to get a working driver
2016-01-28 21:18:24 +01:00
Jonathan Li
0f11838d93
gsdx: s/_WINDOWS/_WIN32/
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It's the proper Windows preprocessor macro.
2016-01-27 22:41:45 +00:00
Gregory Hainaut
2ff611137e
pcsx2|lilypad|gsdx: use portable printf format
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(portable: let's see VS compilation...)
2016-01-22 19:46:03 +01:00
Gregory Hainaut
da4d3562f5
gsdx-ogl: update status of the SSO extension
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AMD (proprietary) is working on it
Free driver will be fixed on Mesa 11.2 (and I hope mesa 11.1.2)
2016-01-22 09:28:59 +01:00
Gregory Hainaut
3f3141c186
GSdx-ogl: limit accurate sprite blending to smaller draw call
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Completely restore speed in Zone of Ender
Fix #1093
2016-01-22 09:07:35 +01:00
Gregory Hainaut
69d585e867
Merge pull request #1114 from remeh/clang-unused-param
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gsdx: cmake: don't display "unused parameters" warnings on release bu…
2016-01-22 08:07:07 +01:00
Akash
22fccd5143
GSDX: Add a nice debug message
2016-01-20 04:29:23 +05:30
Akash
ebb6e34196
PCRTC: Fix video modes higher than 480P
2016-01-20 04:23:45 +05:30
willkuer
fd412c2938
gsdx: Generic GSSetting
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The old implementation saved the current value of a GSSetting as uint in
a field called 'id'. The implementation of GSSettings suggests that
GSSettings could be saved in a database with id as primary key. This
would require a translation look up from id to value but could have all
advantages of a database. However the interface to GSSetting was never
implemented like that.
In the new implementation GSSetting has a 'value' field that stores an
int representative value of the desired state. Additionally the
constructor is 'overloaded' as template to reduce casting in the
consumer code. However all consumer values need to be castable to int.
Accordingly combobox initialization was adjusted.
2016-01-18 23:59:27 +01:00
Gregory Hainaut
5bf12519da
Merge pull request #1105 from ssakash/CRTC_-NTSC-height-saturation
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PCRTC: Better handling of CRTC height saturation
2016-01-17 16:38:59 +01:00
Gregory Hainaut
254081e3ad
Merge pull request #1115 from turtleli/gsdx-ogl-blend
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gsdx-ogl: Improve accurate blend sprite draw speed
2016-01-17 15:42:07 +01:00
Jonathan Li
37deeb0d52
gsdx-ogl: Optimise overlap detection algorithm
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Vectorise coordinate min/max sorting, and use the ordered runion
instead.
2016-01-16 19:21:56 +00:00
Jonathan Li
14dffa762b
gsdx: Add runion_ordered to GSVector
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Allows to save a few instructions cycles when xy and zw are already
sorted (min and max rectangle coords).
2016-01-16 19:21:55 +00:00
Jonathan Li
2fc3ef8124
gsdx-ogl: Add sprite overlap statistics to debug messages
2016-01-16 19:21:54 +00:00
Gregory Hainaut
35568f6425
gsdx: disable simd in 64 bits
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Let's concentrate first on SSE2
This commit fuses a couple of ifdef
2016-01-16 14:34:00 +01:00
Gregory Hainaut
022cd9cd64
gsdx: s/u32 pointer/uptr/
2016-01-16 14:34:00 +01:00
Jonathan Li
74ace74d50
gsdx-ogl: Group non-overlapped accurate blend sprite draws
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Reduces the number of draw calls and barriers when drawing sprites.
2016-01-13 08:07:53 +00:00
Jonathan Li
f3b6829c74
gsdx-ogl: Restart collision detection algorithm for remaining sprites
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It's useless on its own, but it prepares for the next commit.
2016-01-13 08:02:42 +00:00
remeh
28cfd50f08
gsdx: cmake: don't display "unused parameters" warnings on release build with clang.
2016-01-12 13:42:47 +01:00
Akash
aade5278d8
PCRTC: Better handling of CRTC height saturation
2016-01-10 21:47:59 +05:30
Gregory Hainaut
7c7de87fcf
Merge pull request #1078 from PCSX2/gsdx-unsafe-fbmask
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Gsdx unsafe fbmask
2016-01-08 19:26:14 +01:00
Gregory Hainaut
3451f7e760
gsdx-ogl: handle invalid gl_lengh in debug message
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Mesa intel sets it to -1.
Close #1089
2016-01-07 21:49:17 +01:00
Akash
8c5c73ea4b
GSDX: Fast blending option for windows
2016-01-03 15:40:04 +01:00
Gregory Hainaut
24be4b4969
gsdx-ogl: remove unsafe fbmask of the free SW blending
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Initially it was free to do the SW blending because safe fbmask
will already do a sw blending.
Unsafe version uses a fast path with a limited blending. Therefore
SW blending isn't free anymore.
Improve the speed of the previous speed hack (xenosaga 1)
2016-01-03 15:39:45 +01:00
Gregory Hainaut
bb15e54438
gsdx-linux: add a new gui entry for the previous hack
2016-01-03 15:39:45 +01:00
Gregory Hainaut
0d25a0592a
gsdx-ogl: fast blending accurate hack
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The hack relies on the undefined behavior of the hardware so it can
potentially generate rendering corruption.
This new hack drops the cache flusing when only the alpha channel is masked.
Alpha is a direct copy of the fragment. Normally masked bits will be constant
everywhere (RT, FS output, texture cache) so it would likely work.
Just in case, code is only enabled with the new shiny hack
2016-01-03 15:39:45 +01:00
Jonathan Li
bb37d1c339
gsdx:windows: Don't change renderer when changing adapter
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The previous behaviour loaded the saved renderer config whenever the
adapter combobox was changed. The renderer will now only change if the
new adapter doesn't support the currently selected renderer (i.e
Direct3D11 might not be supported, so it'll revert to Direct3D 9).
Fixes #1080 .
2016-01-02 22:20:30 +00:00
Jonathan Li
12e80c271b
gsdx:windows: Widen Hacks dialog slightly
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The Wild Arms Offset text was slightly cut off due to the label being
too small. Make the dialog slightly wider so the full text will fit.
Someone should probably make the dialog look nicer at some point.
2016-01-02 22:17:30 +00:00
Gregory Hainaut
fc98fc9781
gsdx: only enable "please fix me" message on debug build
2016-01-02 18:53:15 +01:00
Gregory Hainaut
7aae0ce394
gsdx ogl: minor string update
2016-01-01 14:43:47 +01:00
Gregory Hainaut
902e295089
gsdx: fix onimusha crash in custom resolution
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I don't understand why but it seems it needs more than 8MB
2015-12-30 19:14:52 +01:00
Gregory Hainaut
bfa53af50f
gsdx linux: fix ShadeBoost option case
2015-12-30 19:14:52 +01:00
ramapcsx2
d84d765aeb
whops
2015-12-30 18:53:38 +01:00
ramapcsx2
8e3aec8aaf
gsdx dialog: renderer order and naming changed. due to many factors, we can't yet remove any of the software options. naming / order changes are possible though, if a majority votes for it.
2015-12-30 18:06:54 +01:00
Kingcom
191453d89a
gsdx: fix windows compilation
2015-12-28 22:05:01 +01:00