Gregory Hainaut
8ae7f60b04
Merge pull request #1175 from PCSX2-Alpha/GSDX_stuffs
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GSDX: Vertical frequency corrections and extra stuffs
2016-02-13 18:15:49 +01:00
Gregory Hainaut
dc347e4854
Merge pull request #1178 from PCSX2/opengl-release-mode
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gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
2016-02-13 18:13:05 +01:00
Jonathan Li
c47501d228
lilypad: Fix function name typo
2016-02-13 15:03:31 +00:00
Gregory Hainaut
77f9113301
gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
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Didn't test it yet as my driver is too old.
Note: might break the open source drivers.
2016-02-13 15:28:11 +01:00
Jonathan Li
255a62dd21
Merge pull request #1144 from ekudritski/ekudritski-popn-patch-1
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Add pop'n music controller support to LilyPad.
Also fix some warnings.
2016-02-13 00:15:15 +00:00
ekudritski
e2c5236706
Just some cleaning
2016-02-12 09:57:08 +02:00
Akash
e810428c86
GSDX: Remove some old comments
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Disgaea 2 intro FMV now works fine with/without upscaling. (confirmed
with rama)
2016-02-12 12:05:42 +05:30
Akash
465cfb4fad
PCSX2-GSFrame: Make upscaling impact resolution values
2016-02-12 11:57:41 +05:30
Akash
67a7a63a36
GSDX: Add vertical frequency for all video modes
2016-02-12 05:28:30 +05:30
Akash
1445bf7fb1
GSDX: Extend macros for all video modes.
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The following patch detects the other video modes based on Phased lock loop divider (LC)
2016-02-12 04:43:57 +05:30
Gregory Hainaut
253e801f51
linux: enable float operation on SSE unit
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Potentially faster and requires to flush denormal float to 0
2016-02-09 18:24:12 +01:00
Gareth Poole
0b362fd866
GSdx: Fix spelling issues in GSdx Linux configuration window
2016-02-08 19:14:56 +01:00
Gregory Hainaut
51b40c6b18
gsdx: move black CRC hack from openGL to DX level
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Rendering is much nicer this way
2016-02-06 17:32:12 +01:00
Jonathan Li
93dc772565
GSdx: Missed a _WINDOWS usage...
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Visual Studio Find and Replace can only be trusted if all the files are
included in the project. I suppose it's time to add any missing files
to the relevant projects...
2016-02-04 19:12:46 +00:00
Elgar
8c5c4608d2
LilyPad: Add support for Pop'N Music Controller
2016-02-01 15:45:26 +02:00
Gregory Hainaut
85f64b8c08
Merge pull request #1137 from PCSX2-Alpha/CRTC_Scaling
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PCRTC: Proper handling for 720P/1080P video modes.
2016-02-01 10:11:58 +01:00
Akash
c889659ad7
GSDX: Prevent a bad division
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GetDeviceSize() already does a half division based on the INT and FFMD
registers.
2016-01-30 05:20:06 +05:30
Akash
7407162dfe
GSDX: Add some nice macros
2016-01-30 05:19:53 +05:30
Gregory Hainaut
841df74010
gsdx: add info to get a working driver
2016-01-28 21:18:24 +01:00
Jonathan Li
3544b84632
usbqemu|dev9ghzdrk: Use _WIN32 for Windows preprocessor macro
2016-01-27 22:58:09 +00:00
Jonathan Li
d5e56c7e76
spu2-x: Use _WIN32 for Windows preprocessor macro
2016-01-27 22:49:41 +00:00
Jonathan Li
0f11838d93
gsdx: s/_WINDOWS/_WIN32/
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It's the proper Windows preprocessor macro.
2016-01-27 22:41:45 +00:00
Gregory Hainaut
5a20d629ab
spu2x: add comment on the previous fix
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Always enabled it for all SDL2 versions. A shift won't kill perf.
And no surprise if they backport the behavior on older version.
2016-01-24 12:41:29 +01:00
Gregory Hainaut
90c5f0e1ae
spu2x: tentative fix for SDL 2.0.4
2016-01-24 11:01:41 +01:00
Gregory Hainaut
2ff611137e
pcsx2|lilypad|gsdx: use portable printf format
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(portable: let's see VS compilation...)
2016-01-22 19:46:03 +01:00
Gregory Hainaut
da4d3562f5
gsdx-ogl: update status of the SSO extension
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AMD (proprietary) is working on it
Free driver will be fixed on Mesa 11.2 (and I hope mesa 11.1.2)
2016-01-22 09:28:59 +01:00
Gregory Hainaut
3f3141c186
GSdx-ogl: limit accurate sprite blending to smaller draw call
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Completely restore speed in Zone of Ender
Fix #1093
2016-01-22 09:07:35 +01:00
Gregory Hainaut
3ea98b0c00
Merge pull request #1040 from KrossX/scp_support
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LilyPad XInputness
2016-01-22 08:07:26 +01:00
Gregory Hainaut
69d585e867
Merge pull request #1114 from remeh/clang-unused-param
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gsdx: cmake: don't display "unused parameters" warnings on release bu…
2016-01-22 08:07:07 +01:00
Akash
22fccd5143
GSDX: Add a nice debug message
2016-01-20 04:29:23 +05:30
Akash
ebb6e34196
PCRTC: Fix video modes higher than 480P
2016-01-20 04:23:45 +05:30
willkuer
fd412c2938
gsdx: Generic GSSetting
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The old implementation saved the current value of a GSSetting as uint in
a field called 'id'. The implementation of GSSettings suggests that
GSSettings could be saved in a database with id as primary key. This
would require a translation look up from id to value but could have all
advantages of a database. However the interface to GSSetting was never
implemented like that.
In the new implementation GSSetting has a 'value' field that stores an
int representative value of the desired state. Additionally the
constructor is 'overloaded' as template to reduce casting in the
consumer code. However all consumer values need to be castable to int.
Accordingly combobox initialization was adjusted.
2016-01-18 23:59:27 +01:00
KrossX
e86e472d4f
Less bind pressure for XInput too.
2016-01-18 19:36:02 -03:00
KrossX
dafec4642c
Default mappings for XInput devices
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Copied if there's no settings file present.
2016-01-18 19:27:48 -03:00
KrossX
27f6fb1ff1
Add support for Scarlet Crush's XInput extensions
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Also adds support for the GUIDE buttons to be used.
2016-01-18 19:27:48 -03:00
Jonathan Li
8a61c7d336
spu2-x:windows: ifdef XAudio2 2.7 specific stuff
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Support for XAudio2 2.8+ still requires build configurations that use
the Windows SDK include and library files (instead of the DirectX SDK
files).
2016-01-17 22:06:32 +00:00
Gregory Hainaut
5bf12519da
Merge pull request #1105 from ssakash/CRTC_-NTSC-height-saturation
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PCRTC: Better handling of CRTC height saturation
2016-01-17 16:38:59 +01:00
Gregory Hainaut
254081e3ad
Merge pull request #1115 from turtleli/gsdx-ogl-blend
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gsdx-ogl: Improve accurate blend sprite draw speed
2016-01-17 15:42:07 +01:00
Jonathan Li
37deeb0d52
gsdx-ogl: Optimise overlap detection algorithm
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Vectorise coordinate min/max sorting, and use the ordered runion
instead.
2016-01-16 19:21:56 +00:00
Jonathan Li
14dffa762b
gsdx: Add runion_ordered to GSVector
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Allows to save a few instructions cycles when xy and zw are already
sorted (min and max rectangle coords).
2016-01-16 19:21:55 +00:00
Jonathan Li
2fc3ef8124
gsdx-ogl: Add sprite overlap statistics to debug messages
2016-01-16 19:21:54 +00:00
Gregory Hainaut
35568f6425
gsdx: disable simd in 64 bits
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Let's concentrate first on SSE2
This commit fuses a couple of ifdef
2016-01-16 14:34:00 +01:00
Gregory Hainaut
022cd9cd64
gsdx: s/u32 pointer/uptr/
2016-01-16 14:34:00 +01:00
Jonathan Li
74ace74d50
gsdx-ogl: Group non-overlapped accurate blend sprite draws
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Reduces the number of draw calls and barriers when drawing sprites.
2016-01-13 08:07:53 +00:00
Jonathan Li
f3b6829c74
gsdx-ogl: Restart collision detection algorithm for remaining sprites
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It's useless on its own, but it prepares for the next commit.
2016-01-13 08:02:42 +00:00
remeh
28cfd50f08
gsdx: cmake: don't display "unused parameters" warnings on release build with clang.
2016-01-12 13:42:47 +01:00
Akash
aade5278d8
PCRTC: Better handling of CRTC height saturation
2016-01-10 21:47:59 +05:30
Gregory Hainaut
3f17898bf5
spu2x: linux compilation fix
2016-01-09 14:26:57 +01:00
Gregory Hainaut
74db92bee4
Merge pull request #978 from juhalaukkanen/apple_osx_master_merge
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OSX 32bit build
2016-01-08 20:09:37 +01:00
Gregory Hainaut
7c7de87fcf
Merge pull request #1078 from PCSX2/gsdx-unsafe-fbmask
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Gsdx unsafe fbmask
2016-01-08 19:26:14 +01:00