The following games in the crc list are not used anywhere so
we can clean this list up. If some are needed in the future then
they can be re added.
List of removed games:
CaptainTsubasa,
Dororo,
HarvestMoon,
Jak1,
JamesBondEverythingOrNothing,
NamcoXCapcom,
SDGundamGGeneration,
SeintoSeiya,
SengokuBasara,
SilentHill2,
SilentHill3,
Siren,
TalesofDestiny,
VF4,
VF4EVO.
The crc hack broke graphics ingame, causing flickering/transparent
textures and other similar issues.
On a side note the game experiences upscaling issues that can be fixed
with Half Pixel offset hack.
* GameDB: Minor info-alterations
* CRC removal
* Correction of a regional-code.
* Deleted some incorrect info
* Oops - re-added some info
* Minor alterations.
* A minor alteration.
* Minor alterations.
Update it to the version found at
https://github.com/Microsoft/Windows-classic-samples , which is in an
MIT licensed repo, and add the LICENSE file (edited to remove the SIL
Open Font LICENSE part since that doesn't apply).
Some modifications have been made to reduce the diff/stop git
complaining (not including any file that wasn't in the previous version
and removing the related header includes in streams.h, and fixing some
but not all of the whitespace issues).
Move CRC hacks do DX level.
Hack that fixes shadows:
Shadows/glitchy black ground textures can be fixed with Preload Frame Data.
Hack that removed vertical stripes:
D3D10/11 correctly emulates texture shuffle but also needs depth support.
Don't skip draw calls on Jackie Chan Adv and SVC Chaos,
fixes regressions on Jackie Chan Adv and SVC Chaos.
Gregory: The correct fix would be to trace all textures writes to
be sure of the source. But it is a much bigger work.
This syncs the cheats_ws.zip widescreen patches archive with Devina's
archive from 22.02.2018.
Compared to the previous content of cheats_ws.zip:
- 4 files deleted 9C4BA2CE, 113035B9E, C565E79E and duplicate 1429EB9F (2)
- 142 files modified
- 760 new files
- 2294 files identical to before
- 28 files that were removed from the forum archive that contained hunting/fishing
games have been re added. Separate archive provied by FlatOut.
The zip now has a total of 3200 patch files, compared to 2440 before.
7zip with the Ultra compression method was used to compress the archive.
Remove mention of Crash Tag Team Racing from VU I bit gamefix tooltip.
Not needed since the gamefix has been removed for the game as it causes
more issues.
Revert ScarfaceIbitHack Gamefix.
Regression was introduced in #2326.
Caused hard freezes making the game unplayable and required an emulator
restart without gamefixes enabled.
Without the fix the game experiences short freezes but the game is still
playable.
Purge Sengoku Basara crc hacks. Texture shuffle is emulated correctly on
d3d11/ogl. d3d9 skips the bad draw call.
Move Eternal Poison crc hack to d3d level. Not needed on ogl since
the game is emulated correctly.
Move hack that removes texture shuffle for Demon Stoneback back to ogl level,
half screen bottom issue remains.
Extent CRC hack for The Getaway and The Getaway Black Monday to work on
EU regions.
Move CRC hack that removed shadows to Aggressive, shadows are misaligned
when upscaling - can be fixed with HPO. We can use the hack as a
speedhack for Aggressive state.
Add correct FBP code for Sly 2 E3 Demo. CRC hack should work properly now.
Purge God of War 1/2 CRC hacks that fixed/removed the vertical red lines.
No longer needed since the issue is fixed accross all renders.
Also useless to be kept for speedhacks.
Texture Shuffle changes:
Always Enable Texture shuffle on D3D10/11.
Previously Texture shuffle was enabled if CRC hack
level was below Full, this was kinda not good since
D3D also relies on CRC hacks on Full so you could either
stick with texture shuffle or crc hacks.
Texture shuffle is not supported on D3D9, however we can do a partial
port where instead of vertical lines with the effect we get the effect
on the entire screen. Better than nothing I suppose.
Ported some of the code from OpenGL to D3D
( just a copy - paste job :) ),
part of the code misses a dedicated shader but we can still
use it to fix various issues on many games.
List of affected games tested so far:
The Godfather, Final Fight Streetwise, The Suffering Ties that Bind,
Urban Chaos have their vertical lines issues fixed
(highly possible for other games as well), MGS and Stolen see an improvement
but they are still broken without crc hacks. Other games that suffered
similar issues are probably affected as well.
Channel Shuffle changes:
Update Channel Shuffle detection. A lot of games should see an improvement,
MGS, Urban Chaos, Stolen have their top left corner issues resolved.
Other games should be affected as well that use similar logic.
They still miss a shader so some effects are still broken/show glitches
but it's a nice improvement for D3D users.
Shared changes:
Texture Shuffle and Channel shuffle have been moved to their
own dedicated functions. Should make things a bit cleaner.
Move part of the code for Texture Shuffle to GSRendererHW to be shared
across all HW renderers, should aboid copy paste/duplicate code.
Replace/remove an old crc hack that was used to fix the red vertical
lines issue, the hack is no longer needed. The new hack removes depth
effects on D3D only.
Note: The game has another vertical lines issue that can be fixed with
texture shuffle on D3D.
Add comments to Simple2000Vol114 explaining what the hacks do.
-Removed patches for Drakan - The Ancients' Gates, out of place hack for a hardware renderer issue.
-Added patch for Yoake no Mariko 2nd Act, fixes initial hang.
-Added patch for Batman Vengeance (PAL), fixes hang in certain scenarios.
-Added patch for Weakest Link, fixes game hanging at start.
-Added patch for Crashed, fixes hang at start and ingame.
-Added patch for Titeuf Mega Compet, fixes Sheep screen freeze.
-Added patch for The Spiderwick Chronicles, fixes hang at boot.
-Added patch for Drift Champ, fixes the hang at start of chapter 2.
-Added patch for Ice Age 2 (NTSC-J), fixes intro screen freeze.
-Added patch for Harry Potter and The Chamber of Secrets (NTSC-U - NTSC-J), fixes initial/ingame hang, flickering graphics and speed up loading.
-Added patch for Mafia (NTSC-U), fixes hang before molotov party and a crash in The priest mission.
-Added patch for ESPN - College Hoops 2K5, fixes hang at loading.
-Added patch for Harvest Moon - A Wonderful Life [Special Edition], fixes hang at shipping shed.
-Added patch and EE Timing Hack for Ruff Trigger - Vancore Conspiracy, fixes ingame freeze.
-Added patch for Major League Baseball 2K5 [World Series Edition], fixes hang at start.
-Code reformatting, cleaned up comments/whitespaces.
[skip ci]
Merge identical code for Spyro Games in to one to avoid duplicate code.
Rename hacks name for Jak series from OO_Jak to OO_JakGames since there
are multiple games added.