I'll list what I think should be fixed:
Dawn of Mana SPS <- Should be fixed, untested
ToTa Characters <- Should be fixed, untested
FFXII SPS in Barheim Passage <- Should be fixed, untested
KH1 floor bug <- Fixed for me, but theres still other sps on characters caused by something else
Most-likely SPS in some other games is fixed as well...
If anyone can confirm the games I listed are fixed, please leave a comment :D
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1568 96395faa-99c1-11dd-bbfe-3dabce05a288
* Mostly finalized the i18n system.
* fully implemented the speedhacks dialog.
* improved the wxHelpers quite a lot.
* added a new gamefixes icon as put together by gigaherz.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1554 96395faa-99c1-11dd-bbfe-3dabce05a288
- trying the dx10.1-only "gather" shader instruction for palletized lookups ("8-bit texture" mode), saves 4 instructions which isn't much but still... (not tested, don't have ati)
- may fix the intel gma "no output" bug (don't have gma either :P)
- and the usual small code optimizations
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1549 96395faa-99c1-11dd-bbfe-3dabce05a288
- More regalloc work/fixes
- Implemented some untested SSE4.1 optimizations (can't test since don't have sse4.1 cpu)
pcsx2:
- Added an SSE4 instruction to the legacy emitter (just a wrapper to the new emitter function).
Note: Currently tri-ace fix and logical min-max code (thing that mad DaZ safe to use) is broken with mVU. Will fix later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1547 96395faa-99c1-11dd-bbfe-3dabce05a288
- Fixed Micro Program Logging (broke it on my last commit)
- More regAlloc work
- Big Cleanup, deleted about a thousand lines of obsolete code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1546 96395faa-99c1-11dd-bbfe-3dabce05a288
Once I rewrite my lower opcodes to use regAlloc, I can remove all the flushes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1545 96395faa-99c1-11dd-bbfe-3dabce05a288
- Added *.MDF Disc Images to the "Run ISO" file browser.
I'm not entirely sure if theres any file system differences between .mdf and .iso (couldn't find much info on it); but all my .mdf files are working as-is with gigaherz's code, so I think compatibility should be fine.
- Moved "Run ISO" menu option above "Run BIOS" since users will run ISO's more often than the bios xD
microVU:
- More work in progress stuff... hopefully I finish within the next few days.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1543 96395faa-99c1-11dd-bbfe-3dabce05a288
* Console now uses a fixed-width font by default
* Core PCSX2 memory structures (VTLB and Recompilers) are allocated on startup.
* Added some more gui/ini/startup mess.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1539 96395faa-99c1-11dd-bbfe-3dabce05a288
This patch by matsuri makes playing with vsync a lot nicer, so thanks for that one ;)
Note: For now its directx 10 only, due to dx9 needing a swapchain reset..
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1526 96395faa-99c1-11dd-bbfe-3dabce05a288
Remove unnecessary re-checks at startup, so the cdvd info only shows up once (and every time the plugin notifies of a disk change).
Add a condition to print which shouldn't be printing always.
Add a little "hack" to Mechacon command 0x80 ... will get rid of it later if it doesn't help.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1525 96395faa-99c1-11dd-bbfe-3dabce05a288