Commit Graph

11943 Commits

Author SHA1 Message Date
RedDevilus 398a2dfd30 GameDB: Cleanup names + add new serials
I was expecting to add some more serials to SLUS (NTSC) but it seems to be more well maintained than the SLES (PAL). Most additions are demos but there are some normal full entries . Minor fixups on SLUS and other regions for names.
2021-02-21 21:46:49 +00:00
Romain TISSERAND 7acc51ef67 Fix Linux build not compiling afer commit a37e62337d
Missing include leads to wxTheApp macro not being defined and throw errors (GCC 10, Linux x86_64)
2021-02-21 21:04:46 +00:00
Florin9doi 7e10e4d6eb USB: eyetoy mirroring 2021-02-21 18:38:32 +00:00
lightningterror 7801682377 pad-linux: Update to latest controller database. 2021-02-21 05:46:29 +01:00
jackun c695a7eabb
USB: usb-mic: send 1ms worth of samples for 48kHz and 8kHz sample rates 2021-02-21 04:42:12 +02:00
ty aa338d234d GSDX: Update OOM message 2021-02-20 18:42:26 +00:00
Nobbs66 1b931172fb PGIF- Fix Castlevania SoTN
PS1DRV handles bit 28 of GPU Status register, not PGIF. This fixes several games.
2021-02-20 17:53:50 +00:00
refractionpcsx2 84913da5b9 GameDB: Added Myst III - Exile patch for EU version 2021-02-20 16:15:33 +00:00
Christian Kenny c59f1bfea6 SPU2: Add interpolate_table.h to VC project filter 2021-02-20 06:00:15 +00:00
Christian Kenny 993af8c19e SPU2: Purge SPU2Replay 2021-02-20 06:00:15 +00:00
refractionpcsx2 20e2a4055c GameDB: Remove patch for SX Superstar. No longer required 2021-02-20 01:55:19 +00:00
refractionpcsx2 8dcaa48651 GameDB: Patch for Myst 3: Exile IPU timing problems.
P.S. Game totally sucks
2021-02-20 00:31:38 +00:00
refractionpcsx2 ce8047bd8c SPU2: Reset IRQ Status when swapping game in case it got set previously 2021-02-19 10:02:45 +00:00
TheLastRar 4b722cc253 DEV9: Move Windows pcap function list to it's own file 2021-02-17 20:06:54 +00:00
TheLastRar c121b180be DEV9: Use unique_ptr to manage buffer lifetime 2021-02-17 20:06:54 +00:00
TheLastRar a8d1a7cba1 DEV9: Inline if in dialog code 2021-02-17 20:06:54 +00:00
TheLastRar 5d111636b4 DEV9: Clang format 2021-02-17 20:06:54 +00:00
TheLastRar c634f2e6e3 DEV9: Retry if GetAdaptersAddresses() returns ERROR_BUFFER_OVERFLOW 2021-02-17 20:06:54 +00:00
TheLastRar 2473d626d8 DEV9: Don't import Npcap only functions
Comment out functions not present in winPcap
2021-02-17 20:06:54 +00:00
TheLastRar 4507712a72 DEV9: Re-add winpcap bridged 2021-02-17 20:06:54 +00:00
TheLastRar 2e8ca89f3d DEV9: Move Tap's packet verification into NetAdapter
Make pcap use it for addition of bridge mode
2021-02-17 20:06:54 +00:00
TheLastRar 82493343fa DEV9: Only log packets in debug mode 2021-02-17 20:06:54 +00:00
TheLastRar 33b6cbc2a9 DEV9: Use FriendlyName for Pcap adapters on windows 2021-02-17 20:06:54 +00:00
TheLastRar 802c18cb68 DEV9: Remove unneeded functions 2021-02-17 20:06:54 +00:00
TheLastRar 31606db6fe DEV9: Match Win32 adapter with Pcap adapter using GUID
When getting the source mac to generate the PS2 mac
2021-02-17 20:06:54 +00:00
TheLastRar 1144cc9ad9 DEV9: Re-enable windows support 2021-02-17 20:06:54 +00:00
TheLastRar df6c0b610b DEV9: Add dynamic loader for pcap on windows 2021-02-17 20:06:54 +00:00
TheLastRar e01bba4525 Deps: Add pcap includes
From Npcap SDK 1.06
2021-02-17 20:06:54 +00:00
TheLastRar 4c287191cd DEV9: Save selected api along with selected ethernet device
Also unified GetNetAdapter()
2021-02-17 20:06:54 +00:00
TheLastRar e883e93f52 Common: Clang format PS2Ext.h 2021-02-17 15:07:10 +00:00
TheLastRar a37e62337d Common: Allow calling SysMessage off the main thread on linux
DEV9 uses this when it can't open the selected adapter, and calls it from the EE thread
2021-02-17 15:07:10 +00:00
TheLastRar 6177f89c3f DEV9: Use PS2Ext.h SysMessage() on Linux
We still need to use the narrow char SysMessage() on windows
2021-02-17 15:07:10 +00:00
TheLastRar 81fd8e011f DEV9: Apply settings if configuration was performed during emulation 2021-02-17 14:36:21 +00:00
TheLastRar 0800cdbbc2 DEV9: Merge _DEV9open into InitNet, and check ethEnable before calling 2021-02-17 14:36:21 +00:00
lightningterror 7187b883b0 recording: Fix compilation when DISABLE_RECORDING is defined. 2021-02-12 08:10:46 +01:00
Ziemas ef6b65afb4 SPU2: Add SPU interpolation option on windows 2021-02-11 21:49:10 +00:00
Ziemas 7f362de7db SPU2: Default to gaussian interpolation 2021-02-11 21:49:10 +00:00
Ziemas d72a49ad5c SPU2: Add header to build files 2021-02-11 21:49:10 +00:00
Ziemas 4c166eb3e3 SPU2: SPU-style gaussian interpolation 2021-02-11 21:49:10 +00:00
Ziemas 66b2659a47 SPU2: Correct sample index advancement 2021-02-11 21:49:10 +00:00
refractionpcsx2 efe0ceb588 Counters: Add Vsync information to savestates + bump savestate version.
I honestly don't know *why* this wasn't in there already....
2021-02-11 21:34:51 +00:00
lightningterror 02bf212789 pad-linux: Update to latest controller database.
Close #4218
2021-02-09 15:50:44 +01:00
dependabot[bot] 5804af6b6c Bump actions/cache from v2 to v2.1.4
Bumps [actions/cache](https://github.com/actions/cache) from v2 to v2.1.4.
- [Release notes](https://github.com/actions/cache/releases)
- [Commits](https://github.com/actions/cache/compare/v2...26968a09c0ea4f3e233fdddbafd1166051a095f6)

Signed-off-by: dependabot[bot] <support@github.com>
2021-02-08 17:35:23 +01:00
lightningterror 7c072094ae gsdx-hw: Always enable blending if env pabe is 1. 2021-02-06 15:41:10 +01:00
lightningterror 37089065ba gsdx-hw: Implement per pixel alpha blending (PABE).
Fixes Strawberry Shortcake character lighting/face shadow.
Fixes Cartoon Network Racing shadows.

Credits to Kojin.
2021-02-06 15:41:10 +01:00
lightningterror d993e4ebc8 misc: Update feature request template.
Exclude libretro feature requests.
2021-02-06 15:36:44 +01:00
RedDevilus 0ec98e32d4
GameDB: Add missing Speed Kings patches (#4211)
GameDB: Added Speed Kings patches for ingame hang
2021-02-04 19:45:13 +00:00
Ziemas d55c611947 SPU2: Adjust interpolation implementations.
These seems to be have been adjusted to match the output of catmull-rom
which is really the one in the wrong by being twice as loud.

As a result of the the interpolated output being at a reasonable level
we can use ApplyVolume to apply the ADSR volume.
2021-02-04 13:02:20 +00:00
kozarovv f3b6868e51 GameDB: Add missing GoemonTLB Hack 2021-02-04 10:19:34 +00:00
TellowKrinkle 4105fe41fb Pad: formatting
Clang format why
2021-02-04 01:26:37 -06:00