mirror of https://github.com/PCSX2/pcsx2.git
SPU2: Default to gaussian interpolation
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@ -29,7 +29,7 @@ int AutoDMAPlayRate[2] = {0, 0};
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// Default settings.
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// MIXING
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int Interpolation = 4;
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int Interpolation = 5;
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/* values:
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0: no interpolation (use nearest)
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1. linear interpolation
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@ -84,7 +84,7 @@ void ReadSettings()
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if (!pathSet)
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initIni();
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Interpolation = CfgReadInt(L"MIXING", L"Interpolation", 4);
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Interpolation = CfgReadInt(L"MIXING", L"Interpolation", 5);
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EffectsDisabled = CfgReadBool(L"MIXING", L"Disable_Effects", false);
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postprocess_filter_dealias = CfgReadBool(L"MIXING", L"DealiasFilter", false);
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FinalVolume = ((float)CfgReadInt(L"MIXING", L"FinalVolume", 100)) / 100;
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@ -29,7 +29,7 @@ static const int LATENCY_MIN = 3;
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static const int LATENCY_MIN_TS = 15;
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// MIXING
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int Interpolation = 4;
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int Interpolation = 5;
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/* values:
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0: no interpolation (use nearest)
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1. linear interpolation
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@ -84,7 +84,7 @@ int dplLevel = 0;
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void ReadSettings()
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{
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Interpolation = CfgReadInt(L"MIXING", L"Interpolation", 4);
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Interpolation = CfgReadInt(L"MIXING", L"Interpolation", 5);
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EffectsDisabled = CfgReadBool(L"MIXING", L"Disable_Effects", false);
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postprocess_filter_dealias = CfgReadBool(L"MIXING", L"DealiasFilter", false);
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