Gregory Hainaut
2d812deb84
gsdx-tc: Depth and Target are interchangeable on the GS !!!
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Extend the texture cache to search Color target in Depth target
2015-07-01 09:30:20 +02:00
Gregory Hainaut
76160505f7
gsdx-tc: add an option to avoid blow up dx :p
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texture_cache_depth = 1 (default for openGL)
2015-07-01 09:30:20 +02:00
Gregory Hainaut
74d84aafb5
gsdx-tc: allow to search the depth in the old target list
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Yes it is possible on PS2 world
2015-07-01 09:30:20 +02:00
Gregory Hainaut
b59a347ad7
gsdx-tc: allow to use depth buffer as input texture
2015-07-01 09:30:20 +02:00
Gregory Hainaut
49516cbbca
gsdx-tc: allow to invalidate the depth/target if it is used as target/depth
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It is requires when game will uses sometimes an address as a RT sometimes as a depth
2015-07-01 09:30:20 +02:00
Gregory Hainaut
35081f922a
gsdx: GS kinds of support draw without framebuffer
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Gow uses 24 bits buffer, so only color is updated but blending is configured as Cd
so it is a NOP
In this case, we don't lookup the target in the texture cache. It reduces the complexity
to handle depth which can be located at same address as RT
Note: please test DX renderer
2015-07-01 09:30:20 +02:00
refractionpcsx2
c659b1aa18
Merge pull request #617 from ssakash/patch-26
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Console log message for current renderer.
2015-06-28 13:24:09 +01:00
bositman
59a66f87c3
Merge pull request #611 from turtleli/fix-toggling
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Fix renderer toggling behavior and other related stuff
2015-06-26 16:34:02 +03:00
Jonathan Li
acc6ad59ba
GSdx: Use correct renderer after config change
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Rework the renderer selection logic to reload the saved renderer after
it's been changed in the config panel and to properly detect whether a
renderer toggle has been requested.
2015-06-26 00:50:07 +01:00
Akash
4b472bb461
Console log message for current renderer.
2015-06-25 20:15:45 +05:30
Gregory Hainaut
f3c0c1bb88
gsdx-ogl: TexParamami is provided in core
2015-06-25 10:25:57 +02:00
Gregory Hainaut
8393ba56d6
gsdx-ogl: rework palette texture handling
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Redirect the red channel to alpha channel for 8 bits texture.
It avoid special management in the shader
2015-06-24 19:50:09 +02:00
Gregory Hainaut
cd4c8b5ce4
gsdx-debug: resolve alpha equation in the dump file
2015-06-24 19:42:53 +02:00
refractionpcsx2
ee9b1caaa4
GSdx-hw: Custom res native mixup stuff, best fix this one too.
2015-06-23 19:43:04 +01:00
refractionpcsx2
ad71ca4cc8
GSdx-hw: Make sure custom resolution doesn't affect Native Resolution
2015-06-22 17:23:47 +01:00
Gregory Hainaut
7135867119
gsdx: very old typo on option name
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Windows uses Renderer with an uppercase R
2015-06-20 16:18:10 +02:00
Gregory Hainaut
b44bccec6a
gsdx: fix previous commit with a scaling factor
2015-06-18 23:02:40 +02:00
Gregory Hainaut
5bc8f046b2
gsdx: fix snow engine issue in native resolution
2015-06-18 21:21:25 +02:00
Karasuhebi
4d1ca4bb76
Changes in title bar: DX -> D3D
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Changed the name of the Direct3D renderers so they would match the way
they are named in GSdx's Plugin Settings window. Also changed a printf
to say OpenCL instead of opencl.
2015-06-18 13:00:29 -04:00
Gregory Hainaut
ab6f26ff4d
Merge pull request #606 from turtleli/gsdx-title-renderer
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GSdx: Add renderer type to title bar
2015-06-18 09:49:26 +02:00
refractionpcsx2
f5e8503fa5
GSdx: Didn't need to change this :P
2015-06-17 22:41:16 +01:00
refractionpcsx2
c31c04d3db
GSdx: Fix CRC hacks not re-initialising after option change
2015-06-17 22:25:43 +01:00
refractionpcsx2
0b5e0df35d
Epic fail Visual Studio!
2015-06-17 22:11:06 +01:00
refractionpcsx2
fc24f039a8
GSdx: Add CRC Management to Windows Dialog.
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- Clean up tooltip
- Remove Auto Skip Depth and Disable CRC checkboxes
2015-06-17 22:06:18 +01:00
Jonathan Li
e182251fbc
GSdx: Add renderer type to title bar
2015-06-17 21:59:05 +01:00
Gregory Hainaut
1d84af573d
ofc I didn't test previous commit ater the merge...
2015-06-17 21:55:37 +02:00
Gregory Hainaut
b2f8fe3593
gsdx: drop the auto skip depth hack
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Just use 1 in skip draw if you want to use it
openGL code will soon be fixed to support depth correctly (and I hope dx in the future)
Conflicts:
plugins/GSdx/GSState.cpp
plugins/GSdx/GSState.h
2015-06-17 21:53:08 +02:00
Gregory Hainaut
263583ebcc
Revert "gsdx-ogl: enable again geometry shader on Mesa"
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This partially reverts commit e774fecb77
.
Fix issue #605
2015-06-16 18:33:22 +02:00
Gregory Hainaut
c1d39a5f57
gsdx-ogl: drop UserHacks_DateGL4
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Initial goal was to avoid slowdown in buggy driver
2015-06-16 09:57:45 +02:00
Gregory Hainaut
62beb3aaf4
gsdx: don't do bad stuff if aggressive hack isn't enabled
2015-06-14 10:27:02 +02:00
Gregory Hainaut
f765a195e2
gsdx: Don't set CRC function pointer when disabled
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Less costly than an extra check for each draw calls
2015-06-14 10:27:02 +02:00
Gregory Hainaut
1699289162
gsdx: move 4 hacks from level2 to level3
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remains tons of them :(
2015-06-14 10:27:02 +02:00
Gregory Hainaut
1be8d07f85
gsdx: auto CRC management
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Old way various check boxes to configure the plugin
New way an unified drop down list
* Level 0 (dev only) => disable (mostly) all hacks and auto skip depth.
* Level 1 (dev only ) => enable oi/oo/cu hacks, others remains disabled
* Level 2 (GL) => enable most hacks except a couple of one that were fixed on openGL (speed impact)
* Level 3 (DX) => enable all hacks
* Level 4 => enable also aggresive CRC
Note: windows gui must be updated, and it will be nice to create a global tooltip
2015-06-14 10:27:02 +02:00
Gregory Hainaut
c6220bf836
gsdx-debug: print an error on unsupported draw call
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Typically GTA
2015-06-14 10:27:02 +02:00
Gregory Hainaut
c11ac928ba
Merge pull request #599 from ssakash/patch-12
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inclusion of jap version of dr2 in gscrc.cpp
2015-06-11 09:45:41 +02:00
Gregory Hainaut
237ffcf796
gsdx-ogl: Make GL_ARB_draw_buffers_blend optinal for limited DX10 drivers
2015-06-10 22:55:27 +02:00
Akash
343ecca6ba
crc hack
2015-06-10 20:13:27 +05:30
Gregory Hainaut
cbcb7962ce
Merge pull request #593 from turtleli/gsdx-cleanup-and-fixes
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Gsdx cleanup and fixes
2015-06-10 08:14:44 +02:00
Jonathan Li
b1acc08c58
GSdx: Linux: Fix wording
2015-06-09 19:30:16 +01:00
Gregory Hainaut
4e82073bfc
gsdx-ogl: improve setting bilinear of palette
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Instead to disable it, uses GS settings
2015-06-09 09:53:50 +02:00
i30817
4e7e7f2dd5
Nocturne, DDS1 and DDS2 CRC hacks to remove motion blur and smudge filter
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Signed-off-by: i30817 <i30817@gmail.com>
2015-06-09 00:25:33 +02:00
Gregory Hainaut
2503d9698c
gsdx-ogl: re enable bilinear fitlering on palette for paltex mode
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However keep it disabled for StarOcean 3 use cases
2015-06-08 21:01:18 +02:00
refractionpcsx2
95c2622b7f
Gsdx: Typo'd!
2015-06-07 18:31:51 +01:00
refractionpcsx2
b5171dfe5d
Gsdx: De-crapify Native resolution, potential fix for custom resolutions.
2015-06-07 16:57:55 +01:00
refractionpcsx2
0946958acf
Gsdx: Height change on Gregory's recommendation :)
2015-06-07 16:12:14 +01:00
Gregory Hainaut
c3c29945b2
gsdx-ogl: only set a cst blend factor when Ad is used
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Fix GT4 and potentially FFX
2015-06-07 16:10:59 +02:00
Gregory Hainaut
5daf7aa98f
gsdx-debug: keep s_n/pop in sync
2015-06-07 12:39:48 +02:00
Gregory Hainaut
5bf5b5bca4
gsdx-ogl: extend StretchRect to write in depth texture
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It will allow to convert color texture to depth texture
2015-06-07 12:39:23 +02:00
Gregory Hainaut
0518aaedc9
gsdx-ogl: unattach palette to avoid noise in debug
2015-06-07 12:39:15 +02:00
Gregory Hainaut
23f8203a22
gsdx-ogl: add some shaders to convert depth <-> color
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I'm afraid of rounding error
2015-06-07 12:39:00 +02:00