GSdx-hw: Make sure custom resolution doesn't affect Native Resolution

This commit is contained in:
refractionpcsx2 2015-06-22 17:23:47 +01:00
parent eb0f6eb953
commit ad71ca4cc8
1 changed files with 1 additions and 1 deletions

View File

@ -35,7 +35,7 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
m_userhacks_align_sprite_X = !!theApp.GetConfig("UserHacks_align_sprite_X", 0) && !!theApp.GetConfig("UserHacks", 0);
m_userhacks_round_sprite_offset = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_round_sprite_offset", 0) : 0;
if (m_upscale_multiplier == 1) { //Custom
if (m_upscale_multiplier == 1 && !m_nativeres) { //Custom
m_width = theApp.GetConfig("resx", m_width);
m_height = theApp.GetConfig("resy", m_height);
}