mirror of https://github.com/PCSX2/pcsx2.git
GSdx-hw: Make sure custom resolution doesn't affect Native Resolution
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@ -35,7 +35,7 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
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m_userhacks_align_sprite_X = !!theApp.GetConfig("UserHacks_align_sprite_X", 0) && !!theApp.GetConfig("UserHacks", 0);
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m_userhacks_round_sprite_offset = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_round_sprite_offset", 0) : 0;
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if (m_upscale_multiplier == 1) { //Custom
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if (m_upscale_multiplier == 1 && !m_nativeres) { //Custom
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m_width = theApp.GetConfig("resx", m_width);
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m_height = theApp.GetConfig("resy", m_height);
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}
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