Adds some missing upscaling fixes for Mister Mosquito (blurriness when upscaling) and quite a few for Resident Evil - Dead Aim.
Along with Ice Age Meltdown upscaling and a rare SPS issue and Ice Age 3 upscaling.
Adds a bunch of gamefixes and upscaling fixes to games as well as just entries.
Fixes:
- 0 Story
- Amagami
- Bleach Blade Battlers 2nd
- Chobits
- D.C. Da Capo The Origin
- Pandora - Kimi no Namae o Boku wa Shiru
- Katekyoo Hitman Reborn! Nerae!? Ring x Vongola Trainers
- Kateikyoushi Hitman Reborn!! Let's Ansatsu! Nerawareta 10 Daime!
- Kino no Tabi - The Beautiful World
- Kyuuketsu-hime Yui - Sen'yashou
- Shikigami no Shiro - Nanayozuki Gensoukyoku
- Secret of Evangelion
Windows doesn't like you to use ':' in folders this caused issues for when CK1 did savestates in folders and now it's also messing with unable to add covers in Qt so better to replace them and also to avoid other issues now and the future.
GS HW Fixes and other fixes for:
- Adventures of Cookie & Cream, The
- Brothers in Arms - Earned in Blood / Road to Hill 30
- Black
- Chaos Legion
- God Hand
- Knockout Kings 2001
- Kuon
- Outrun 2006 / 2 SP
- Project Eden
- Psi-Ops - The Mindgate
- Punisher, The
- Ratchet Deadlocked (USA) / Gladiator (Europe) / 3 Up Your Arsenal
- Silent Hills Origins / Shattered Memories / 3 / 4
- SoulCalibur II / III
Also made sure that the comments and their spacing were consistent.
The game also needs round sprite half for the transitional areas and red forest because of vertical lines similar to Star Ocean 3.
+ other fixes, read the GameDB comments for more information.
Relevant games:
- Atelier Iris 3 - Grand Phantasm
- Baldur's Gate - Dark Alliance 1 / 2
- Call of Duty 2 - Big Red One
- Dark Cloud 1 / 2
- Mana Khemia 1 / 2
- Sims 2 - Castaway
- Valkyrie 2 - Silmeria
The gameDB still had some leftover comments that aren't true anymore. In the past before 1.7.2002 / https://github.com/PCSX2/pcsx2/pull/3936 you needed to use full boot to correctly pass your chosen BIOS language to be piped to the game. Basically fast boot defaulted to the first entry in the available language list.
Full boot:
If you want to see BIOS logo - Good
Region check - Bad
Fast boot:
Immediately jump into the game - Good
Skips region check - Good
Now acts like full boot for languages - Good
Relevant:
Bully
Colosseum - Road to Freedom
Dark Chronicle (Dark Cloud 2)
Killzone
God of War
Gun
Midnight Club 3
Mortal Kombat - Deadly Alliance
Need for Speed Carbon / Most Wanted / Undercover
Prince of Persia - Sand of Time / The Two Thrones / Warrior Within
Resident Evil 4 (BioHazard 4)
Thrillville / Off the Rails
Affects:
Ape Escape 3
Armored Core Last Raven
Berserk
Forever Kingdom
Front Mission 4 / 5
Need For Speed Underground 1 / 2
Kings Field 4 - The Ancient City
Test Drive Unlimited
Jak 2 / 3 / X
Some extra comments for Monster Lab and SSX Tricky.
New entries:
- Alter Echo
- Beyond Good and Evil
- Dragon Ball Z - Budokai Tenkaichi 2
- Fatal Frame 1 / 3
- Ghost in the Shell - Stand Alone Complex
- Global Defence Force
- Xenosaga 1 / 2 / 3
Missing mipmap from the Europese Ace Combat Zero/4/5, Align Sprite for them and Round Sprite. Align Sprite for SoulCalibur series.
Metal Gear 2 substance gets round sprite for font and Metal Gear 3 Subsistence gets Special (Texture) for blurriness.
This commit fixes several entries from the GameIndex, removes the clamping fixes from Virtual On ontario program which wasn't needed, adds several rounding fixes to Ratchet 1 titles to fix the Hydrodisplacer Behaviour and adds several entries as well.
For Ratchet 1, After having done tests on actual hardware,
the results shows that even real hardware will behave badly on the retail version....
However, the demo does indeed have an issue, so let's fix that.
Also, this fixes an oversight made for Spiderman 3 in the past, now the proper fix is applied.
Improves Dogs life (no longer goes completely black right away, but has decal problems)
Vastly improves texture quality in Spider-Man 3 when using Framebuffer Conversion to fix the textures
Upcoming Qt will feature native support for multiple controllers + remapping for all relevant OSes. This makes the step a bit easier.
Rationale:
Windows has cleaner code (becoming just like OnePad) and no more DS4/DualSense/Switch Pro/... wrapper such as steam or DS4Windows (ryochan7) though will still work if you want it.
Linux will have OnePad legacy remapping.
Mac will have feature parity to some extent.
Idea is to replace Ad with As when alpha write is masked,
then expand/let blend mix, accumulation blend non recursive blend or hw clr blend to
do the blending with Ad swapped as As.
We are doing this to try to bring some originally higher blending modes to lower levels
where we can do the draws with less texture barriers instead (gl/vk),
as for d3d11 this allows to run blending on the draws since previously the cases weren't handled properly,
it will be slower on d3d11 since we will be reading the frame buffer but it's better than nothing.
D3D11: It is enabled on Medium blending or higher, if draw is fbmask then it will enable
it on basic blending too.
OpenGL/Vulkan:
It is enabled based on the previous blending modes:
accumulation blend -> either minimum or basic level, depending on colclamp.
non recursive blend -> either minimum or basic level, depending on colclamp.
blend mix -> basic and higher level.
hw clr blend -> minimum and higher level.
All:
Prefer full sw blend when primitives don't overlap, sw fbmask or full barrier is used, it is more accurate.
Having this binding was redundant, as there's no "normal" texture
sampled when we're doing a channel shuffle, and it caused issues in
Vulkan when the render target or depth buffer the source.
Also fixes the Urban Chaos HLE shader.
Fixes validation errors in GT4, NFS: Carbon, Urban Chaos, probably
others too.
Alpha destination value is wrong so let us try to compensate.
Multiply Cs by (255/128) in shader.
Will work best if Cs is 0.5 or less, if it's higher than 0.5 then the closer to 1 the less accurate it gets.
Ofc it is best to use sw blending but it will help if sw blending is not present/selected for specific draw, will help d3d11 quite more.