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GameDB: upscaling fixes and documentation updates
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@ -1022,6 +1022,7 @@ SCAJ-20159:
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vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
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gsHWFixes:
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alignSprite: 1 # Fixes vertical lines.
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halfPixelOffset: 1 # Fixes blurriness.
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SCAJ-20160:
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name: "Yoshitsuneki"
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region: "NTSC-Unk"
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@ -3388,6 +3389,7 @@ SCES-53312:
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vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
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gsHWFixes:
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alignSprite: 1 # Fixes vertical lines.
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halfPixelOffset: 1 # Fixes blurriness.
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SCES-53315:
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name: "EyeToy - Play 3"
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region: "PAL-M12"
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@ -4466,6 +4468,7 @@ SCKA-20059:
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vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
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gsHWFixes:
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alignSprite: 1 # Fixes vertical lines.
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halfPixelOffset: 1 # Fixes blurriness.
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SCKA-20060:
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name: "Ratchet - Deadlocked"
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region: "NTSC-K"
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@ -14915,6 +14918,9 @@ SLES-53191:
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SLES-53192:
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name: "Nightmare Before Christmas, The - Tim Burton's"
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region: "PAL-M5"
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gsHWFixes:
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wildArmsHack: 1 # Fixes blurriness.
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mergeSprite: 1 # Fixes misaligned lights.
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SLES-53193:
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name: "Puzzle Party"
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region: "PAL-E"
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@ -21937,6 +21943,12 @@ SLPM-61051:
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SLPM-61087:
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name: "Fullmetal Alchemist 2 - Curse of the Crimson Elixir [Trial]"
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region: "NTSC-J"
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SLPM-61090:
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name: "Tim Burton's The Nightmare Before Christmas [Trial]"
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region: "NTSC-J"
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gsHWFixes:
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wildArmsHack: 1 # Fixes blurriness.
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mergeSprite: 1 # Fixes misaligned lights.
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SLPM-61117:
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name: "Musashiden II - Blademaster [Trial]"
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region: "NTSC-J"
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@ -21965,6 +21977,7 @@ SLPM-61133:
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vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
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gsHWFixes:
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alignSprite: 1 # Fixes vertical lines.
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halfPixelOffset: 1 # Fixes blurriness.
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SLPM-61135:
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name: "Naruto - Narutimett Hero 3 [Trial Version]"
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region: "NTSC-J"
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@ -26358,6 +26371,9 @@ SLPM-65739:
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name: "Nightmare Before Christmas"
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region: "NTSC-J"
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compat: 5
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gsHWFixes:
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wildArmsHack: 1 # Fixes blurriness.
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mergeSprite: 1 # Fixes misaligned lights.
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SLPM-65740:
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name: "J-League Winning Eleven 8 - Asia Championship"
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region: "NTSC-J"
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@ -27639,6 +27655,9 @@ SLPM-66130:
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SLPM-66131:
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name: "Tim Burton's The Nightmare Before Christmas [Premium Pack]"
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region: "NTSC-J"
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gsHWFixes:
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wildArmsHack: 1 # Fixes blurriness.
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mergeSprite: 1 # Fixes misaligned lights.
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SLPM-66132:
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name: "Gladiator - Road to Freedom - Remix"
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region: "NTSC-J"
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@ -29671,6 +29690,9 @@ SLPM-66696:
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SLPM-66697:
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name: "Nightmare Before Christmas, The [CapKore]"
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region: "NTSC-J"
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gsHWFixes:
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wildArmsHack: 1 # Fixes blurriness.
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mergeSprite: 1 # Fixes misaligned lights.
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SLPM-66698:
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name: "Shijou Saikyou no Teishi - Kenichi"
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region: "NTSC-J"
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@ -34129,6 +34151,7 @@ SLPS-25577:
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vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
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gsHWFixes:
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alignSprite: 1 # Fixes vertical lines.
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halfPixelOffset: 1 # Fixes blurriness.
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SLPS-25578:
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name: "K-1 World Grand Prix 2005"
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region: "NTSC-J"
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@ -35285,6 +35308,9 @@ SLPS-25906:
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name: "ADK Tamashii"
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region: "NTSC-J"
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compat: 5
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SLPS-25912:
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name: "Soul Eater - Battle Resonance"
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region: "NTSC-J"
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SLPS-25914:
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name: "Kidou Senshi Gundam - Giren no Yabou - Axis no Kyoui V"
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region: "NTSC-J"
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@ -39527,6 +39553,9 @@ SLUS-20860:
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name: "Nightmare Before Christmas, Tim Burton's The - Oogie's Revenge"
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region: "NTSC-U"
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compat: 5
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gsHWFixes:
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wildArmsHack: 1 # Fixes blurriness.
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mergeSprite: 1 # Fixes misaligned lights.
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SLUS-20861:
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name: "MTV Music Generator 3 - This is the Remix"
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region: "NTSC-U"
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@ -41282,6 +41311,7 @@ SLUS-21216:
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vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
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gsHWFixes:
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alignSprite: 1 # Fixes vertical lines.
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halfPixelOffset: 1 # Fixes blurriness.
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SLUS-21217:
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name: "Incredibles, The - Rise of the Underminers"
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region: "NTSC-U"
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@ -40,6 +40,7 @@ SERIAL-12345: # !required! Serial number for the game, this is how games are loo
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- IbitHack
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- VUSyncHack
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- VUOverflowHack
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- SoftwareRendererFMVHack
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# The value of the GS Fixes is assumed to be an integer
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gsHWFixes:
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mipmap: 1
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@ -218,6 +219,9 @@ These values are case-sensitive so take care. If you incorrectly specify a Game
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* `VUOverflowHack`
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* VU Overflow hack to check for possible float overflows (Superman Returns).
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* `SoftwareRendererFMVHack`
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* Forces rendering into software mode during FMVs.
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## SpeedHacks
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These values are in a key-value format, where the value is assumed to be an integer.
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