mirror of https://github.com/PCSX2/pcsx2.git
GS/Vulkan: Fix warning when compiling RGBA8->RGB5A1 shader
Also gets rid of the program info log length check, since that's been long removed in glslang.
This commit is contained in:
parent
2b646c2153
commit
f73398ea84
|
@ -90,7 +90,7 @@ void ps_filter_transparency()
|
|||
// Need to be careful with precision here, it can break games like Spider-Man 3 and Dogs Life
|
||||
void ps_convert_rgba8_16bits()
|
||||
{
|
||||
highp uvec4 i = uvec4(sample_c(v_tex) * vec4(255.5f, 255.5f, 255.5f, 255.5f));
|
||||
uvec4 i = uvec4(sample_c(v_tex) * vec4(255.5f, 255.5f, 255.5f, 255.5f));
|
||||
|
||||
o_col0 = ((i.x & 0x00F8u) >> 3) | ((i.y & 0x00F8u) << 2) | ((i.z & 0x00f8u) << 7) | ((i.w & 0x80u) << 8);
|
||||
}
|
||||
|
|
|
@ -107,13 +107,11 @@ namespace Vulkan::ShaderCompiler
|
|||
glslang::GlslangToSpv(*intermediate, out_code, &logger);
|
||||
|
||||
// Write out messages
|
||||
// Temporary: skip if it contains "Warning, version 450 is not yet complete; most version-specific
|
||||
// features are present, but some are missing."
|
||||
if (std::strlen(shader->getInfoLog()) > 108)
|
||||
if (std::strlen(shader->getInfoLog()) > 0)
|
||||
Console.Warning("Shader info log: %s", shader->getInfoLog());
|
||||
if (std::strlen(shader->getInfoDebugLog()) > 0)
|
||||
Console.Warning("Shader debug info log: %s", shader->getInfoDebugLog());
|
||||
if (std::strlen(program->getInfoLog()) > 25)
|
||||
if (std::strlen(program->getInfoLog()) > 0)
|
||||
Console.Warning("Program info log: %s", program->getInfoLog());
|
||||
if (std::strlen(program->getInfoDebugLog()) > 0)
|
||||
Console.Warning("Program debug info log: %s", program->getInfoDebugLog());
|
||||
|
|
Loading…
Reference in New Issue