mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Rename fastTextureInvalidation
Attempt 2 renames fastTextureInvalidation to disablePartialInvalidation for more consistency with the new GUI name.
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02012b5491
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901664ba44
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@ -44,7 +44,7 @@ allowed_gs_hw_fixes = [
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"disableDepthSupport",
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"wrapGSMem",
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"preloadFrameData",
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"fastTextureInvalidation",
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"disablePartialInvalidation",
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"textureInsideRT",
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"alignSprite",
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"mergeSprite",
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Binary file not shown.
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@ -924,7 +924,7 @@ SCAJ-20162:
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roundSprite: 1 # Fix minimap and field menu.
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preloadFrameData: 1 # Fixes corrupt textures especially on water.
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trilinearFiltering: 2 # Remove blurriness in font and models.
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fastTextureInvalidation: 1 # Prevents UI and subtitles from disappearing.
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disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing.
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SCAJ-20163:
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name: "Tales of the Abyss"
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region: "NTSC-Unk"
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@ -3646,7 +3646,7 @@ SCES-54552:
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roundSprite: 1 # Fix minimap and field menu.
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preloadFrameData: 1 # Fixes corrupt textures especially on water.
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trilinearFiltering: 2 # Remove blurriness in font and models.
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fastTextureInvalidation: 1 # Prevents UI and subtitles from disappearing.
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disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing.
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patches:
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CBB4B383:
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content: |-
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@ -5136,7 +5136,7 @@ SCPS-15102:
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roundSprite: 1 # Fix minimap and field menu.
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preloadFrameData: 1 # Fixes corrupt textures especially on water.
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trilinearFiltering: 2 # Remove blurriness in font and models.
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fastTextureInvalidation: 1 # Prevents UI and subtitles from disappearing.
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disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing.
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SCPS-15103:
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name: "Gunparade Orchestra - Shiro no Shou - Aomori Penguin Densetsu [Limited Edition]"
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region: "NTSC-J"
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@ -5252,7 +5252,7 @@ SCPS-17013:
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roundSprite: 1 # Fix minimap and field menu.
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preloadFrameData: 1 # Fixes corrupt textures especially on water.
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trilinearFiltering: 2 # Remove blurriness in font and models.
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fastTextureInvalidation: 1 # Prevents UI and subtitles from disappearing.
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disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing.
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patches:
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CDEE4B19:
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content: |-
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@ -7231,7 +7231,7 @@ SCUS-97490:
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roundSprite: 1 # Fix minimap and field menu.
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preloadFrameData: 1 # Fixes corrupt textures especially on water.
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trilinearFiltering: 2 # Remove blurriness in font and models.
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fastTextureInvalidation: 1 # Prevents UI and subtitles from disappearing.
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disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing.
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patches:
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0643F90C:
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content: |-
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@ -7466,7 +7466,7 @@ SCUS-97572:
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roundSprite: 1 # Fix minimap and field menu.
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preloadFrameData: 1 # Fixes corrupt textures especially on water.
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trilinearFiltering: 2 # Remove blurriness in font and models.
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fastTextureInvalidation: 1 # Prevents UI and subtitles from disappearing.
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disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing.
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SCUS-97579:
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name: "ATV Off-Road Fury 4 [Demo]"
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region: "NTSC-U"
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@ -13869,7 +13869,7 @@ SLES-52882:
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region: "PAL-M5"
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compat: 4
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gsHWFixes:
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fastTextureInvalidation: 1 # Improves performance.
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disablePartialInvalidation: 1 # Improves performance.
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halfPixelOffset: 2 # Fixes misaligned bloom effects.
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texturePreloading: 1 # Performs much better with partial preload.
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SLES-52884:
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@ -19854,7 +19854,7 @@ SLES-55569:
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name: "Silent Hill - Shattered Memories"
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region: "PAL-M5"
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gsHWFixes:
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fastTextureInvalidation: 1 # Fixes missing graphics.
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disablePartialInvalidation: 1 # Fixes missing graphics.
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SLES-55571:
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name: "Ghostbusters"
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region: "PAL-M6"
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@ -39739,7 +39739,7 @@ SLUS-21099:
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region: "NTSC-U"
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compat: 4
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gsHWFixes:
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fastTextureInvalidation: 1 # Improves performance.
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disablePartialInvalidation: 1 # Improves performance.
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halfPixelOffset: 2 # Fixes misaligned bloom effects.
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texturePreloading: 1 # Performs much better with partial preload.
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SLUS-21100:
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@ -43342,7 +43342,7 @@ SLUS-21899:
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region: "NTSC-U"
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compat: 5
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gsHWFixes:
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fastTextureInvalidation: 1 # Fixes missing graphics.
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disablePartialInvalidation: 1 # Fixes missing graphics.
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SLUS-21900:
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name: "Scooby-Doo! First Frights"
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region: "NTSC-U"
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@ -144,7 +144,7 @@ The clamp modes are also numerically based.
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* autoFlush [`0` or `1`] {Off or On} Default: Off (`0`)
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* disableDepthSupport [`0` or `1`] {Off or On} Default: Off (`0`)
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* fastTextureInvalidation [`0` or `1`] {Off or On} Default: Off (`0`)
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* disablePartialInvalidation [`0` or `1`] {Off or On} Default: Off (`0`)
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* cpuFramebufferConversion [`0` or `1`] {Off or On} Default: Off (`0`)
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* wrapGSMem [`0` or `1`] {Off or On} Default: Off (`0`)
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* preloadFrameData [`0` or `1`] {Off or On} Default: Off (`0`)
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@ -271,7 +271,7 @@ static const char* s_gs_hw_fix_names[] = {
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"disableDepthSupport",
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"wrapGSMem",
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"preloadFrameData",
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"fastTextureInvalidation",
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"disablePartialInvalidation",
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"textureInsideRT",
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"alignSprite",
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"mergeSprite",
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@ -367,7 +367,7 @@ u32 GameDatabaseSchema::GameEntry::applyGSHardwareFixes(Pcsx2Config::GSOptions&
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config.PreloadFrameWithGSData = (value > 0);
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break;
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case GSHWFixId::FastTextureInvalidation:
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case GSHWFixId::DisablePartialInvalidation:
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config.UserHacks_DisablePartialInvalidation = (value > 0);
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break;
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@ -65,7 +65,7 @@ namespace GameDatabaseSchema
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DisableDepthSupport,
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WrapGSMem,
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PreloadFrameData,
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FastTextureInvalidation,
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DisablePartialInvalidation,
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TextureInsideRT,
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AlignSprite,
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MergeSprite,
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