GameDB: game fixes for 'DMC', 'Fatal Frame' and 'MX vs. ATV - Untamed'

This commit is contained in:
Mrlinkwii 2022-04-25 22:36:24 +01:00 committed by refractionpcsx2
parent 00c07d2dff
commit deb044357b
1 changed files with 60 additions and 41 deletions

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@ -5832,6 +5832,9 @@ SCPS-55001:
SCPS-55002:
name: "Zero"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Reduces blurriness.
disablePartialInvalidation: 1 # Fixes ghost rendering.
SCPS-55003:
name: "Vampire Night"
region: "NTSC-J"
@ -5996,6 +5999,7 @@ SCPS-55043:
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Reduces blurriness.
disablePartialInvalidation: 1 # Fixes ghost rendering.
SCPS-55044:
name: "Energy Airforce"
region: "NTSC-J"
@ -6090,18 +6094,9 @@ SCPS-56008:
name: "Fatal Frame"
region: "NTSC-K"
compat: 5
patches:
default:
content: |-
// BCF04BF3
comment=- At least when using GSdx in D3D11 Hardware mode, and due to missing
comment=- rendering-fixes, black stripes can show up on ghosts,
comment=- spirits and photos, when Upscaling and\or using WideScreen-patching.
comment=- This can be fixed by having 'Enable HW Hacks' set
comment=- in the GSdx configuration dialog, and having 'Align Sprite' set
comment=- and 'Sprite' set to Half in 'Advanced Settings and Hacks'.
gsHWFixes:
halfPixelOffset: 2 # Reduces blurriness.
disablePartialInvalidation: 1 # Fixes ghost rendering.
SCPS-56011:
name: "U - Underwater Unit"
region: "NTSC-J"
@ -8141,6 +8136,8 @@ SLED-50359:
region: "PAL-E"
clampModes:
vuClampMode: 3 # Fixes out of place polys (COP2).
gsHWFixes:
disablePartialInvalidation: 1 # Fixes corrupt textures.
SLED-50478:
name: "WWF Smackdown! - Just Bring It [Demo]"
region: "PAL-E"
@ -9116,6 +9113,8 @@ SLES-50358:
name: "Devil May Cry"
region: "PAL-M5"
compat: 5
gsHWFixes:
disablePartialInvalidation: 1 # Fixes corrupt textures.
SLES-50362:
name: "Jonny Moseley Mad Trix"
region: "PAL-E"
@ -9971,18 +9970,9 @@ SLES-50821:
name: "Project Zero"
region: "PAL-M5"
compat: 5
patches:
default:
content: |-
// 22E91837
comment=- At least when using GSdx in D3D11 Hardware mode, and due to missing
comment=- rendering-fixes, black stripes can show up on ghosts,
comment=- spirits and photos, when Upscaling and\or using WideScreen-patching.
comment=- This can be fixed by having 'Enable HW Hacks' set
comment=- in the GSdx configuration dialog, and having 'Align Sprite' set
comment=- and 'Sprite' set to Half in 'Advanced Settings and Hacks'.
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
disablePartialInvalidation: 1 # Fixes ghost rendering.
SLES-50822:
name: "Shadow Hearts"
region: "PAL-M3"
@ -19375,9 +19365,21 @@ SLES-55049:
SLES-55050:
name: "MX vs. ATV - Untamed"
region: "PAL-E"
patches:
74912B29:
content: |-
comment=Rearranging COP2 ops to avoid clip flag response. Fixes SPS.
patch=1,EE,001a9c08,word,484E9000
patch=1,EE,001a9c0c,word,4BDBD9FF
SLES-55051:
name: "MX vs. ATV Extrême Limite"
region: "PAL-F"
patches:
590C682E:
content: |-
comment=Rearranging COP2 ops to avoid clip flag response. Fixes SPS.
patch=1,EE,001a9c08,word,484E9000
patch=1,EE,001a9c0c,word,4BDBD9FF
SLES-55052:
name: "Alvin and the Chipmunks"
region: "PAL-M5"
@ -21907,6 +21909,12 @@ SLPM-60138:
vuClampMode: 2 # Fixes water reflection.
gameFixes:
- EETimingHack # Fixes flickering graphics.
SLPM-60167:
name: "Zero [Trial]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Reduces blurriness.
disablePartialInvalidation: 1 # Fixes ghost rendering.
SLPM-60172:
name: "Itadaki Street 3 - Okuman Chouja ni Shiteageru"
region: "NTSC-J"
@ -21991,6 +21999,11 @@ SLPM-61007:
region: "NTSC-J"
speedHacks:
mvuFlagSpeedHack: 0
SLPM-61008:
name: "Devil May Cry [Trial]"
region: "NTSC-J"
gsHWFixes:
disablePartialInvalidation: 1 # Fixes corrupt textures.
SLPM-61009:
name: "Silent Hill 2 (Red Ribbon) [Trial]"
region: "NTSC-J"
@ -22000,6 +22013,8 @@ SLPM-61009:
SLPM-61010:
name: "Devil May Cry [Trial Version]"
region: "NTSC-J"
gsHWFixes:
disablePartialInvalidation: 1 # Fixes corrupt textures.
SLPM-61011:
name: "Silent Hill 2 (Black Ribbon) [Video Trial]"
region: "NTSC-J"
@ -24220,6 +24235,8 @@ SLPM-65022:
SLPM-65023:
name: "Devil May Cry [Demo] [BioHazard - Code Veronica - Perfect Version - Bonus Disc]"
region: "NTSC-J"
gsHWFixes:
disablePartialInvalidation: 1 # Fixes corrupt textures.
SLPM-65024:
name: "BioHazard - 5th Anniversary Package - Nightmare Returns [Disc1of2]"
region: "NTSC-J"
@ -24243,6 +24260,8 @@ SLPM-65038:
name: "Devil May Cry"
region: "NTSC-J"
compat: 5
gsHWFixes:
disablePartialInvalidation: 1 # Fixes corrupt textures.
SLPM-65039:
name: "Densha de Go! Shinkansen"
region: "NTSC-J"
@ -29086,6 +29105,8 @@ SLPM-66501:
SLPM-66502:
name: "Devil May Cry [Mega Hits]"
region: "NTSC-J"
gsHWFixes:
disablePartialInvalidation: 1 # Fixes corrupt textures.
SLPM-66503:
name: "Metal Gear Solid 2 [Mega Hits]"
region: "NTSC-J"
@ -30786,6 +30807,8 @@ SLPM-67502:
name: "Devil May Cry"
region: "NTSC-K"
compat: 5
gsHWFixes:
disablePartialInvalidation: 1 # Fixes corrupt textures.
SLPM-67505:
name: "James Bond 007 - Agent Under Fire"
region: "NTSC-K"
@ -31012,6 +31035,8 @@ SLPM-74229:
SLPM-74230:
name: "Devil May Cry [PlayStation 2 The Best]"
region: "NTSC-J"
gsHWFixes:
disablePartialInvalidation: 1 # Fixes corrupt textures.
SLPM-74231:
name: "Kessen III [PlayStation 2 The Best]"
region: "NTSC-J"
@ -32571,18 +32596,9 @@ SLPS-25074:
name: "Project Zero"
region: "NTSC-J"
compat: 5
patches:
default:
content: |-
// 9883194E
comment=- At least when using GSdx in D3D11 Hardware mode, and due to missing
comment=- rendering-fixes, black stripes can show up on ghosts,
comment=- spirits and photos, when Upscaling and\or using WideScreen-patching.
comment=- This can be fixed by having 'Enable HW Hacks' set
comment=- in the GSdx configuration dialog, and having 'Align Sprite' set
comment=- and 'Sprite' set to Half in 'Advanced Settings and Hacks'.
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
disablePartialInvalidation: 1 # Fixes ghost rendering.
SLPS-25075:
name: "Sidewinder F"
region: "NTSC-J"
@ -35967,6 +35983,7 @@ SLPS-73255:
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Reduces blurriness.
disablePartialInvalidation: 1 # Fixes ghost rendering.
SLPS-73256:
name: "Fatal Frame II - Crimson Butterfly [PlayStation 2 the Best - Reprint]"
region: "NTSC-J"
@ -36015,6 +36032,7 @@ SLPS-73405:
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Reduces blurriness.
disablePartialInvalidation: 1 # Fixes ghost rendering.
SLPS-73406:
name: "Dead or Alive 2 - Hardcore [PlayStation 2 The Best]"
region: "NTSC-J"
@ -36853,6 +36871,8 @@ SLUS-20216:
name: "Devil May Cry"
region: "NTSC-U"
compat: 5
gsHWFixes:
disablePartialInvalidation: 1 # Fixes corrupt textures.
patches:
79B8A95F:
content: |-
@ -37583,18 +37603,9 @@ SLUS-20388:
name: "Fatal Frame"
region: "NTSC-U"
compat: 5
patches:
default:
content: |-
// 339A0B8C
comment=- At least when using GSdx in D3D11 Hardware mode, and due to missing
comment=- rendering-fixes, black stripes can show up on ghosts,
comment=- spirits and photos, when Upscaling and\or using WideScreen-patching.
comment=- This can be fixed by having 'Enable HW Hacks' set
comment=- in the GSdx configuration dialog, and having 'Align Sprite' set
comment=- and 'Sprite' set to Half in 'Advanced Settings and Hacks'.
gsHWFixes:
halfPixelOffset: 2 # Reduces blurriness.
disablePartialInvalidation: 1 # Fixes ghost rendering.
SLUS-20389:
name: "Endgame"
region: "NTSC-U"
@ -40875,7 +40886,7 @@ SLUS-21104:
patches:
95BB1901:
content: |-
comment=Rearranging COP2 ops to avoid clip flag resonse. Fixes SPS.
comment=Rearranging COP2 ops to avoid clip flag response. Fixes SPS.
patch=1,EE,001b0458,word,484E9000
patch=1,EE,001b045c,word,4BDBD9FF
SLUS-21105:
@ -43708,6 +43719,12 @@ SLUS-21701:
name: "MX vs. ATV - Untamed"
region: "NTSC-U"
compat: 5
patches:
08FE7DFD:
content: |-
comment=Rearranging COP2 ops to avoid clip flag response. Fixes SPS.
patch=1,EE,001a9d98,word,484E9000
patch=1,EE,001a9d9c,word,4BDBD9FF
SLUS-21702:
name: "Fire Pro Wrestling - Returns"
region: "NTSC-U"
@ -44966,6 +44983,8 @@ SLUS-29008:
SLUS-29009:
name: "Devil May Cry [Demo]"
region: "NTSC-U"
gsHWFixes:
disablePartialInvalidation: 1 # Fixes corrupt textures.
SLUS-29010:
name: "Crash Bandicoot - The Wrath of Cortex [Demo]"
region: "NTSC-U"