mirror of https://github.com/PCSX2/pcsx2.git
GameDB: game fixes for 'DMC', 'Fatal Frame' and 'MX vs. ATV - Untamed'
This commit is contained in:
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00c07d2dff
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@ -5832,6 +5832,9 @@ SCPS-55001:
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SCPS-55002:
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name: "Zero"
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region: "NTSC-J"
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gsHWFixes:
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halfPixelOffset: 2 # Reduces blurriness.
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disablePartialInvalidation: 1 # Fixes ghost rendering.
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SCPS-55003:
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name: "Vampire Night"
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region: "NTSC-J"
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@ -5996,6 +5999,7 @@ SCPS-55043:
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region: "NTSC-J"
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gsHWFixes:
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halfPixelOffset: 2 # Reduces blurriness.
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disablePartialInvalidation: 1 # Fixes ghost rendering.
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SCPS-55044:
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name: "Energy Airforce"
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region: "NTSC-J"
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@ -6090,18 +6094,9 @@ SCPS-56008:
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name: "Fatal Frame"
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region: "NTSC-K"
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compat: 5
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patches:
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default:
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content: |-
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// BCF04BF3
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comment=- At least when using GSdx in D3D11 Hardware mode, and due to missing
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comment=- rendering-fixes, black stripes can show up on ghosts,
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comment=- spirits and photos, when Upscaling and\or using WideScreen-patching.
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comment=- This can be fixed by having 'Enable HW Hacks' set
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comment=- in the GSdx configuration dialog, and having 'Align Sprite' set
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comment=- and 'Sprite' set to Half in 'Advanced Settings and Hacks'.
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gsHWFixes:
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halfPixelOffset: 2 # Reduces blurriness.
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disablePartialInvalidation: 1 # Fixes ghost rendering.
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SCPS-56011:
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name: "U - Underwater Unit"
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region: "NTSC-J"
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@ -8141,6 +8136,8 @@ SLED-50359:
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region: "PAL-E"
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clampModes:
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vuClampMode: 3 # Fixes out of place polys (COP2).
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gsHWFixes:
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disablePartialInvalidation: 1 # Fixes corrupt textures.
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SLED-50478:
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name: "WWF Smackdown! - Just Bring It [Demo]"
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region: "PAL-E"
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@ -9116,6 +9113,8 @@ SLES-50358:
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name: "Devil May Cry"
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region: "PAL-M5"
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compat: 5
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gsHWFixes:
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disablePartialInvalidation: 1 # Fixes corrupt textures.
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SLES-50362:
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name: "Jonny Moseley Mad Trix"
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region: "PAL-E"
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@ -9971,18 +9970,9 @@ SLES-50821:
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name: "Project Zero"
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region: "PAL-M5"
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compat: 5
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patches:
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default:
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content: |-
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// 22E91837
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comment=- At least when using GSdx in D3D11 Hardware mode, and due to missing
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comment=- rendering-fixes, black stripes can show up on ghosts,
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comment=- spirits and photos, when Upscaling and\or using WideScreen-patching.
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comment=- This can be fixed by having 'Enable HW Hacks' set
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comment=- in the GSdx configuration dialog, and having 'Align Sprite' set
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comment=- and 'Sprite' set to Half in 'Advanced Settings and Hacks'.
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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disablePartialInvalidation: 1 # Fixes ghost rendering.
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SLES-50822:
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name: "Shadow Hearts"
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region: "PAL-M3"
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@ -19375,9 +19365,21 @@ SLES-55049:
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SLES-55050:
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name: "MX vs. ATV - Untamed"
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region: "PAL-E"
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patches:
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74912B29:
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content: |-
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comment=Rearranging COP2 ops to avoid clip flag response. Fixes SPS.
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patch=1,EE,001a9c08,word,484E9000
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patch=1,EE,001a9c0c,word,4BDBD9FF
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SLES-55051:
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name: "MX vs. ATV Extrême Limite"
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region: "PAL-F"
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patches:
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590C682E:
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content: |-
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comment=Rearranging COP2 ops to avoid clip flag response. Fixes SPS.
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patch=1,EE,001a9c08,word,484E9000
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patch=1,EE,001a9c0c,word,4BDBD9FF
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SLES-55052:
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name: "Alvin and the Chipmunks"
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region: "PAL-M5"
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@ -21907,6 +21909,12 @@ SLPM-60138:
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vuClampMode: 2 # Fixes water reflection.
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gameFixes:
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- EETimingHack # Fixes flickering graphics.
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SLPM-60167:
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name: "Zero [Trial]"
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region: "NTSC-J"
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gsHWFixes:
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halfPixelOffset: 2 # Reduces blurriness.
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disablePartialInvalidation: 1 # Fixes ghost rendering.
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SLPM-60172:
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name: "Itadaki Street 3 - Okuman Chouja ni Shiteageru"
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region: "NTSC-J"
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@ -21991,6 +21999,11 @@ SLPM-61007:
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region: "NTSC-J"
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speedHacks:
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mvuFlagSpeedHack: 0
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SLPM-61008:
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name: "Devil May Cry [Trial]"
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region: "NTSC-J"
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gsHWFixes:
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disablePartialInvalidation: 1 # Fixes corrupt textures.
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SLPM-61009:
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name: "Silent Hill 2 (Red Ribbon) [Trial]"
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region: "NTSC-J"
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@ -22000,6 +22013,8 @@ SLPM-61009:
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SLPM-61010:
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name: "Devil May Cry [Trial Version]"
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region: "NTSC-J"
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gsHWFixes:
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disablePartialInvalidation: 1 # Fixes corrupt textures.
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SLPM-61011:
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name: "Silent Hill 2 (Black Ribbon) [Video Trial]"
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region: "NTSC-J"
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@ -24220,6 +24235,8 @@ SLPM-65022:
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SLPM-65023:
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name: "Devil May Cry [Demo] [BioHazard - Code Veronica - Perfect Version - Bonus Disc]"
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region: "NTSC-J"
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gsHWFixes:
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disablePartialInvalidation: 1 # Fixes corrupt textures.
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SLPM-65024:
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name: "BioHazard - 5th Anniversary Package - Nightmare Returns [Disc1of2]"
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region: "NTSC-J"
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@ -24243,6 +24260,8 @@ SLPM-65038:
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name: "Devil May Cry"
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region: "NTSC-J"
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compat: 5
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gsHWFixes:
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disablePartialInvalidation: 1 # Fixes corrupt textures.
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SLPM-65039:
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name: "Densha de Go! Shinkansen"
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region: "NTSC-J"
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@ -29086,6 +29105,8 @@ SLPM-66501:
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SLPM-66502:
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name: "Devil May Cry [Mega Hits]"
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region: "NTSC-J"
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gsHWFixes:
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disablePartialInvalidation: 1 # Fixes corrupt textures.
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SLPM-66503:
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name: "Metal Gear Solid 2 [Mega Hits]"
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region: "NTSC-J"
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@ -30786,6 +30807,8 @@ SLPM-67502:
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name: "Devil May Cry"
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region: "NTSC-K"
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compat: 5
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gsHWFixes:
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disablePartialInvalidation: 1 # Fixes corrupt textures.
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SLPM-67505:
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name: "James Bond 007 - Agent Under Fire"
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region: "NTSC-K"
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@ -31012,6 +31035,8 @@ SLPM-74229:
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SLPM-74230:
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name: "Devil May Cry [PlayStation 2 The Best]"
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region: "NTSC-J"
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gsHWFixes:
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disablePartialInvalidation: 1 # Fixes corrupt textures.
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SLPM-74231:
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name: "Kessen III [PlayStation 2 The Best]"
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region: "NTSC-J"
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@ -32571,18 +32596,9 @@ SLPS-25074:
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name: "Project Zero"
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region: "NTSC-J"
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compat: 5
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patches:
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default:
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content: |-
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// 9883194E
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comment=- At least when using GSdx in D3D11 Hardware mode, and due to missing
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comment=- rendering-fixes, black stripes can show up on ghosts,
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comment=- spirits and photos, when Upscaling and\or using WideScreen-patching.
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comment=- This can be fixed by having 'Enable HW Hacks' set
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comment=- in the GSdx configuration dialog, and having 'Align Sprite' set
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comment=- and 'Sprite' set to Half in 'Advanced Settings and Hacks'.
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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disablePartialInvalidation: 1 # Fixes ghost rendering.
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SLPS-25075:
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name: "Sidewinder F"
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region: "NTSC-J"
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@ -35967,6 +35983,7 @@ SLPS-73255:
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region: "NTSC-J"
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gsHWFixes:
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halfPixelOffset: 2 # Reduces blurriness.
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disablePartialInvalidation: 1 # Fixes ghost rendering.
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SLPS-73256:
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name: "Fatal Frame II - Crimson Butterfly [PlayStation 2 the Best - Reprint]"
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region: "NTSC-J"
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@ -36015,6 +36032,7 @@ SLPS-73405:
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region: "NTSC-J"
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gsHWFixes:
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halfPixelOffset: 2 # Reduces blurriness.
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disablePartialInvalidation: 1 # Fixes ghost rendering.
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SLPS-73406:
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name: "Dead or Alive 2 - Hardcore [PlayStation 2 The Best]"
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region: "NTSC-J"
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@ -36853,6 +36871,8 @@ SLUS-20216:
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name: "Devil May Cry"
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region: "NTSC-U"
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compat: 5
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gsHWFixes:
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disablePartialInvalidation: 1 # Fixes corrupt textures.
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patches:
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79B8A95F:
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content: |-
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@ -37583,18 +37603,9 @@ SLUS-20388:
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name: "Fatal Frame"
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region: "NTSC-U"
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compat: 5
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patches:
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default:
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content: |-
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// 339A0B8C
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comment=- At least when using GSdx in D3D11 Hardware mode, and due to missing
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comment=- rendering-fixes, black stripes can show up on ghosts,
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comment=- spirits and photos, when Upscaling and\or using WideScreen-patching.
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comment=- This can be fixed by having 'Enable HW Hacks' set
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comment=- in the GSdx configuration dialog, and having 'Align Sprite' set
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comment=- and 'Sprite' set to Half in 'Advanced Settings and Hacks'.
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gsHWFixes:
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halfPixelOffset: 2 # Reduces blurriness.
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disablePartialInvalidation: 1 # Fixes ghost rendering.
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SLUS-20389:
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name: "Endgame"
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region: "NTSC-U"
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@ -40875,7 +40886,7 @@ SLUS-21104:
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patches:
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95BB1901:
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content: |-
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comment=Rearranging COP2 ops to avoid clip flag resonse. Fixes SPS.
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comment=Rearranging COP2 ops to avoid clip flag response. Fixes SPS.
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patch=1,EE,001b0458,word,484E9000
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patch=1,EE,001b045c,word,4BDBD9FF
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SLUS-21105:
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@ -43708,6 +43719,12 @@ SLUS-21701:
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name: "MX vs. ATV - Untamed"
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region: "NTSC-U"
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compat: 5
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patches:
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08FE7DFD:
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content: |-
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comment=Rearranging COP2 ops to avoid clip flag response. Fixes SPS.
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patch=1,EE,001a9d98,word,484E9000
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patch=1,EE,001a9d9c,word,4BDBD9FF
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SLUS-21702:
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name: "Fire Pro Wrestling - Returns"
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region: "NTSC-U"
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@ -44966,6 +44983,8 @@ SLUS-29008:
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SLUS-29009:
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name: "Devil May Cry [Demo]"
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region: "NTSC-U"
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gsHWFixes:
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disablePartialInvalidation: 1 # Fixes corrupt textures.
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SLUS-29010:
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name: "Crash Bandicoot - The Wrath of Cortex [Demo]"
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region: "NTSC-U"
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