Commit Graph

3372 Commits

Author SHA1 Message Date
lightningterror 297459c9f6 gsdx-d3d11: Remove exclusive fullscreen code used in legacy gsopen. 2020-05-16 08:43:25 +02:00
lightningterror 37c0067caf gsdx-d3d11: Remove Dispatch function, was never used. 2020-05-16 08:43:25 +02:00
lightningterror 2e06e960bb gsdx-sw: Remove s_n (draw number) parameter from GetSizeFixedTEX0.
Opengl debug macro already provides draw number so it is esentially
useless.
2020-05-14 03:28:07 +02:00
lightningterror 333cd61c17 gsdx: Rename BLEND_NO_BAR to BLEND_NO_REC.
Since we use it on d3d too it will better fit the naming.
2020-05-13 05:38:25 +02:00
lightningterror 593d948615 gsdx-hw: Adjust PABE logs and expand the mentioned games list for it. 2020-05-12 00:11:11 +02:00
lightningterror e860742131 gsdx-ogl: Synchronize accurate blending enumeration with gui options. 2020-05-12 00:11:11 +02:00
lightningterror aaaf80f785 gsdx-ogl: Some colclip adjustments.
- Always enable sw colclip for BLEND_NO_BAR.
Free blending and it's faster than standard hdr algo when Blending
Accuracy is disabled.

- Enable sw colclip for Safe FBMASK SW emulated.
instead of hdr mode with accumulation blend so we don't use a mix of sw
and hw blending. It is more accurate.
Test case: Superman Shadows of Apokolips, fixes shadows when blending is enabled.

- Use const to get rid of some warnings.
2020-05-12 00:11:11 +02:00
lightningterror 3f467cae67 gsdx-d3d11: Always enable sw colclip for BLEND_NO_BAR.
- Free blending and it's faster than standard hdr algo when Blending
Accuracy is disabled.

- Add assert when disabling hw blending, hw blending should only be disabled
on free/no barrier blending. D3D11 lacks other types of blending.

- Use const to get rid of some warnings.
2020-05-12 00:11:11 +02:00
lightningterror 95e91b8f44 gsdx-hw: add crc id for The Getaway EU region. 2020-05-11 21:34:29 +02:00
Kojin 8bf6ba1440
Merge pull request #3263 from tadanokojin/ridge-racer-v
gsdx: mirror RGBAQ to 0x11
2020-05-07 20:31:01 +01:00
Jonathan Li 16431653e4 gsdx:windows: Use precise floating point behaviour
Fast floating point behaviour can optimise out handling for special
floating point values e.g. NaNs. As GSdx needs to handle NaNs in a few
places, precise floating point behaviour should be used instead.

Fixes a flashlight regression in Silent Hill 2/3 that was caused by
VS2019 optimising out NaN handling.
2020-05-07 19:30:29 +01:00
Ryudo300 280553b41f gsdx-gui: Update logos to match current changes.
Remove mentions of ps1 emulators,
adjust the image slightly and change the colors to match api logo
colors.
Direct3D11 green, OpenGL blue.
2020-05-07 14:28:31 +02:00
lightningterror 0b9d68e60c gsdx: Remove psx/ps1 emulator compatibility.
ePSXe for example.
There is little to no benefit in keeping it, especially when nobody was
maintaining the code. If we ever want to reintroduce it we can do so
from older branches like 1.6.
Plus if we want to integrate plugins into pcsx2 itself this is a required step.
PS1 games can ofc still be played within pcsx2.
2020-05-07 14:28:31 +02:00
refractionpcsx2 b8ed34a277 GSState: Mask A+D addresses. Fixes network configuration tool screen. 2020-05-07 12:07:42 +02:00
lightningterror 8f3b908e38 gsdx-gui: Remove custom resolution from the windows gui.
Leave it as an ini option only.
People should never use custom resolution as it causes many issues and
many features aren't supported with it.
On linux option was removed a long time ago.
2020-05-07 12:03:05 +02:00
lightningterror ba449a524a Revert "gsdx-ogl/d3d11: Add a assert when texture is too small or too big."
This reverts commit 99f814d376.

The assert gets triggered on Linux and so debug build can't be used properly.
Would be nice to investigate why in the first place but until then revert the
entire commit. We have checks for texture limits anyway so it shouldn't be an issue.
2020-04-29 19:33:38 +02:00
lightningterror 4aa594197a gsdx: Bump gsdx version number to 1.2.0. 2020-03-19 20:27:42 +01:00
lightningterror 79db01d7ed gsdx-d3d11: Truncate fog in tfx.fx shader.
The change should've been pushed in #3091

Fixes regression with fog rendering.
2020-02-29 22:47:30 +01:00
JohnHolmesII c0eb053866
gsdx-hw: Add Jak 2 JP to crc list. (#3240) 2020-02-07 11:53:07 +01:00
lightningterror 69ae598b7e gsdx-gui: Update crc hack level and Image load store tooltips to reflect recent changes. 2020-01-31 16:19:58 +01:00
lightningterror f54b79c274 gsdx-hw: Move GSC_XenosagaE3 crc hacks to Aggressive state.
It will allow D3D11 to render Texture shuffle effects.

Keep the crc hacks on aggressive instead of removing them as they might
still be useful.
2020-01-31 16:19:58 +01:00
lightningterror 6bcd118b62 gsdx-d3d11: Adjust anisotropic filtering handle.
Previous behaviour:
Anisotropic filtering was continuing to run even with Nearest filtering.
On opengl it doesn't run on nearest filtering. The gui for both
renderers also greys out aniso when nearest is selected.

Anisotropic filtering being able to run on palette texture. This caused
to break the rendering on palette textures for games that use it.

PR behavior:
The PR corrects both of these behaviors, Aniso won't run on palette
textures as well as nearest filtering.

Test cases for observing the issues were used: Star Ocean 3, Fifa
Street.
2020-01-26 22:02:19 +01:00
lightningterror 0c5353a709 gsdx-hw: Remove GSC_DemonStone crc hack.
It removed texture shuffle effects.
Half screen issue can be properly emulated with "Half-screen fix" option
set to Force Enabled.
2020-01-23 01:22:23 +01:00
lightningterror f9e3605254 gsdx-gui: Add an option in hw hacks to control the half bottom detection.
Automatic, Force Disabled, Force Enabled.

Automatic - automatically determinate if a game needs the half screen
fix.
Force Disabled - fully disables the half bottom fix. It will help
Xenosaga games.
Force Enabled - fully enables the half bottom fix. Will help Lord of the
Rings Two Towers, Superman Shadows of Apokolips, Midnight Club 3.
2020-01-23 01:11:57 +01:00
lightningterror f5eeaf1baa gsdx-hw: Split half screen/bottom detection in 3 levels.
Automatic, same as before, automatically enable based on height delta.

Force Disabled, fully disables the half bottom detection.

Force Enabled: Fully enables the half bottom detection.
2020-01-23 01:11:57 +01:00
lightningterror e43ba53ea9 gsdx-d3d11: Remove unused m_rt_ss sampler.
It was removed with old rtCopy DATE code.
2020-01-18 18:06:46 +01:00
lightningterror df639970c6 gsdx-hw: Add some missing game regions to crc list.
ArTonelico2 JP, Okami KO, SMTNocturne KO, TenchuWoH KO, TimeSplitters2
KO, Xenosaga 3 Demo JP, ShadowofRome JP, BurnoutTakedown KO,
BurnoutDominator JP,,  ShinOnimusha disc 1 and 2 JP (PS2 the best), Jak
2 KO, Jak 3 KO, Barnyard KO, HarryPotterATGOF KO, SoulReaver2 US/KO,
Persona 3 KO, ShoX KO/EU, TheIncredibleHulkUD US and Whiplash EU.
2020-01-14 02:02:04 +01:00
lightningterror 9c12937351 gsdx-hw: Add GT4 Mazda MX-5 Edition to crc list. 2020-01-05 16:00:52 +01:00
lightningterror d78f9fdf2b gsdx-hw: Add Jak1 Cingular/Underground Demo, Jak X trilogy demo, RatchetAndClank3 1108 Beta to crc list. 2019-12-31 17:32:34 +01:00
lightningterror 23cbfdcf47 gsdx-gui: Redesign hw hacks gui on Windows.
Separate and group hack types in to Rendering and Upscaling hacks. This
should help users identify better what some hacks do and make it a
little bit easier to use.
2019-12-19 19:53:40 +01:00
lightningterror 2ec35f4493 gsdx-gui: Adjust some gui options.
Rename Automatic CRC Level label back to CRC Hack Level.
Rename Accurate Date label to DATE Accuracy.
Rename Accurate Blending label to Blending Accuracy.

Remove 10x and 12x upscaling options, we don't want to hit the maximum
texture size limit and cause issues so better play it safe and allow
only up until 8x upscaling.

Reword the tooltip to make it a bit more fitting with it's current
behavior.
Add all games in the list that have some sort of aggressive state.
Update anisotropic filtering, autoflush sw, sparse texture, gl blending tooltips.
2019-12-19 19:53:40 +01:00
lightningterror 92473c2ef6 gsdx-hw: Add missing crc id for Star Wars: The Force Unleashed PAL region.
Issue #3175
2019-12-19 19:17:10 +01:00
lightningterror 2827394f3c gsdx-hw: Disable half screen TS fix for Xenosaga 3.
Xenosaga handles the half bottom as an vertex offset instead of a buffer
offset which does the effect twice.
Half bottom won't trigger a cache miss that skip the draw because it is
still the normal buffer but with a vertices offset.

Issue #3147
2019-11-28 00:04:15 +01:00
lightningterror cc62165e36 gsdx-hw: Remove GSC_ResidentEvil4 crc hack.
Game is properly rendered on all renderers, any upscaling issues can be
resolved with Half Pixel Offset Normal.
2019-11-25 08:17:25 +01:00
lightningterror 50dda75c0d gsdx-hw: Add missing crc id for CrashBandicootWoC, pal region. 2019-11-25 05:34:09 +01:00
lightningterror 89848346ae gsdx-hw: Add comments explaining what GSC_MidnightClub3 crc hack does. 2019-11-17 17:14:27 +01:00
lightningterror 24be7785db gsdx-hw: Add Persona 3 to automatic mipmapping (basic level).
Fixes flashing / strobing windows.
Issue #1342
2019-10-27 02:03:56 +01:00
lightningterror b34338a500 gsdx-d3d11: Fetch the texture PSM format rather than the context format in texture sampler.
Match opengl behavior.
2019-10-21 23:23:22 +02:00
lightningterror 70c2778686 gsdx-hw: Adjust GSC_Bully crc hack.
Previous skip value 6 wasn't enough and caused some visual issues on the
ntsc version. Use value of 8 instead.

Issue reported by ozzie212121 on discord.
2019-10-21 18:55:45 +02:00
lightningterror 7bf920b07c gsdx-hw: Purge impact screen crc hack for Burnout Revenge.
Effect is properly rendered with depth emulation, so far only Burnout
Revenge triggered the crc hack from my testing.

Triggering the draw is done when the player car crashes.
2019-10-11 21:04:20 +02:00
lightningterror f2a9b59aae
gsdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no alpha blending. (#3100)
So far notable performance improvement show Spiderman 3 and Scarface of 1-2 fps when using basic blending. Full list of known affected games at #3100
2019-10-03 15:50:19 +02:00
lightningterror 6392f79fb6 gsdx-gui: Fix FXAA Shader checkbox not working properly.
Bonus: Remove unused "ModeRefreshRate" ini setting, leftover from d3d9,
psx option.
2019-09-17 23:05:03 +02:00
KrossX 4db6b287cd GSdx-d3d11: Make TFX shader more similar to OGL's.
Denormalize FOG and COLOR to match as well.
2019-09-15 19:02:36 +02:00
KrossX ee05d55a51 GSdx-d3d11: Reorganize TFX shader to match OGL's. 2019-09-15 19:02:36 +02:00
Hamish e2d8992310 GSdx: Enable OpenCL on Linux (#3099) 2019-09-11 17:59:33 -07:00
lightningterror 159ce78680 gsdx-gui: Fix Align Sprite checkbox not working properly. 2019-09-06 13:12:49 +02:00
Jonathan Li aef0f94dcf gsdx: Use the same ini code on both Windows and Linux
Partially replace the Linux ini code so that it:
 - works on both Windows and Linux
 - is backwards compatible with older GSdx inis
 - properly handles UTF-8 ini pathnames

Fix an issue with GSdx on Windows not being able to handle non-ASCII
ini pathnames.
2019-09-02 00:06:26 +01:00
lightningterror b44c0a3fbd gsdx-hw: Add FFX us/eu demo/prototype discs to crc list. 2019-08-31 23:32:00 +02:00
lightningterror 62d07c8335 gsdx-hw: Add Jak 1 jap, Jak 2 eu, Jak 3 eu/us demo discs to crc list. 2019-08-31 04:10:23 +02:00
lightningterror 99f814d376 gsdx-ogl/d3d11: Add a assert when texture is too small or too big.
Add an assert for when texture is below 1 on direct3d/ogl.
Add an assert for when texture is above direct3d limit.
2019-08-26 15:55:43 +02:00