gsdx-d3d11: Remove Dispatch function, was never used.

This commit is contained in:
lightningterror 2020-05-14 14:55:00 +02:00
parent a14e3c25b0
commit 37c0067caf
2 changed files with 0 additions and 6 deletions

View File

@ -612,11 +612,6 @@ void GSDevice11::DrawIndexedPrimitive(int offset, int count)
AfterDraw();
}
void GSDevice11::Dispatch(uint32 x, uint32 y, uint32 z)
{
m_ctx->Dispatch(x, y, z);
}
void GSDevice11::ClearRenderTarget(GSTexture* t, const GSVector4& c)
{
if (!t) return;

View File

@ -500,7 +500,6 @@ public:
void DrawPrimitive() final;
void DrawIndexedPrimitive();
void DrawIndexedPrimitive(int offset, int count) final;
void Dispatch(uint32 x, uint32 y, uint32 z);
void ClearRenderTarget(GSTexture* t, const GSVector4& c) final;
void ClearRenderTarget(GSTexture* t, uint32 c) final;