mirror of https://github.com/PCSX2/pcsx2.git
gsdx-d3d11: Remove Dispatch function, was never used.
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@ -612,11 +612,6 @@ void GSDevice11::DrawIndexedPrimitive(int offset, int count)
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AfterDraw();
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}
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void GSDevice11::Dispatch(uint32 x, uint32 y, uint32 z)
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{
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m_ctx->Dispatch(x, y, z);
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}
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void GSDevice11::ClearRenderTarget(GSTexture* t, const GSVector4& c)
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{
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if (!t) return;
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@ -500,7 +500,6 @@ public:
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void DrawPrimitive() final;
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void DrawIndexedPrimitive();
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void DrawIndexedPrimitive(int offset, int count) final;
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void Dispatch(uint32 x, uint32 y, uint32 z);
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void ClearRenderTarget(GSTexture* t, const GSVector4& c) final;
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void ClearRenderTarget(GSTexture* t, uint32 c) final;
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