mirror of https://github.com/PCSX2/pcsx2.git
gsdx-hw: Remove GSC_ResidentEvil4 crc hack.
Game is properly rendered on all renderers, any upscaling issues can be resolved with Half Pixel Offset Normal.
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@ -164,11 +164,6 @@ CRC::Game CRC::m_games[] =
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{0x34E2EEC7, CrashBandicootWoC, RU, 0},
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{0x3A03D62F, CrashBandicootWoC, EU, 0},
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{0x35D70452, CrashBandicootWoC, EU, 0},
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{0x013E349D, ResidentEvil4, US, 0},
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{0xDBB7A559, ResidentEvil4, US, 0},
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{0x6BA2F6B9, ResidentEvil4, EU, 0},
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{0x60FA8C69, ResidentEvil4, JP, 0},
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{0x5F254B7C, ResidentEvil4, KO, 0},
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{0x72E1E60E, Spartan, EU, 0},
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{0x26689C87, Spartan, JP, 0},
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{0x08277A9E, Spartan, US, 0},
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@ -111,7 +111,6 @@ public:
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RatchetAndClank4,
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RatchetAndClank5,
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RedDeadRevolver,
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ResidentEvil4,
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RickyPontingInternationalCricket,
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RozenMaidenGebetGarden,
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SacredBlaze,
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@ -1255,19 +1255,6 @@ bool GSC_RedDeadRevolver(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_ResidentEvil4(const GSFrameInfo& fi, int& skip)
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{
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if (skip == 0)
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{
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if (fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ24)
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{
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skip = 176; // Removes fog, but no longer required, does offer a decent speed boost.
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}
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}
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return true;
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}
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bool GSC_ShinOnimusha(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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@ -1538,7 +1525,6 @@ void GSState::SetupCrcHack()
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lut[CRC::FFX] = GSC_FFXGames;
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lut[CRC::FFXII] = GSC_FFXGames;
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lut[CRC::RedDeadRevolver] = GSC_RedDeadRevolver;
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lut[CRC::ResidentEvil4] = GSC_ResidentEvil4;
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lut[CRC::ShinOnimusha] = GSC_ShinOnimusha;
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lut[CRC::SMTDDS1] = GSC_SMTNocturneDDS<0x203BA820>;
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lut[CRC::SMTDDS2] = GSC_SMTNocturneDDS<0x20435BF0>;
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