mirror of https://github.com/PCSX2/pcsx2.git
gsdx-hw: Adjust PABE logs and expand the mentioned games list for it.
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e860742131
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@ -521,7 +521,7 @@ void GSRendererDX11::EmulateBlending()
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}
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else
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{
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//Breath of Fire Dragon Quarter triggers this in battles. Graphics are fine though.
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// Breath of Fire Dragon Quarter, Strawberry Shortcake, Super Robot Wars.
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//ASSERT(0);
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}
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}
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@ -463,23 +463,21 @@ void GSRendererOGL::EmulateBlending(bool DATE_GL42)
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// No blending so early exit
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if (!(PRIM->ABE || PRIM->AA1 && m_vt.m_primclass == GS_LINE_CLASS)) {
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#ifdef ENABLE_OGL_DEBUG
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if (m_env.PABE.PABE) {
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GL_INS("!!! ENV PABE without ABE !!!");
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}
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if (m_env.PABE.PABE)
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GL_INS("ERROR: ENV PABE without ABE!");
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#endif
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dev->OMSetBlendState();
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return;
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}
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if (m_env.PABE.PABE)
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{
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GL_INS("!!! ENV PABE not supported !!!");
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if (m_env.PABE.PABE) {
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GL_INS("ERROR: ENV PABE not supported!");
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if (m_sw_blending >= ACC_BLEND_MEDIUM) {
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// m_ps_sel.pabe = 1;
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m_require_full_barrier |= (ALPHA.C == 1);
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sw_blending = true;
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}
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//Breath of Fire Dragon Quarter triggers this in battles. Graphics are fine though.
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// Breath of Fire Dragon Quarter, Strawberry Shortcake, Super Robot Wars.
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//ASSERT(0);
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}
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