gsdx-hw: Adjust PABE logs and expand the mentioned games list for it.

This commit is contained in:
lightningterror 2020-03-02 19:10:43 +01:00
parent e860742131
commit 593d948615
2 changed files with 6 additions and 8 deletions

View File

@ -521,7 +521,7 @@ void GSRendererDX11::EmulateBlending()
}
else
{
//Breath of Fire Dragon Quarter triggers this in battles. Graphics are fine though.
// Breath of Fire Dragon Quarter, Strawberry Shortcake, Super Robot Wars.
//ASSERT(0);
}
}

View File

@ -463,23 +463,21 @@ void GSRendererOGL::EmulateBlending(bool DATE_GL42)
// No blending so early exit
if (!(PRIM->ABE || PRIM->AA1 && m_vt.m_primclass == GS_LINE_CLASS)) {
#ifdef ENABLE_OGL_DEBUG
if (m_env.PABE.PABE) {
GL_INS("!!! ENV PABE without ABE !!!");
}
if (m_env.PABE.PABE)
GL_INS("ERROR: ENV PABE without ABE!");
#endif
dev->OMSetBlendState();
return;
}
if (m_env.PABE.PABE)
{
GL_INS("!!! ENV PABE not supported !!!");
if (m_env.PABE.PABE) {
GL_INS("ERROR: ENV PABE not supported!");
if (m_sw_blending >= ACC_BLEND_MEDIUM) {
// m_ps_sel.pabe = 1;
m_require_full_barrier |= (ALPHA.C == 1);
sw_blending = true;
}
//Breath of Fire Dragon Quarter triggers this in battles. Graphics are fine though.
// Breath of Fire Dragon Quarter, Strawberry Shortcake, Super Robot Wars.
//ASSERT(0);
}