Jonathan Li
1834b7d0f9
cdvdgigaherz: Get disc info when disc is first ready
...
Also set the disc speed at the correct time - CDROM SET SPEED only stays
in effect till the disc is removed.
Also fix a memleak in CDVDopen when the drive cannot be accessed.
2016-11-07 00:08:23 +00:00
Jonathan Li
95b98c5a38
cdvdgigaherz: Use a formatted TOC instead of a raw TOC
...
It's simpler and provides almost the same information. The only
information that might be lost is the first track specific track type.
2016-11-07 00:08:23 +00:00
Jonathan Li
327515366f
cdvdgigaherz: Don't calculate the track length
...
Not really necessary.
Also fix 2 off-by-ones.
2016-11-07 00:08:23 +00:00
Jonathan Li
1f60e3101e
cdvdgigaherz: Reduce disc info ioctl calls
...
It's rather unnecessary to use the same ioctls multiple times per disc
when the info returned doesn't change. Just use each ioctl once and
read/calculate all the necessary info all at onace.
This also fixes an issue where the IOCTL_DVD_START_SESSION ioctl is
repeatedly used if the returned session ID is 0. The previous code
assumed that 0 was not a valid session ID and would repeatedly use the
ioctl to obtain a non-zero session ID. However, 0 is a valid session ID,
and it seems IOCTL_DVD_START_SESSION can repeatedly return a 0 session
ID even if the corresponding IOCTL_DVD_END_SESSION has not been called.
In our case, a DVD session is only necessary for DVD detection and
reading the physical format information. This fix seems to alter drive
speed behaviour.
2016-11-07 00:08:23 +00:00
Jonathan Li
f8e474a1c5
cdvdgigaherz: s/device/m_device/
2016-11-07 00:08:23 +00:00
Jonathan Li
8f11049c9f
cdvdgigaherz: Remove non-SPTI raw sector reading code
...
There doesn't seem to be any issues calling CreateFile with
GENERIC_WRITE access (which is necessary for SPTI) on a standard user
account, so the SPTI code should work in all cases.
2016-11-07 00:08:23 +00:00
Jonathan Li
f314c2a4d9
cdvdgigaherz: Simplify Q subchannel relative offset calculation
...
That way there's no need to calculate the track length for each track.
2016-11-07 00:08:23 +00:00
FlatOutPS2
5d90afe648
LilyPad: Add separate bindings for each pad type ( #1609 )
...
Adds separate bindings for each of the pad types (DualShock2,
Guitar,Pop'n Music). This allows the user to change the button
configuration to better suit the Guitar and Pop'n Music pads without
messing up the bindings already setup for the DS2.
Close #1576 .
2016-11-06 21:59:19 +00:00
Gregory Hainaut
5ff9e94a2e
gsdx linux: align mipmapping gui option on Windows
2016-11-06 16:39:40 +01:00
Gregory Hainaut
107251e099
gsdx: sort crc game list
2016-11-06 16:30:51 +01:00
Akash
1547dd4215
GSDX-UI: Add Mipmap combobox
...
Mipmapping is now supported on hardware renderers thanks to Gregory. Please report any observed hardware mipmapping issues on the forums (http://forums.pcsx2.net/Thread-New-feature-Needs-testing-GSdx-HW-mode-Experimental-mipmap-support ) as potentially the HW mipmap code might still have some bugs.
2016-11-05 22:19:32 +05:30
Akash
58ed49f3c9
GSDX: Clean up warnings on MSVC
...
* Explicitly cast w_pages and h_pages into uint32.
* Prevent signed/unsigned comparison by converting lod into unsigned integer, honestly how coud a mipmapping level be negative?
2016-11-05 10:28:04 +01:00
Gregory Hainaut
758cf25888
gsdx: wrap bp for block ptr
...
Fix massive flickering of Beyond Good&Evil on SW renderer (HW happily overflow)
2016-11-04 23:03:12 +01:00
Gregory Hainaut
3d65312999
gsdx hw: remove old assert
...
Code is working fine with all formats
2016-11-04 23:02:49 +01:00
Akash
437afbbbf3
GSDX-PCRTC: Move Saturation hack to displayrect()
...
Fixes custom resolution scaling on Tribes aerial assault.
2016-11-01 17:54:46 +01:00
Akash
b871c6b46f
GSDX-TextureCache: Generalize scaling equation
...
Previously the dedicated custom resolution scaling equation was ignored for the second SetScale() call, generalizing the equations will also fix the DMC scaling issue on custom resolution. Also remove unnecessary checks for null on scale factors. The possibility for having a null scale factor value only exists on custom resolution and it will only happen on cases where the output circuit isn't ready yet. So the ideal way would be to handle all the required conditions of output circuit on "m_renderer->CanUpscale()" itself.
2016-11-01 17:54:46 +01:00
Akash
055f236aa5
GSVector: Add constructor to dispatch same values
2016-11-01 17:54:46 +01:00
Gregory Hainaut
aa4b2d9f3a
gsdx sw: wrap GS memory
...
Cost ought to remain small. Worst case is 2 extra "and" operation by group of pixels in scanline renderer
I think PixelAddressN functions are mostly call in the init.
2016-11-01 13:33:11 +01:00
Pseudonym
233f66db5e
Fixed effects area wrapping calculation, which was always buggy but this
...
wasn't evident until additional addresses were precalculated.
Not expected to improve compatibility.
2016-11-01 11:12:41 +00:00
Jonathan Li
ba557e20a4
gsdx:recorder:unix: Fix thread leaking
2016-10-28 18:33:50 +01:00
Jonathan Li
7ab5cb20c8
gsdx: Don't close threads twice
...
CloseThread is called in the GSJobQueue destructor, so don't call it
again in the GSThread destructor.
Fixes #392 , which was caused by a use after free.
Also prevents pthread_join() from being called twice for each thread
on non-Windows operating systems, which is undefined behaviour.
2016-10-28 18:33:35 +01:00
Jonathan Li
bc7aa1a500
spu2-x:freebsd: Enable SDL backends
...
portaudio currently isn't providing me with sound, even though it did
before.
2016-10-27 22:03:49 +01:00
Jonathan Li
86a6f5d67c
cdvdgigaherz: s/itob/dec_to_bcd/
...
There's no need to have 2 ways to convert a u8 to a binary coded
decimal. Remove the macro version.
2016-10-26 22:11:40 +01:00
Jonathan Li
852ed21e88
cdvdgigaherz: Remove no drive support
...
It's the same as "No disc" or having no disc in the drive.
2016-10-26 17:30:28 +01:00
Jonathan Li
c023d7676a
cdvdgigaherz: Remove Source base class
...
Also remove virtuals from IOCtlSrc.
2016-10-26 17:30:27 +01:00
Jonathan Li
9f6c6d9917
cdvdgigaherz: Don't use GetFileSizeEx to get disk size
...
It doesn't seem to work for disks, and IOCTL_DISK_GET_LENGTH_INFO
usually succeeds instead.
2016-10-26 17:30:23 +01:00
Jonathan Li
9c643ae9ca
cdvdgigaherz: Remove CDVDabout and SysMessage
...
It's not accessible from PCSX2. More importantly, I don't want to port
it.
2016-10-26 17:30:21 +01:00
Jonathan Li
fb3580efa1
cdvdgigaherz: Remove unneeded code
2016-10-26 17:30:16 +01:00
Gregory Hainaut
5dfb7d63dc
gsdx: wrap gs page/block instead to skip them
...
Fix FMV of Thrillville when coupled with wrap_gs_mem = 1
2016-10-25 22:49:05 +02:00
Gregory Hainaut
db4b4fb166
gsdx ogl: keep a separate log for sw
2016-10-25 22:00:41 +02:00
Gregory Hainaut
cedc8aae44
gsdx: implement a shared memory to emulate the wrapping of the gs memory
...
Code can be enabled with "wrap_gs_mem = 1". Code only allow a single shared memory but
I don't think we need more anyway.
Linux only, Kernel panic expected with the HW renderer.
Fix FMV on Silent Hill 3 with the SW renderer
2016-10-25 20:29:38 +02:00
Gregory Hainaut
42b51611af
gsdx: don't dump debug file if not requested
2016-10-25 17:10:57 +02:00
sudonim1
820462dbc0
Merge pull request #1635 from sudonim1/reverb
...
SPU2-X: Reverb rewrite
2016-10-24 17:17:48 +01:00
Gregory Hainaut
e80ca0fa92
gsdx ogl: of course some driver don't work with GL_ARB_enhanced_layouts
...
Windows and (AMD or Intel)
2016-10-23 12:48:23 +02:00
Gregory Hainaut
885ef7a46f
gsdx ogl: reduce complexity of driver detection
2016-10-23 12:43:50 +02:00
Gregory Hainaut
565cb70875
gsdx ogl: don't request arb_texture_barrier for the SW renderer
...
Allow[1] to use the mesa software emulated driver to test EGL.
[1] also need export MESA_EXTENSION_OVERRIDE="GL_ARB_buffer_storage"
2016-10-23 12:13:57 +02:00
Pseudonym
1668392988
SPU2-X: Mass reverb register renaming. Hopefully I didn't screw up the
...
cross-channel reflection registers.
2016-10-22 19:16:11 +01:00
Pseudonym
9a51820dec
SPU2-X: Experimental reverb based on Dr. Hell's
...
http://drhell.web.fc2.com/ps1/ and/or Martin Korth's
http://problemkaputt.de/psx-spx.htm reverse engineering.
Negate final reverb output (don't know why but it's an
improvement when comparing the waveform).
2016-10-22 19:16:11 +01:00
Gregory Hainaut
01f0f436ac
gsdx linux replayer: allow to repack gs dump
...
linux_replay = -N will save N first frames to a new gs dump
Save disk space & debug time
2016-10-22 13:22:28 +02:00
Gregory Hainaut
99c43881df
gsdx egl: report an error if we fail to bind the openGL API
...
It seems Nvidia added openGL support in 355 (whereas I have 352 on debian).
I don't know the status on AMD.
2016-10-22 13:22:28 +02:00
Gregory Hainaut
d4a163e9cc
spu2: improve format consistency
2016-10-22 13:22:28 +02:00
Pseudonym
1f44c4be2f
SPU2-X: PSX games should be able to read ENDX correctly now, which is
...
important functionality for many sound engines.
Fixed two other obvious errors in the psx compatibility merge, probably
inconsequential.
2016-10-20 04:17:03 +01:00
Gregory Hainaut
8fdf973e66
gsdx glsl: add basic support of GL_ARB_enhanced_layouts (GL4.4)
...
Hardcode location of interface to the location 0. If I understand the
spec correctly (unlikely), variable in interface will get successive
location.
Goal is to reduce driver work. Instead to compute some location based on
name matching approach (and silly validation), the driver can now use
static allocation.
Tests on future Mesa 13 are welcome
2016-10-19 23:03:39 +02:00
Gregory Hainaut
b1f2d27ddf
gsdx: move Haunting Ground CRC to dx level
2016-10-19 21:10:44 +02:00
Gregory Hainaut
264b764d6e
gsdx tc: improve haunting ground hack to remove the bloom effect
...
Just clear the buffer. The generic solution will be a copy from buffer A
to buffer B But it requires
1/ a big buffer A (otherwise it would overflow)
2/ a line width rescaling (+ the upscaling mess support)
2016-10-19 19:31:32 +02:00
Gregory Hainaut
c2cf8e528c
gsdx ogl: tekken5: only trigger channel effect shader when frame buffer is a single page
...
Fix missing model regression.
2016-10-17 19:34:55 +02:00
Clang Format
604d3bac3c
clang format: set SpacesBeforeTrailingComments to 1
2016-10-16 21:42:31 +02:00
Akash
8945ace3f7
GSDX-UI: Remove Trilinear options at some cases
...
Currently the Trilinear option only works on OpenGL. Remove it from combobox when other renderers are used.
2016-10-16 17:36:30 +01:00
Akash
45be4626f6
GSDX: Add an enum for texture filtering
...
Also re-order the combobox to make it look consistent with the tooltip description.
2016-10-16 17:36:30 +01:00
Gregory Hainaut
cc4cc342c2
gsdx hw: add a special sub target invalidation for haunting ground
...
Fix a wrong blending/blooming
Based on CRC to reduce impact on others games (speed)
2016-10-16 17:32:57 +02:00
Gregory Hainaut
31248da3d1
gsdx sw: Fix 16 bits date test on SSE build
...
AVX Builds were fixed in this commit a1a842b07f
2016-10-16 16:48:23 +02:00
Gregory Hainaut
defdd27987
gsdx: set m_nativeres to true in replayer
...
Otherwise you can't compare draw call between native and upscaled
2016-10-16 16:48:23 +02:00
Robert Neumann
f5e096a66f
spu2x: indicate pitch modulation and noise enabled status in the visual debugger
2016-10-16 14:15:12 +02:00
Gregory Hainaut
c284459382
gsdx tc: allow to search old depth/color in texture cache
...
But give higher priority to recent buffer.
Fix cut scene issue in Jak II (and potentially various game when EE/VU hacks are used)
2016-10-15 18:08:00 +02:00
Gregory Hainaut
7bb201a1d2
gsdx tc: move code to allow to lookup an older target if none was found
...
Next step is to enable it by uncommenting line 452
2016-10-14 22:03:29 +02:00
Gregory Hainaut
24684033ca
gsdx: enable clut_load_before_draw option on Harley Davidson (CRC hack)
...
At least the game is good until we find how the HW really behave
2016-10-14 20:47:18 +02:00
Gregory Hainaut
2c0a4ac906
gsdx ogl: add an extra debug log level
...
Avoid too much log
2016-10-14 20:46:58 +02:00
Gregory Hainaut
3c30db965d
gsdx gui: add a combo box on linux (below Interlace)
...
3 states are off/half/full. I'm too lazy to create a better combo box.
The hack option will be removed when Windows GUI is ready
2016-10-14 19:26:58 +02:00
Gregory Hainaut
37a1230c01
gsdx: reduce code duplication for key event
2016-10-14 19:26:58 +02:00
Gregory Hainaut
a4658eac24
gsdx hw: allow overlapping of texture (alpha) and framebuffer (RGB)
...
Fix HUD on Berserk
v2: use fbmask instead of hacking the target format to 24 bits.
2016-10-14 19:26:27 +02:00
Gregory Hainaut
25e76d0564
gsdx ogl: use an invalid value for stencil state
...
Fix shadow in WWE Smackdown Vs Raw 2006
2016-10-14 19:01:18 +02:00
Gregory Hainaut
51c64fcbe6
gsdx sw: trick GetFeedbackOutput to handle basic merge loopback
...
It is enough for Xenosaga.
2016-10-14 18:13:20 +02:00
Gregory Hainaut
deb2ed3d09
gsdx ogl: reimplement merge circuit to support feedback write
2016-10-14 18:13:20 +02:00
Gregory Hainaut
06055add5c
gsdx merge: get a new buffer for the feedback write
2016-10-14 18:13:20 +02:00
Gregory Hainaut
317a464278
gsdx shader: RGB => YUV conversion
...
Required for write feedback emulation
2016-10-14 18:13:20 +02:00
Jason Brown
6ef5607d99
gsdx shader: add a shader to render text for OSD
...
Gregory: code extracted from the OSD PR to reduce conflict
2016-10-14 18:13:20 +02:00
Jason Brown
d84d30fe87
gsdx: Add color component to OGL shaders
2016-10-14 18:13:20 +02:00
Gregory Hainaut
7ca9ca9465
gsdx: new parameter for merge virtual function
...
* Add full PMODE register to replace slbg/mmod
* Add full EXTBUF register (will allow to emulate write feedback)
* Add a third source (which will actually be the destination of the
write feedback)
2016-10-14 18:13:20 +02:00
FlatOutPS2
357dcdb55e
GSdx: Move alpha stencil hack back to original location
...
Avoids skipping the alpha stencil hack.
2016-10-14 16:36:17 +02:00
Gregory Hainaut
fbf7ccbdda
gsdx: by default new will throw std::bad_alloc
...
So catch/use it and don't bother with GSDXErrorOOM
2016-10-13 20:44:59 +02:00
Gregory Hainaut
c440c7c93a
gsdx gui: update the filter combox box with new trilinear options
...
OpenGL only
v2: update setting tooltip based on turtleli feedback
2016-10-13 20:16:38 +02:00
Gregory Hainaut
5ced9c1f19
gsdx mipmap:ogl: plug trilinear/mipmap2 option
...
mipmap option 3. Actually maybe a separate tri-linear option will be better
m_mipmap == 2 => use manual PS2 trilinear/mipmap
Otherwise
m_filter == 3 => always use full automatic trilinear interpolation
m_filter == 4 => use automatic trilinear interpolation when PS2 uses mipmap
m_filter == 5 => like 4 but force bilinear interpolation inside layer
2016-10-13 20:16:38 +02:00
Gregory Hainaut
c2777ff989
gsdx state: split IsMipmapActive in 2 pieces
...
This way we can test if a draw call requires a triliner filtering.
It will be used in next commit to implement automatic trilinear
2016-10-13 20:16:38 +02:00
Gregory Hainaut
1b9b47dd6a
gsdx mipmap:ogl: add capabilities to automatically generate mipmap layer
2016-10-13 20:16:38 +02:00
Gregory Hainaut
510eccd471
gsdx mipmap: enable fully tri-linear filtering
...
(when mipmap > 1)
2016-10-13 20:16:38 +02:00
Gregory Hainaut
a8a2db8eb1
gsdx mipmap:ogl: extend HW sampler with tri-linear filtering
...
v2:
* use nice enum
* use bilinear info when there is no mipmap (more accurate)
2016-10-13 20:16:38 +02:00
Gregory Hainaut
335d7f3ae5
gsdx: add a nice enum for min filter
2016-10-13 20:16:38 +02:00
Gregory Hainaut
7ea0e90678
gsdx mipmap:ogl: extend shader to support trilinear filtering
2016-10-13 20:16:38 +02:00
Gregory Hainaut
d185a85a07
gsdx ogl: replace simple_sample variable by the opposite shader_emulated_sampler
...
It feels easier to read this way
2016-10-13 20:16:38 +02:00
Gregory Hainaut
ae441e6a2c
gsdx mipmap:HW: Update all valid texture layers
2016-10-13 20:16:38 +02:00
Gregory Hainaut
5d593dd948
gsdx mipmap:HW: save state of both min&max lod values
2016-10-13 20:16:38 +02:00
Gregory Hainaut
15b1d8d3f0
gsdx mipmap:tc: add code to update a single layer of a mipmap
2016-10-13 20:16:38 +02:00
Gregory Hainaut
dbb4bdf59f
gsdx mipmap:ogl: add GL_TEXTURE mipmap support
...
* Allocate more memory for extra layers
* Allow to upload data in any layers
2016-10-13 20:16:38 +02:00
Gregory Hainaut
76bd968c59
gsdx mipmap: extend texture/cache to support a layer parameter
2016-10-13 20:16:38 +02:00
Gregory Hainaut
b695e0065a
gsdx mipmap: use a 3 state option
2016-10-13 20:16:38 +02:00
Jonathan Li
679f3347bb
cdvdgigaherz: Read raw CD sectors one by one ( #1590 )
...
A multi sector raw disk sector read that reads data from two tracks of
different types will not complete successfully. Reading the sectors one
at a time should fix the issue.
2016-10-10 22:33:15 +01:00
Clang Format
039573b133
clang-format spu2x
...
Note: it doesn't play well with define around forceinline (might need to fix the inline btw)
And a single macro in RegTable.cpp
2016-10-10 20:41:24 +02:00
Robert
36631f2270
remove a useless define
...
cosmetics
more cosmetics
some more cosmetics? sure!
whitespaces
whiterspaces
2016-10-09 20:10:53 +02:00
Robert
95fe77a594
bad merge fix
2016-10-09 16:15:19 +02:00
Robert Neumann
19a8ed8b25
psxmode: Spu2x: more native SPU2 reghandlers. first "working" reverb! (everything before was just random data)
2016-10-09 15:52:47 +02:00
Robert Neumann
ee05137415
psxmode: Spu2x: add reverb register handling, fix a problem with the address translation, re-enable "VMIXEL" writing (which should just be named Echo/Effect ON or EON really)
2016-10-09 15:52:47 +02:00
Robert Neumann
1ec70f1df3
psxmode: Spu2x now working correctly. Kudos to pseudonym. Took him 30 minutes to fix this!
2016-10-09 15:52:46 +02:00
Robert Neumann
08b6edae80
psxmode: further spu2x work
2016-10-09 15:52:45 +02:00
Robert
3aabc1adbf
spu2x work 1
2016-10-09 15:52:05 +02:00
Gregory Hainaut
9af34cc611
gsdx tc: miss a set scaling call
...
Likely impact issue #83/#694
2016-10-09 13:07:08 +02:00
Gregory Hainaut
3b733930fe
gsdx: UserHacks_TextureInsideRt must be disabled by default
...
Likely a bad copy/past
2016-10-09 12:13:37 +02:00
Gregory Hainaut
344636d88e
gsdx ogl: attach input texture before copy
...
Help to ensure with copy the good texture in debugger
2016-10-08 23:42:39 +02:00
Gregory Hainaut
22ebdcf1cf
gsdx debug: create a nice dump function for kernel gs registers
...
Add missing register
2016-10-08 23:42:39 +02:00
Andreas
ab228c8484
Added missing CRC for Grand Theft Auto San Andreas.
2016-10-08 18:38:50 +03:00
FlatOutPS2
db853b4462
GSdx: Add Jak 2 US CRC to GSCrc list.
...
Fixes issue: https://github.com/PCSX2/pcsx2/issues/1603
2016-10-07 13:14:15 +03:00