mirror of https://github.com/PCSX2/pcsx2.git
gsdx:recorder:unix: Fix thread leaking
This commit is contained in:
parent
7ab5cb20c8
commit
ba557e20a4
|
@ -492,7 +492,7 @@ bool GSCapture::BeginCapture(float fps, GSVector2i recomendedResolution, float a
|
|||
m_size.y = theApp.GetConfigI("CaptureHeight");
|
||||
|
||||
for(int i = 0; i < m_threads; i++) {
|
||||
m_workers.push_back(new GSPng::Worker());
|
||||
m_workers.push_back(std::unique_ptr<GSPng::Worker>(new GSPng::Worker()));
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -555,9 +555,11 @@ bool GSCapture::EndCapture()
|
|||
}
|
||||
|
||||
#elif defined(__unix__)
|
||||
// XXX Might not be necessary to wait
|
||||
for(size_t i = 0; i < m_workers.size(); i++) {
|
||||
m_workers[i]->Wait();
|
||||
}
|
||||
m_workers.clear();
|
||||
|
||||
m_frame = 0;
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ class GSCapture
|
|||
|
||||
#elif defined(__unix__)
|
||||
|
||||
vector<GSPng::Worker*> m_workers;
|
||||
std::vector<std::unique_ptr<GSPng::Worker>> m_workers;
|
||||
int m_compression_level;
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue