Commit Graph

2176 Commits

Author SHA1 Message Date
mattmenke bb47813a3c LilyPad: Removed "Axis" binding buttons. Try to autodetect full axis bindings instead, also a dropdown in case that fails. Experimental, untested PADFreeze() implemented.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@786 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 00:00:02 +00:00
mattmenke 93529360a2 Should warn when can't write to config files. Getting sick of repeated posts by the unwashed masses about this (Though also find it bizarre that Vista chooses to not allow an app to write to its own subdirectories). Also, included VC 2005 project now builds successfully as long as you have an svnrev.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@758 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 01:17:52 +00:00
mattmenke 004d559678 Added option to control PCSX2 volume only with volume keys, instead of global windows volume. Release shift, control, and alt on deactivate. Fix for changing skip mode on alt-F4 (Accidentally removed the old fix for it in 0.9.5)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@747 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-11 17:25:51 +00:00
Jake.Stine 95c2cce3d5 Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@733 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 11:45:20 +00:00
gabest11 d541a8da45 GSdx: sse2/ssse3 build fixed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@730 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 04:37:41 +00:00
mattmenke 0c9abd6765 LilyPad: GSDX10 + fullscreen + escape workaround that's lamer than the last one, but seems to work much better and should cause no issues with GSDX+DX9, other than a slight delay.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@722 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 04:22:37 +00:00
gabest11 120971ec4f GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@721 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 01:42:56 +00:00
Jake.Stine dacfe85189 SPU2-X: Fixed some problems with saving/loading states, when loading from old savestate versions.
Pcsx2: Small speedup for the IOP's recClearMem (used a forceinline to cure MSVC's laxidazical inlining)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@714 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 19:04:37 +00:00
mattmenke d0703dd50f LilyPad: Safely exit fullscreen on escape hack now sends the escape back to PCSX2 as well after un-maximizing the GS window.
Minor changes to the general config screen's hack section.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@709 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 02:58:51 +00:00
arcum42 3880bf5a14 Move the configuration section of Misc.h to a new file, Pcsx2Config.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@699 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 15:09:42 +00:00
gabest11 620ba58085 pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
GSdx: nothing new just committing a few cleanups and my findings on AA1 before doing it, tested a few things with ps2dev on a real machine, got really strange results when not using the standard 0 1 0 1 blending mode, but it doesn't seem harder to implement than a line drawing (which it is), and only adds a few extra pixels here and there, should be fast at least.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@694 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 00:53:59 +00:00
ramapcsx2 5897d04917 Experimental commit!
Hacked in a way to make GSdx change the renderer on the fly.
When you press F11 it will switch to DX9 sowftware rendering.
Press it again to get back to the setting you were using before.

Notes:
-For this change I had to modify a few lines in GSdx. If that's not acceptable
we can do more drastic measures and modify the gsdx.ini :p
-F11 is currently also used for doing gsstates in debug modes, it will likely be changed.
-When in dx10 hardware + fullscreen mode, pressing this key will crash GSdx. Sorry.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@689 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 20:00:41 +00:00
Jake.Stine ef2e9e2093 SPU2-X: Fixes alignment condition for SSE2-dependent members of V_Core. I wanted to sneak this in quick since to do it later would have meant another savestate version.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@681 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 21:48:26 +00:00
Jake.Stine 7d00eb7ec6 SPU2-X: Resorted the mixer so that it's a little faster, and will be easier to apply some SSE2 opts in the future.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@680 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 21:32:48 +00:00
Jake.Stine 207e0345e0 SPU2-X (Linux): Did some preliminary work on the Alsa driver.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@664 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 04:50:26 +00:00
Jake.Stine 63fe0a5fdc SPU2-X: Fix for DMC1, closing Issue 17 once and for all; also added ICC patch from Issue 75.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@657 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 06:41:02 +00:00
mattmenke a4a7bf91dc LilyPad: fea...@yahoo.it's suggested changes for ICC compatibility
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@656 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 23:53:20 +00:00
arcum42 0acef23784 Clean up Jakes commit in r634, and get rid of some dead code in the assembly files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@635 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 01:03:16 +00:00
Jake.Stine ebb5339418 Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@634 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 20:55:53 +00:00
arcum42 0fb4e4ea07 Fix a segfault issue in ConvertTo16 on ZeroGS, and make a few changes in spu2-x for later use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@631 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 08:00:56 +00:00
mattmenke b66db6ffd3 LilyPad: Minor dialog updates. Display FF axis names, display version in config screen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@630 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 23:29:48 +00:00
arcum42 a5ab9ad28f Linuz CDVD Iso: Fix a major Linux bug that was preventing certain titles from loading in this plugin. Dark Cloud 2, Atelier Iris 3, and Xenosaga I for example. No more switching back and forth between Linuz and EFP. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@626 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 06:27:23 +00:00
arcum42 b528ef29b2 Remove forceinlining on a few functions that won't inline, a few minor tweaks, and add a warning in the build file for Linux x64 people trying to compile.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@624 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 04:54:07 +00:00
arcum42 1504b88a75 ZeroSPU2: Change the ini file to be more easily editable by hand in Linux, and assorted cleanup.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@622 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 03:30:25 +00:00
arcum42 b7d3c6316a Plugins: Add a check for libjpeg-dev to ZeroGS(Issue 60), and a few minor tweaks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@620 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 01:55:11 +00:00
Jake.Stine 1feb143b2b SPU2-X: Trying a new (experimental) DMA option which may fix problems in DMC1, but might break more than it fixes? (we'll find out!)
Also - Added some options to DSound driver.  Enabling Hardware mode on dsound might improve dsound compat on some soundcard drivers, for those who can't use XA2 or have problems with XA2 stability.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@619 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 01:46:01 +00:00
arcum42 dd48940319 Linux: Missed a plugin or two. Now it should compile.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@617 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 00:24:05 +00:00
arcum42 3a8bfabd2e Linux: Get ZeroSPU2 compiling. May be modified later, because I'm not sure I'm happy about manually copying libSoundTouch.a in build.sh.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@616 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 00:07:07 +00:00
arcum42 7111fb2105 ZeroGS: Resolve issue 71.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@615 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 00:00:24 +00:00
Jake.Stine edc418d0e4 SPU2-X: Another sync regression fix. My earlier experiments didn't fly, so I reverted the TimeUpdate call in spu2_read also (negative impact on some dma-related things, but fixes lots of other weird stuff).
Changed several instances of afxres.rc in plugins to be afxresmw.rc (for VS Express)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@611 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-26 11:09:04 +00:00
Jake.Stine c46ef87c89 Fixed bugs in LDL/LDR instructions; fixing various TLB Miss errors in assorted games (namely ones that worked in the old VM builds). The instructions were not sign-extending values into the upper 32 bits of the target register. (LDR in particular has odd rules for sign extension)
Some minor cleanups / correctness fixes to the IPU's register Read/Write functions.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@600 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 16:51:05 +00:00
arcum42 47bda29d23 Linux: Get most of the plugins to build. ZeroSPU2 is being stubborn...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@597 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 12:30:10 +00:00
gabest11 070f38c136 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@594 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-24 20:12:46 +00:00
Jake.Stine 021c7b28a3 Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@593 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 19:58:17 +00:00
Jake.Stine 73cf4cd361 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@588 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-24 12:56:51 +00:00
Jake.Stine 7ffd3d3aea Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 02:08:37 +00:00
Jake.Stine cf2919cc5a Assorted code cleanups to WinMain's message handling, and streamlined the language selection 'gui restart' procedure.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@577 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 12:03:22 +00:00
Jake.Stine 141dd7e21c SPU2-X: Fix for bleepy sounds in FFX / FFXII. Apparently effects processing is much more sensitive to tight SPU2/IOP sync than any other part of the SPU2. (good to know!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@574 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 09:15:59 +00:00
gabest11 e934016121 GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@570 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 16:28:39 +00:00
arcum42 85c6db67c2 Linux: Get the locations of ini files for plugins mostly working again (I know about the USB & FW stubs). (Issue 55). This is still somewhat hackish; I'll probably be cleaning up bits later, and this does put LOCAL_PLUGIN_INIS out of commission for the moment. It will come back eventually. This ought to also take care of issue 54. You may need to delete pcsx2.cfg for everything to work properly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@568 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 12:08:05 +00:00
mattmenke 6ecd052079 LilyPad: Version number updated in rc copy. Refresh device list bug on device insertion/removal fixed. Attempt to resolve potential XInput/DirectInput infighting by deleting DirectInput interfaces to disabled/bindingless DirectInput devices.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@565 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 19:41:30 +00:00
arcum42 816647a86f Linux: A little more consistancy about using the System.h wrappers, restore the bin symlink, and a few other minor changes to plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@561 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 11:14:09 +00:00
Jake.Stine f6f1f8665b Minor cleanups to the order in which plugin init/open/close functions are called (PADs are always closed before the GS now, for example, since they usually rely on the GS's window handle).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@560 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 10:39:18 +00:00
arcum42 18917ebc21 CDVDisoEFP: I'm not sure what happened in the mists of time to this folder that caused all the source code in it to have the lines all become double-spaced and unreadable... Got rid of all the extra blank lines, and reformated.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@559 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 10:36:02 +00:00
Jake.Stine 34a0b82986 SPU2-X: Added ConvertUTF.cpp (handy!), Changed instances of _T("") to the much less ugly L"", and removed references to _wfopen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@557 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 04:20:34 +00:00
arcum42 1745eb2013 SPU2-X: These aren't the buildfiles you're looking for. Move along now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@556 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 21:48:59 +00:00
Jake.Stine 95498f4689 SPU2-X: Another bug stomped which caused sounds on Voice 15 to be silent (introduced around r511). Affected synth music in most games that have synth music (Xenosagas, Final Fantasies, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@555 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 19:59:55 +00:00
Jake.Stine 0a24870600 SPU2-X: Squashed a bug that caused lots of crackle-pops on certain audio tracks (most obvious during the KH2 intro); LoopStartA apparently should *not* be set to NextA when KeyOn is issued.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@552 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 13:29:39 +00:00
gabest11 2c27126e92 GSdx: forgot to disable some console output
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@551 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 11:18:53 +00:00
gabest11 b3cb4ad3f8 GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@550 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 10:59:10 +00:00
arcum42 f412c38547 Plugins: Devbuild and Debug should be separate, and let's use ZEROGS_DEVBUILD and not RELEASE_TO_PUBLIC in ZeroGS.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@544 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 03:22:19 +00:00
arcum42 32c6b06127 Linux/ZeroGS: Bring the memcard and gamefix dialogs up to date. Get rid of some compilation warnings on ZeroGS, and some misspellings that were bugging me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@540 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 00:33:20 +00:00
gabest11 4907dbda42 GSdx: upgraded the ps1 renderer to use runtime generated code, too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@535 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-19 13:13:20 +00:00
Jake.Stine 4bd685485d New Speed Hack! And a good one! This is an idea I had a while back, as implemented by Pseudonym, and is intended as an eventual replacement for all EE speed hacks (x2, x3, etc). Expect huge speedups in most games way beyond even X3, and it shouldn't break FMVs or cause graphical artifacts either like the old hacks do.
Memorycard Fixups:
 * Replaced the old disfunctional memcard manager with a neat and practical one, with options!
 * Improved memcard hotswapping support.
 * Added memcard CRC checks to savestates, so that memory cards are only ejected when needed (should fix Guitar Hero problems from Issue 32)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@532 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-19 09:51:21 +00:00
Jake.Stine 2a389da932 Counters fix from tmkk -- a rarely used gate mode of the EE counters was being handled incorrectly.
Added FreezeMMXRegs to SPU2async in IopDma, which is callable directly from the recompilers.

SPU2-X: Fixed another reverb bug, this one put too much reverb on voices and sndfx.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@530 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 18:05:58 +00:00
Jake.Stine dc306bf64c SPU2-X: more fixes to reverb. Digital Devil Saga sounds a lot nicer now. Updated savestate revision so that loading states from before my latest cleanup/optimization won't crash.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@529 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 16:47:06 +00:00
Jake.Stine d97cde6583 SPU2-X: Some bugfixes to reverb that were introduced in my last commit. Still some minor problems in this build. I'll fix them soon.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@527 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 14:20:06 +00:00
Jake.Stine 0ca2f4d2be SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@525 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 13:36:20 +00:00
arcum42 ec3a17d9cc A few minor changes to the Linux port, and a minor ZeroGS bugfix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@523 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 12:51:36 +00:00
mattmenke 77d57a78c7 VC 2008 release build no longer depends on ntdll.lib. VC 2005 still uses it to shrink dll size, as it comes with VC 2005 Pro. "GS Thread updates" disabled and grayed out for PSX emulators.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@520 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 22:45:29 +00:00
Jake.Stine 5219075e3c SPU2-X: Savestates work now. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@518 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 12:05:23 +00:00
Jake.Stine 09bb31aaa4 Missed an important bit of last night's build script update. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@517 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 10:52:18 +00:00
mattmenke d01a6ba874 Left axis bug with last commit fixed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@516 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 05:02:26 +00:00
mattmenke 87a230f550 Fixed a pair of bugs with flipped controls and sensitivity > 1. "Ignore keyboard" removed from device list. Removed some unnecessary mouse capture code for mouse raw input. Renamed some options to be more user friendly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@515 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 04:54:46 +00:00
Jake.Stine 68ceb3b8fb Fixed a bug that caused MTGS to throw "pure virtual function called" errors on rare occasions, and cause crashes in Linux. (Issue 31)
Improved the Win32 build scripts to solve some end case scenarios on some systems/configs, where they would fail due to missing path separators.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@514 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 01:38:02 +00:00
Jake.Stine 965c8e4b48 SPU2-X: Better ADSR fix this time, by fixing some bad math on my part during the ADSR Decay stage.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@513 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 00:15:31 +00:00
Jake.Stine 18566548f6 SPU2-X: Switched over to what appears to be a much better ADSR table (we'll be testing it to see what impact it has across all games).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@512 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 22:14:17 +00:00
Jake.Stine 54baa99158 SPU2-X: Fixed a screwup from the previous commit. A bit of code cleanup got lost in translation. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@511 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 20:30:54 +00:00
Jake.Stine 24ed5ac12e SPU2-X: Forgot a file (again).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@510 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 20:03:19 +00:00
Jake.Stine 340db13caa SPU2-X: Added a lowpass filter to the reverb output, which should produce more correct audio (still experimental). Plus many code cleanups.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@509 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 20:00:31 +00:00
Jake.Stine d5b0ff7fa3 xpad: gah, forgot to add in the build scripts. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@508 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 16:18:44 +00:00
Jake.Stine b63edf85f4 xpad: fixed dependency on obsolete /common folder. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@507 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 16:15:41 +00:00
Jake.Stine e34173b07a ZeroGS/OpenGL: Moved zlib to 3rdparty folder.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@506 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 16:15:08 +00:00
Jake.Stine a1ff955426 Removing linux-specific svn property. Will replace it with a hard copy in the next commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@505 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 16:12:21 +00:00
Jake.Stine c76133f88a GSdx: Added a GSdx_vs2008.sln file in /plugins (convenience item), and fixed the prebuild command to drop svnrev.h into the right location (oops).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@504 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 13:42:48 +00:00
Jake.Stine 84099c097f Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future).
Upgraded GSdx's use of svnrev to match other plugins in the pcsx2 repository; so that it no longer requires TortoiseSVN, and will also compile correctly from folders with spaces (ala '/program files/username/my documents/projects').

Removed the /3rdparty and /common folders since they aren't used anymore, and it was potentially confusing or misleading to leave them in since they were out-of-date (they were once referenced by svn:externals, and we opted out of using those here due to slowness).

SPU2-X: Fixed a minor overflow in the reverb that would cause infrequent crackles in a select few games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@503 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 04:32:03 +00:00
Jake.Stine 2f62f2273b SPU2-X: Couple more quick fixes to the config dialog box.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@501 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 12:55:32 +00:00
Jake.Stine c0407f42d7 SPU2-X: Cixed a tyop-ish error in the code that caused reverb static and crackling.
Fixed savestates so that they don't return an error anymore.
Fixed some bugs in the config box.  Some checkboxes weren't being saved and stuff.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@499 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 11:03:31 +00:00
Jake.Stine 042e904a65 SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
* Working Reverb.  Yes, you heard right.  Fully and completely implemented reverb effects!
* Automatic 5.1 speaker expansion.
* Some more bugfixes to volumes.
* All new configuration panels.
* Improved/Bugfixed XAudio2 drivers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@497 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 05:15:39 +00:00
gabest11 d14d09cab3 xpad: compatible with pcsx
GSdx: minor optimizations, +crcs

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@496 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 02:27:51 +00:00
arcum42 c987d23b9f ZeroGS: Commit Zeydlitz's bug fix from Issue 11, which seems to resolve most problems with double images when antialiasing is on in the OpenGL version of ZeroGS.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@495 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-14 23:47:09 +00:00
arcum42 a8ea2caabf ZeroGS: fix up the dev build so it works, fix a typo in configure.ac that could cause compilation issues, and bring in a fix of zedr0n's for newer Cg versions when in dev mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@492 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-14 13:48:02 +00:00
arcum42 a0da3ee37a Linux/Plugins: Use spu2ghz's noise rng in ZeroSPU2, clean various plugins before compiling them, put in better default values for the Linux port when configuring, and go into pcsx2 after configuring for the first time, rather then quitting. Oh, and disable the debugger for the moment in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@485 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 09:57:15 +00:00
gabest11 e131e22ea6 GSdx: more JIT code and a little clean-up
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@484 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 09:28:51 +00:00
arcum42 6170ca7e00 ZeroGS: Change the OpenGL conf screen to have radio buttons for No interlacing, Interlace 0, and Interlace 1, and save all 3 values properly. (Issue 26)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@479 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-12 11:46:53 +00:00
gabest11 393c8ae102 Minor changes to GSdx and fixed the SSE2 compiling error.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@476 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 21:42:10 +00:00
mattmenke 2521bd2f1d LilyPad: Hack to put save state number in window title, can set sensitivity of multiple bindings at once, fixed issues with displaying disconnected devices, some random code cleanup.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@475 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 20:47:41 +00:00
Jake.Stine 8630529f8e SPU2ghz: Corrected another ADSR bug that muted audio in Shadow of the Colossus; implemented some minor speedups.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@473 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 09:47:31 +00:00
mattmenke 3476172c49 LilyPad 0.9.9, more or less
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@472 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 09:24:56 +00:00
Jake.Stine 343afaffdf SPU2ghz: Reverted an experimental ASDR slider that broke way more than expected.. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@471 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 08:07:37 +00:00
Jake.Stine d5bc5099d1 SPU2ghz: Significant overhaul of the volume system! Volumes for most games should be much more accurate now, and distortion greatly reduced. This is still a work-in-progress, and I intend to follow up with another commit soon that should improve performance in a few areas, improve overall audio quality and (hopefully!) fix up the Special Effects system as well.
Pcsx2: This time the Pg icon really has been replaced/reverted to the original (dunno why my last attempt didn't commit, oh well).  Also improved the syntax of the SourceLogs; fixing if/else statement scoping problems.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@470 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 07:20:14 +00:00
gabest11 9ee9d817c4 GSdx software renderer speed-up, using xbyak to JIT compile a few things, more to follow.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@469 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 07:05:44 +00:00
arcum42 5249b67a56 Let's see: Fix Linux build so it compiles, both under normal and devbuilds. Add the ZeroGS patch for SSE2, and preliminary work on the configuration issue. Get build.sh postix compliant. And let's not feed C++ strings to WriteLn.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@468 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-10 12:42:26 +00:00
Jake.Stine 68afc71ba8 SPU2ghz: Bugfixed the update of the ENDX flag; fixes Summer Heat Beach Volleyball. Added afxresmw.h to the SPU2ghz project, so that VS Express folks can (hopefully) compile it now, relatively hassle free.
Reverted the Pg icon back to the Official Pcsx2 "2" icon.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@465 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-10 03:20:25 +00:00
Jake.Stine 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
Jake.Stine 098c38113a Removed various references to "Playground" in plugins and dialogs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@458 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 07:47:49 +00:00
arcum42 d0490889d4 CDVDiso: Add the ability to create block dumps to the Linux port.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@449 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-08 02:39:15 +00:00
Jake.Stine 22bacc999e Modified the build system so that both the original and new "revisioned" copies of EXE/DLL files are copied into the target build folder. Example: When compiling Release, pcsx2.exe will always reflect the most recent successful compilation.
Fixed COP0's recompiled branch instructions (BC0F, BC0T, etc) -- the conditional was not implemented correctly (thanks to Refraction for spotting that one).

Used a better method of clearing the errorlevel during the Pre/Post Build steps.  Should be a little less error-prone (pun?)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@447 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 20:11:13 +00:00
gabest11 72777893ec git-svn-id: http://pcsx2.googlecode.com/svn/trunk@445 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-07 15:32:13 +00:00
Jake.Stine 2cf8006ab0 Fixes some various compilation problems (people without TortoiseSvn installed won't get errors anymore)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@444 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 15:14:23 +00:00
arcum42 081d533bc8 CDVDiso: Add break statements.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@442 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 04:54:24 +00:00
arcum42 44c2fdf719 Reformat CDVDiso's code, and get it to use a real ini file instead of writing inside one of the plugins binaries. Prep work for hunting down some bugs and modernizing it that I've been procrastinating about doing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@441 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 03:13:59 +00:00
arcum42 bd797da2ce ZeroSPU2: Fix the mixer issue properly, and get rid of the temporary code I'd added back in.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@437 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 23:08:25 +00:00
arcum42 595c08df88 Work on getting everything compiling properly in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@432 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 21:58:59 +00:00
Jake.Stine 3f392e4e6e Removed "Pg" from filenames and project names. Removed "Vtlb" from build target names and pcsx2.exe (so the new pcsx2.exe is the same as the old pcsx2pg-vtlb.exe)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@431 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 21:40:06 +00:00
refraction 73fff124b2 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@429 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 20:30:49 +00:00
refraction 94cc1fd329 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@428 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 20:30:21 +00:00
refraction 65424fa11b git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
refraction 5331a6caeb git-svn-id: http://pcsx2.googlecode.com/svn/trunk@424 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:45:43 +00:00
refraction 3f10380ba6 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@423 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:43:22 +00:00
refraction a462281146 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@422 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:41:48 +00:00
refraction 20155a2113 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@421 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:41:15 +00:00
refraction 2822628520 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@420 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:40:20 +00:00
refraction c88d1a4080 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@419 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:39:52 +00:00
refraction 8e799a8c8c git-svn-id: http://pcsx2.googlecode.com/svn/trunk@418 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:39:25 +00:00
refraction 0df44168fb git-svn-id: http://pcsx2.googlecode.com/svn/trunk@417 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:39:06 +00:00
refraction 3abb43021a git-svn-id: http://pcsx2.googlecode.com/svn/trunk@416 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:38:04 +00:00
refraction 66a91158d8 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@415 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:36:41 +00:00
refraction 0dfcf39809 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@414 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:29:18 +00:00
refraction a74f5d1340 that didnt go right :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@413 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:28:44 +00:00
refraction e2b9cfa5ba git-svn-id: http://pcsx2.googlecode.com/svn/trunk@412 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:16:17 +00:00
refraction 93da10abbb git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
gabest11 e4e6d8ad3a added gsdx, xpad, cdvdolio
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@405 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-04 14:24:41 +00:00
gabest11 5587ee7640 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@404 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-04 14:21:40 +00:00
bigianb a5b07e46e2 updated GSSoft code to compile to help developing fpsbios under a virtualbox vm. Does not work properly yet, but it compiles under xubuntu 8.10. Only useful for devs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@402 96395faa-99c1-11dd-bbfe-3dabce05a288
2008-11-25 22:12:02 +00:00
laurence.muller a2791d843e Using standard SVN folder structure
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@398 96395faa-99c1-11dd-bbfe-3dabce05a288
2008-11-06 23:27:06 +00:00