sudonim1
1cb5ba3efd
Merge pull request #98 from Sonicadvance1/minor_cleanup
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Some minor cleanups to the codebase.
2014-07-06 12:11:00 +01:00
ramapcsx2
b56d9c9e31
Merge pull request #96 from lioncash/unused-vars
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Core: Remove some unused variables
2014-07-05 20:58:12 +02:00
ramapcsx2
e9e08c6576
Merge pull request #95 from lioncash/typo-error
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ZeroGS: Fix a sprintf typo in GSopen.
2014-07-05 20:42:45 +02:00
ramapcsx2
5907bbea6e
Merge pull request #89 from lioncash/array-bounds
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Fix a possibility for out of bound accesses in logging within Cache.cpp
2014-07-05 20:34:56 +02:00
Gregory Hainaut
f9baf3eb1c
Merge branch 'Sonicadvance1-cmake_64bit_option'
2014-07-05 15:09:49 +02:00
Gregory Hainaut
1dba4aceca
cmake: reduce a bit cmake syntax cluttering
2014-07-05 15:08:39 +02:00
Gregory Hainaut
e8b3532658
cmake: clean main file and option
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Move build configuration from CMakeLists to cmake/BuildParameters.cmake where it belongs
Use option syntax for on/off option
Complete a bit previous commit to force all 64bits path detections (likely done by cmake)
2014-07-05 14:54:56 +02:00
Ryan Houdek
35979bb5a6
Add a CMake compile time option for building a 64bit binary.
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By default the cmake build will still cross compile a 32bit binary and spout a message about it if not enabled.
This doesn't fix the 64bit build issues, just makes it easier for someone to test 64bit builds in the future.
Look towards a bright future instead of a dark and gloomy past
2014-07-05 05:09:17 -05:00
Ryan Houdek
182e826dc5
Fix SpatialArrayReserve::SetBlockSize function declaration to match definition.
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The function was defined to use uptr, but the declaration was using uint.
2014-07-05 04:59:31 -05:00
Ryan Houdek
08ef4bfbff
Wipe the clusterfsck that was the get16bits define in HashTools.
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This define takes a pointer(s8* in this case) and grabs 16bits of data from the array it points to.
This can be done the generic way on all compilers, no need for specifying it another way.
2014-07-05 04:39:55 -05:00
Ryan Houdek
1bc3f346b1
Fix HostSys::Munmap function declaration.
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It's arguments are defined to be (void*, size_t) but with the function declaration they were (void*, u32).
2014-07-05 04:36:48 -05:00
Lioncash
6dff0b13a4
Core: Remove some unused variables
2014-07-04 22:11:13 -04:00
Lioncash
76796c76cd
ZeroGS: Fix a sprintf typo in GSopen.
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This 1000 millisecond specifier was intended for the AddMessage call.
2014-07-04 21:50:18 -04:00
Gregory Hainaut
c5d2343f51
pcsx2/common: fix tons of warning spamming on clang
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* Don't use parameter name to avoid unused parameter
* Set a default for various case
2014-07-05 00:08:48 +02:00
Gregory Hainaut
e6e7c95e94
linux: add an option for clang
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It will be used on the future with clang/cmake cleaning contribution
2014-07-05 00:08:48 +02:00
Pseudonym
f4cb9de8d9
mVU: Corrected a typo in the branch in branch delay slot handling which prevented using the simpler code in the case of the delay slot being that of an unconditional branch. Now hopefully the code in question actually works for that case, since I'm not sure this has been tested.
2014-07-04 12:38:14 +01:00
Pseudonym
6f19551a77
Quick fix for undefined behaviour in the R3000A disassembler.
2014-07-04 12:35:00 +01:00
Gregory Hainaut
efce449550
github: add a CONTRIBUTING.md file
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Initial version that likely got a broken syntax :(
2014-07-03 21:22:15 +02:00
Lioncash
ffa216d958
Fix a possibility for out of bound accesses in logging within Cache.cpp
2014-07-03 00:24:16 -04:00
ramapcsx2
ecb42cad9b
Thanks Bluefire101 for reporting this (eventually) undefined behavior (depending on who you ask).
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Even if there was no problem, code should always be clear on what it does.
2014-07-01 15:43:26 +02:00
refraction
0ddb77c048
VIF: Ignore interrupts caused by obviously bogus NOP and NULL codes. Fixes Onimusha Blade Warriors.
2014-06-30 18:56:10 +01:00
Gregory Hainaut
5bd806ada6
Merge pull request #75 from Leucos8/master
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i10n: Updated the it_IT translation files
Thanks
2014-06-30 08:46:02 +02:00
Gregory Hainaut
2582649490
Merge branch 'gigaherz-master'
2014-06-28 11:26:33 +02:00
Gregory Hainaut
2084ead56c
spu2x: linux port of Giga lastest update
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=> Advanced (per-channel) Volume Adjustment AKA Room Correction
windows: update CfgReadFloat to really return a float
2014-06-28 11:23:44 +02:00
Gregory Hainaut
f2e50d4ffd
Merge branch 'master' of git://github.com/gigaherz/pcsx2 into gigaherz-master
2014-06-28 11:00:19 +02:00
Leucos8
6faa7a060c
Updated the it_IT translation files
2014-06-27 10:03:56 +02:00
Gregory Hainaut
f998b72e99
sigh I do the mistake every time
2014-06-20 18:55:25 +02:00
Gregory Hainaut
fe30f2e48e
pcsx2: tlb fix
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* pc is incremented before execution of the instruction => must be
decremented before exception
* PS2 support 48 tlb => mask need 6 bits
2014-06-20 13:52:05 +02:00
Gregory Hainaut
9a82bed3a5
db: enable autogamefix of goemon + bump to ingame
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Note: actually it could even be playable or perfect (let's dream)
2014-06-20 13:52:05 +02:00
Gregory Hainaut
a00b8ecc55
pcsx2: tlb: goemon implement a preload hack tlb
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Tlb mapping is stored @0x3d5580 (GoemonTlb[150])
The function that will populate the tlb is around pc = 0x356250, ra = 0x33ad48
The idea is to add a callback on 0x33ad48 block that will populate the tlb based on
ee mem content.
Note: The hack is based on previous Virtual PS2 => Physical PS2 LUT
2014-06-20 13:52:05 +02:00
Gregory Hainaut
9452444a9f
pcsx2: tlb: add a new lut (Virtual PS2 to Physical PS2)
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note: automatic gamefixes are done after done after the init that why code was splitted.
note2: The LUT is 4MB and only used for only 1 game. So I only allocate it when the gamefix is
enabled
2014-06-20 13:51:33 +02:00
Gregory Hainaut
2e8f56fc86
pcsx2: tlb: add a new gamefix hack for goemon
2014-06-20 13:17:59 +02:00
Gregory Hainaut
8148148932
Merge pull request #67 from nrusef/master
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i10n: ja_JP
2014-06-20 10:25:39 +02:00
Sakura Naruse
e000eeaafb
edit ja_JP
2014-06-15 12:35:23 +09:00
Gregory Hainaut
9ac9307b44
gsdx: try to protect more code when togging f9
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deassert gsopen_done before delete the gs object. Compiler and CPU will
reordonate the store (or not because it is a global variable). Probably not
perfect but better.
Got a crash on GSKeyEvent which I guess wasn't thread safe. So let's ensure
gs is open.
2014-06-13 23:32:50 +02:00
Gregory Hainaut
cdba010794
zzogl: kill a couple of gcc warning
2014-06-13 23:04:21 +02:00
Gregory Hainaut
eb947dc325
pcsx2:gsdx: support of cross-platform (C11) aligned_malloc
2014-06-13 23:04:21 +02:00
Gregory Hainaut
9e22135f35
i10n: remove various extra % in ar
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More C-String compliant
2014-06-13 23:04:20 +02:00
bositman
5c42ced8d3
Update GSCrc.cpp
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Missed comma, thanks yxmline
2014-06-10 10:28:52 +03:00
bositman
b5e9a9d451
Merge pull request #62 from Blackbird88/patch-1
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Corrected MGS3 comment, because OCD also new CRC
2014-06-10 01:34:26 +03:00
Blackbird88
cd3cfb27de
Update GSCrc.cpp
2014-06-09 18:34:23 +02:00
Blackbird88
f7d35ff619
Corrected MGS3 comment, because OCD also new CRC
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There is no such thing as MGS3 Substance only Subsistence. Substance is MGS2 :P
Also this new CRC is US Disc 2 of Subsistence. The blue stripes should be fixed now I guess.
2014-06-09 18:23:29 +02:00
refraction
81dd3b46c5
Modified behavior of the Delay VIF1 Stall hack to work with Spy Hunter. This is another one of those games which relies on a FIFO which we won't implement because it will just slow things down.
2014-06-06 22:29:33 +01:00
bositman
96d3b41989
Misspell fix for someone special at the forum :P
2014-06-06 09:53:24 +03:00
ramapcsx2
ff837a767b
Merge pull request #60 from MrColdbird/master
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Fixing DEV9 Adapter Detection
2014-06-05 16:25:40 +02:00
Coldbird
002dc80d48
Fixing DEV9 Adapter Detection
2014-06-05 12:33:43 +02:00
Gregory Hainaut
c64d7483db
Merge pull request #57 from IlDucci/patch-2
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i18n: (es/ES) Update pcsx2_Main.po
2014-06-05 08:10:28 +02:00
IlDucci
ef0f473199
Update pcsx2_Main.po
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Updating translation.
2014-06-02 21:35:27 +02:00
refraction
fd8161c523
Removed a hack which broke Midnight Club in r3285 to fix Batman Begins. Doesn't seem to be needed anymore.
2014-05-29 00:11:04 +01:00
ramapcsx2
53e2824937
cdvdGigaherz: Some improvements to smooth out the "experience" when playing from CDs. A keepalive thread polls the drive every 30 seconds to prevent it from spinning down. When the plugin starts, it now tries to limit the spindle speed so it is less noisy and doesn't wear out as much (32x speed for CD games, 8x speed for DVD games).
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Version bump to 0.9.
2014-05-26 14:28:56 +02:00