mirror of https://github.com/PCSX2/pcsx2.git
github: add a CONTRIBUTING.md file
Initial version that likely got a broken syntax :(
This commit is contained in:
parent
ecb42cad9b
commit
efce449550
|
@ -0,0 +1,71 @@
|
|||
# Contribution requirement
|
||||
* be patient
|
||||
Your contribution will gladly be reviewed but
|
||||
* discuss with us your future contribution before coding it
|
||||
Let's avoid duplicate work! Besides specification could be clarified this way.
|
||||
|
||||
|
||||
# Window contribution possibility
|
||||
* check linux chapter ;) Various improvements are actually cross platform!
|
||||
|
||||
# Linux contribution possibility
|
||||
|
||||
You're welcome to the [linux contribution thread](http://forums.pcsx2.net/Thread-Areas-of-interest-for-new-linux-developers) to have full details. Here an handy list of feature that you could implement. Feel free to propse new enhancement.
|
||||
|
||||
## House keeping and general compilation
|
||||
* clean gcc flags
|
||||
* clean gcc warning
|
||||
* support clang (template mess)
|
||||
* speed comparison clang/gcc
|
||||
* support avx (gsdx)
|
||||
* add missing/update copyright header
|
||||
* LTO support
|
||||
* PGO support
|
||||
|
||||
## Core
|
||||
* support XZ compressed iso
|
||||
|
||||
## GSdx
|
||||
* Fix OpenGL
|
||||
* implement DX features on OGL (Amsodean's fxaa/video recording ....)
|
||||
* Fix GLES3
|
||||
* add tooltip on gsdx gui
|
||||
* finish shader subroutine usage (+find a way to clean shader and avoid duplication)
|
||||
* finish buffer storage
|
||||
* OSD
|
||||
|
||||
## CDVD
|
||||
* port CDVDgiga to linux ?
|
||||
|
||||
## zzogl
|
||||
* reduce gl requirement to 3.3 + gl4 extension
|
||||
* use multibind
|
||||
* fix EGL
|
||||
* port GLSL to window
|
||||
* Drop old GLSL backend (and much later Nivida CG)
|
||||
* support wx3.0
|
||||
|
||||
## Portability
|
||||
* port GSThread to std::thread
|
||||
* port core thread to std::thread
|
||||
* C11 aligned_alloc
|
||||
* C++11 alignof/alignas syntax
|
||||
* replace volatile/lock-free queue with real C++ atomic
|
||||
|
||||
## Debian package
|
||||
* need a refresh to the latest standard
|
||||
* Clean debian/copyright => debmake -k
|
||||
|
||||
|
||||
## QA
|
||||
* [C++11 auto port](http://clang.llvm.org/extra/clang-modernize.html). Initial requirement: drop XP and support clang/llvm
|
||||
* [Clean header include](https://code.google.com/p/include-what-you-use/)
|
||||
* address sanitizer (gcc or clang)
|
||||
* valgrind (not sure it can run PCSX2, maybe limit the scope to plugin)
|
||||
* reformat the core/plugin to a constant style with tool like astyle
|
||||
|
||||
# Very very long term feature
|
||||
Those features will require a lots of work! It would require months if not years. There are listed here for completeness ;)
|
||||
* PS2 ROM reimplementation (wrongly named HLE bios)
|
||||
* Android X86 port
|
||||
* Win/Linux ARM port
|
Loading…
Reference in New Issue