Modified behavior of the Delay VIF1 Stall hack to work with Spy Hunter. This is another one of those games which relies on a FIFO which we won't implement because it will just slow things down.

This commit is contained in:
refraction 2014-06-06 22:29:16 +01:00
parent 96d3b41989
commit 81dd3b46c5
2 changed files with 2 additions and 2 deletions

View File

@ -42,7 +42,7 @@ _vifT void vifTransferLoop(u32* &data) {
if(vifX.irq && !CHECK_VIF1STALLHACK)
break;
vifX.irq = data[0] >> 31;
vifX.irq |= data[0] >> 31;
}
vifXRegs.code = data[0];

View File

@ -89,7 +89,7 @@ Panels::GameFixesPanel::GameFixesPanel( wxWindow* parent )
)
},
{
_("Delay VIF1 Stalls (VIF1 FIFO) - For SOCOM 2 HUD."),
_("Delay VIF1 Stalls (VIF1 FIFO) - For SOCOM 2 HUD & Spy Hunter loading hang."),
wxEmptyString
},
{