pgert
802ae36a66
PCSX2: update of Scandinavian translations
2018-10-13 20:42:43 +02:00
Shanoah Alkire
70033020a3
Update compiler flags, as a number of plugins didn't have them set. Setting -Wno-parentheses across the board to suppress warnings about gtk from gcc 8.
2018-10-13 11:05:27 -07:00
Shanoah Alkire
af646895f4
onepad_legacy: Separate the wx dialog code from the linux code here, too.
2018-10-12 23:09:24 -07:00
Shanoah Alkire
a892a95af7
onepad: Start to separate wx dialog code from linux code, as wxWidgets is multiplatform.
2018-10-12 22:29:38 -07:00
pgert
48d9763d26
PCSX2: GUI textstring corrections
2018-10-10 23:40:11 +02:00
lightningterror
fa53968b3c
GSdx-gui: Forgot to update the buttons in Capture Settings.
2018-10-10 21:44:11 +02:00
lightningterror
f3610b7c5c
GSdx-gui: Minor spacing changes to some buttons.
2018-10-10 21:35:00 +02:00
Shanoah Alkire
b5e8a2166b
Onepad_legacy: Add missing header copyright notices.
2018-10-09 23:25:40 -07:00
Shanoah Alkire
7837d69021
Remove the -fpermissive flag, as it doesn't actually seem necessary, and it generates a compiler warning.
2018-10-09 23:13:31 -07:00
Daniel Nowak
a84a315473
Dev9ghzdrk: Get host mac correctly on Windows. ( #2619 )
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Follow up from #2586 which ensures that MAC address is unique on Xlink Kai when using Windows.
Previous build was returning last two bytes as 00:00 rather than last two bytes of host adapter's MAC.
2018-10-09 20:37:41 +02:00
lightningterror
eac7527b93
GSdx-d3d: 24bit no alpha channel port from OpenGL.
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Commit:
419dfe0544
2018-10-09 20:25:37 +02:00
lightningterror
54ddf5becb
GameDB: Add patches for Ice Age 2 to make the games playable.(ntscu and pal).
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Patches provided by Kozarovv.
Close #2628
2018-10-09 16:49:15 +02:00
lightningterror
b360c07253
glsl, fx: Update point sampler comment.
2018-10-09 09:07:45 +02:00
lightningterror
b1ca6ba528
GSdx-d3d: Use a pretty enum for ate_second_pass.
2018-10-08 23:58:15 +02:00
lightningterror
0dcd60b524
GSdx-d3d: Remove point sampler from d3d9.
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It did nothing.
2018-10-08 21:22:34 +02:00
lightningterror
c337ab6a66
GSdx-d3d: Use Colormask instead of GSDXRecoverableError on d3d9 texture shuffle.
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Might be better.
2018-10-08 21:12:05 +02:00
Jos van Mourik
897b17d259
PCSX2: Added complete Dutch translations. ( #2625 )
2018-10-08 18:22:35 +02:00
Sunderland93
1bd26f6fc9
Fix
2018-10-08 11:09:07 +02:00
Sunderland93
904ffb5d20
Enable dev9ghzdrk plugin for Linux build
2018-10-08 11:09:07 +02:00
lightningterror
201e7d1430
GSdx-d3d: Reformat GSRendererDX11.cpp.
2018-10-08 07:19:07 +02:00
lightningterror
e5565d32b1
GSdx-d3d: Port directly set impossible mode in the blending table from OpenGL.
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Commit:
97b38d9e1b
2018-10-08 01:06:45 +02:00
Shanoah Alkire
f965502187
onepad_legacy: delete dead code.
2018-10-06 23:05:01 -07:00
Shanoah Alkire
896c9cccec
onepad_legacy: reformat code.
2018-10-06 22:54:47 -07:00
Shanoah Alkire
f800ed9c2e
Onepad-legacy: Even if std is used all over the place, lets not put the entire project in std's namespace.
2018-10-06 20:01:23 -07:00
lightningterror
e44fc33d48
GSdx-d3d: Add some comments in blendmap enums.
2018-10-06 08:26:45 +02:00
lightningterror
4a2549ef24
GSdx-d3d: Make blend enums easier to read.
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Easier on the eyes this way.
2018-10-06 08:00:25 +02:00
Shanoah Alkire
8defe54e3b
Redo how the saveslot code works. Still leaving disabled until it's been tested.
2018-10-05 22:21:54 -07:00
Shanoah Alkire
db18a01a7b
Update Onepad's controller list.
2018-10-05 13:48:18 -07:00
lightningterror
379d9e4b88
GSdx-d3d: optimize colclip 0 port from OpenGL.
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Commits:
7979dec5b0
15b934eb2a
2018-10-05 08:40:01 +02:00
lightningterror
d5700a8508
pcsx2: Update some redirect links.
2018-10-05 02:01:53 +02:00
KrossX
5719c6c3c0
glsl: remove signed int cast side (masks and offsets are unsigned to begin with.
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Issue #2617
2018-10-04 20:47:03 +02:00
Daniel Nowak
281b6861e1
Update Travis CI for Linux networking addition
2018-10-04 16:15:00 +01:00
lightningterror
614209be2d
GSdx-d3d: Change DATE variable to local.
2018-10-04 05:39:01 +02:00
lightningterror
940263d490
GSdx-gui: Adjust space/rows on some tooltips so they fit better, rename Auto to Automatic list on adv. gl settings in hw hacks.
2018-10-03 15:27:42 +02:00
KrossX
2d094cbc3b
tfx.fs: Remove whitespaces.
2018-10-03 15:21:46 +02:00
KrossX
9d562a454b
GSdx: Limit Wrap negative UV when PS_FST is 0 only.
2018-10-03 15:21:46 +02:00
Daniel Nowak
da1eb056a3
Add network capability for Linux ( #2586 )
2018-10-02 21:37:34 -07:00
lightningterror
694546e870
GSdx-d3d: Add colclip_wrap variable.
2018-10-03 05:50:54 +02:00
lightningterror
ef29daa9d0
GSdx-d3d: purge GSDrawingContext* context and GSDrawingEnvironment env from GSRendererDX.h
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Not used anywhere in dx code and the code is already defined in
GSState.h with member variable names.
2018-10-03 04:41:17 +02:00
Shanoah Alkire
7641d6726f
New helper include for gtk for use in plugins. Mostly based on the gtk 2/3 helper functions I added to spu2-x for the moment.
2018-10-02 01:20:54 -07:00
lightningterror
08a270a429
GSdx-d3d: Reformat GSRendererDX.cpp.
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Let's keep the file clean and use 1 type of formatting and not a bunch.
It's easier to read this way and looks tidy.
Also correct some commented out code in Texture Sampler.
2018-10-02 02:16:38 +02:00
lightningterror
2aedb97796
GSdx: Add a crc id for Burnout Revenge EU.
2018-10-01 23:29:46 +02:00
lightningterror
f6ba6cc3a9
GSdx-gui: Remove Xenosaga tooltip from TC Offset hack.
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No longer needed since the issue is fixed.
Commit:
629d2bd425
2018-10-01 22:42:17 +02:00
KrossX
629d2bd425
GSdx: Wrap negative UV on region repeat wrap mode.
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Makes UV coord be on the range [0, SIZE) before applying mask and
offset. This fixes Xenosaga's hair for example, which has negative UV
coords.
2018-10-01 22:38:22 +02:00
Shanoah Alkire
92484a8416
Disable the new saveslot code. (It can be reenabled by uncommenting the define in Saveslots.h)
2018-09-30 02:46:44 -07:00
Shanoah Alkire
042311a827
Make it easy to turn on and off the new saveslot code. Comment out a UI update that doesn't look needed that could have been causing issues.
2018-09-29 14:27:58 -07:00
KrossX
e90c87a8ef
GSdx-d3d: Keep fract in [0;1] range port from OpenGL.
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Fixes texture flickering in Oni on d3d11.
Commit:
a8968257db
2018-09-28 02:33:58 +02:00
Christian Kenny
d632454a23
GameDB: Add VU Clamp Mode and GIF FIFO Hack to SOCOM 1. Resolves bad shadows/random HUD and sprite corruption.
2018-09-26 14:37:19 +02:00
KrossX
560966c539
GSdx-d3d: Update nvidia hack with vendor id detection.
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Hack will no longer be active on Intel or AMD gpus.
Also remove UserHacks_disable_NV_hack. sprite hack
basically does the same thing so it's kinda useless.
2018-09-25 08:35:05 +02:00
KrossX
e063be3043
GSdx-d3d: Port mipmap max_layer calculation from opengl to direct3d.
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Fixes texture corruption on direct3d when full mipmapping was used.
2018-09-25 08:35:05 +02:00